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MonoBehaviour { - private ItemUI item; public TextMeshProUGUI textMeshProUGUI; [HideInInspector] public string value; diff --git a/Assets/SimpleInventorySystem/Scripts/Inventory/InventorySystem.cs b/Assets/SimpleInventorySystem/Scripts/Inventory/InventorySystem.cs index 500ee1ec..41df5f1c 100644 --- a/Assets/SimpleInventorySystem/Scripts/Inventory/InventorySystem.cs +++ b/Assets/SimpleInventorySystem/Scripts/Inventory/InventorySystem.cs @@ -83,7 +83,10 @@ namespace SimpleInventorySystem TacticalRigAttachment, MedPouch, Backpack, - Pockets, // Is this necessary? + Pouch1x1, + Pouch1x2, + Pouch1x3, + Pouch2x2, BodyArmor } @@ -117,6 +120,7 @@ namespace SimpleInventorySystem public Vector2 MouseInCanvasPosition; public ItemUI DraggedItem; public ContextMenuManagerUI ContextMenuUI; + public static List hoverResults; private void Awake() { @@ -169,6 +173,58 @@ namespace SimpleInventorySystem ToggleInventory(); } } + + hoverResults = GetPointerOverUIObject(); + } + + private List GetPointerOverUIObject() + { + PointerEventData eventDataCurrentPosition = new PointerEventData(EventSystem.current); + eventDataCurrentPosition.position = new Vector2(Input.mousePosition.x, Input.mousePosition.y); + List results = new List(); + EventSystem.current.RaycastAll(eventDataCurrentPosition, results); + List rGOs = new List(); + for (int i = 0; i < results.Count; i++) + { + if (results[i].gameObject.layer == LayerMask.GetMask("Ignore Raycast")) + { + results.RemoveAt(i); + i--; + } + else// if (results[i].gameObject.layer == LayerMask.GetMask("UI")) + { + rGOs.Add(results[i].gameObject); + } + } + + return rGOs; + } + + public static bool IsMouseOverUI(GameObject go) + { + if(hoverResults == null || hoverResults.Count == 0) + { + return false; + } + return hoverResults.Contains(go); + } + public static bool IsMouseOverItemUITop(ItemUI item) + { + if (hoverResults == null || hoverResults.Count == 0) + { + return false; + } + foreach(GameObject go in hoverResults) + { + if(go.GetComponent() != null) + { + if (go.GetComponent() == item) + return true; + else + return false; + } + } + return false; } private void FixedUpdate() diff --git a/Assets/SimpleInventorySystem/Scripts/UI/AppendUI.cs b/Assets/SimpleInventorySystem/Scripts/UI/AppendUI.cs index 2e0587b1..fcb68e6e 100644 --- a/Assets/SimpleInventorySystem/Scripts/UI/AppendUI.cs +++ b/Assets/SimpleInventorySystem/Scripts/UI/AppendUI.cs @@ -7,27 +7,51 @@ namespace SimpleInventorySystem public class AppendUI : MonoBehaviour { public Transform AttachToTransform; + public bool FindAttachToScriptInAttachToTransform; + private Transform targetParentTransform; [Tooltip("Leave empty if a container exists in dropped target(s) ItemUI.")] public GameObject PrefabUI; private GameObject instantiatedUI; + public bool StackAppend = true; + + private int inCount = 1; public void AppendUIToTransform(ItemUI itemUI) { - if (itemUI != null && AttachToTransform != null) + if(AttachToTransform != null) + { + if (AttachToTransform != null && FindAttachToScriptInAttachToTransform) + { + AttachTo attachTarget = AttachToTransform.GetComponentInChildren(); + if(attachTarget != null) + targetParentTransform = attachTarget.transform; + } + else + { + targetParentTransform = AttachToTransform; + } + } + + if (itemUI != null && targetParentTransform != null) { if(itemUI.container != null) { + Debug.Log("Append: " + targetParentTransform.name); itemUI.container.SetActive(true); - itemUI.container.transform.SetParent(AttachToTransform, false); + itemUI.container.transform.SetParent(targetParentTransform, false); + Debug.Log("Append: " + "This should be working..."); } else if (itemUI.containerUIPrefab != null) { - itemUI.container = Instantiate(itemUI.containerUIPrefab, AttachToTransform, false); + Debug.Log("Creating new"); + itemUI.container = Instantiate(itemUI.containerUIPrefab, targetParentTransform, false); + itemUI.container.name = itemUI.container.name + " " + inCount; + inCount++; } } } - public void AppendUIToTransform() + /*public void AppendUIToTransform() { if (PrefabUI != null && AttachToTransform != null) { @@ -42,16 +66,17 @@ namespace SimpleInventorySystem // TODO: May need to add more here Destroy(instantiatedUI); } - } + }*/ public void RemoveUIFromTransform(ItemUI itemUI) { - if (itemUI != null && AttachToTransform != null) + if (itemUI != null) { if (itemUI.container != null) { - itemUI.container.SetActive(false); + Debug.Log("AppendUI:Remove:" + itemUI.gameObject.name + itemUI.container.name); itemUI.container.transform.SetParent(itemUI.transform, false); + itemUI.container.SetActive(false); } } } diff --git a/Assets/SimpleInventorySystem/Scripts/UI/AttachTo.cs b/Assets/SimpleInventorySystem/Scripts/UI/AttachTo.cs new file mode 100644 index 00000000..1397acc6 --- /dev/null +++ b/Assets/SimpleInventorySystem/Scripts/UI/AttachTo.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace SimpleInventorySystem +{ + public class AttachTo : MonoBehaviour + { + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + } +} \ No newline at end of file diff --git a/Assets/SimpleInventorySystem/Scripts/UI/AttachTo.cs.meta b/Assets/SimpleInventorySystem/Scripts/UI/AttachTo.cs.meta new file mode 100644 index 00000000..c8dc5ea4 --- /dev/null +++ b/Assets/SimpleInventorySystem/Scripts/UI/AttachTo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f7d0b098e1e48e147ae210278860353c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SimpleInventorySystem/Scripts/UI/ContextMenuManagerUI.cs b/Assets/SimpleInventorySystem/Scripts/UI/ContextMenuManagerUI.cs index c06f8112..6e9b3623 100644 --- a/Assets/SimpleInventorySystem/Scripts/UI/ContextMenuManagerUI.cs +++ b/Assets/SimpleInventorySystem/Scripts/UI/ContextMenuManagerUI.cs @@ -37,7 +37,8 @@ namespace SimpleInventorySystem Debug.Log("Open"); if (inspectItem != null && inspectItem.ItemTag == ItemTags.TacticalRig && inspectItem.Equipped) { - //Instantiate(TacticalRigInspectionWindow, InventorySystem.instance.inventoryUI.transform); + // + //(TacticalRigInspectionWindow, InventorySystem.instance.inventoryUI.transform); inspectItem.ContextWindows.Add(TacticalRigInspectionWindow); TacticalRigInspectionWindow.SetActive(true); } @@ -67,7 +68,6 @@ namespace SimpleInventorySystem // Update is called once per frame void Update() { - if (Input.GetMouseButton(0)) { //itemInspectMenu.SetActive(false); diff --git a/Assets/SimpleInventorySystem/Scripts/UI/GridUI.cs b/Assets/SimpleInventorySystem/Scripts/UI/GridUI.cs index 99b84641..cfc244f8 100644 --- a/Assets/SimpleInventorySystem/Scripts/UI/GridUI.cs +++ b/Assets/SimpleInventorySystem/Scripts/UI/GridUI.cs @@ -108,32 +108,35 @@ namespace SimpleInventorySystem { int i = 0; int x = 0, y = 0; + int lootCount = 1; foreach (GameObject testItemUI in testItems) { bool dropped = false; GameObject item = null; try { - do - { - x = i % gridSize.Width; - y = i / gridSize.Width; - - item = Instantiate(testItemUI); - dropped = cells[y, x].slot.DropOntoSlot(item); - - if (!dropped) + do { - Destroy(item); + x = i % gridSize.Width; + y = i / gridSize.Width; - } - else - { - } - i++; - } while (!dropped); + item = Instantiate(testItemUI); + item.name = item.name + " " + lootCount; + dropped = cells[y, x].slot.DropOntoSlot(item); + + if (!dropped) + { + Destroy(item); + + } + else + { + lootCount++; + } + i++; + } while (!dropped); } - catch(IndexOutOfRangeException err) + catch (IndexOutOfRangeException err) { Debug.LogWarning("GridUI: " + x + ", " + y); } @@ -206,12 +209,12 @@ namespace SimpleInventorySystem public bool CanMoveInCells(ItemUI item, SlotUI slot, List occupiedCells = null) { - if (slot == null || slot.cell == null || (slot.cell.inUse && (slot.itemUI != null && !slot.itemUI.Stackable))) + if (slot == null || slot.cell == null || (slot.cell.inUse && (slot.GetItemUI() != null && !slot.GetItemUI().Stackable))) { Debug.Log("GridUI: CanMoveInCells(): " + slot.gameObject.name + ": A" + (slot.cell == null)); return false; } - else if (slot.IsSingleCellSlot() && item.IsSingleCellItem() && !slot.cell.inUse) + else if (slot.IsSingleCellSlot() && item.IsSingleCellItem() && (!slot.cell.inUse || (slot.StackItemsOnSlot && slot.GetItemUI().name == item.name))) { Debug.Log("GridUI: CanMoveInCells(): " + slot.gameObject.name + ": B"); //if (!slot.cell.inUse) diff --git a/Assets/SimpleInventorySystem/Scripts/UI/ItemUI.cs b/Assets/SimpleInventorySystem/Scripts/UI/ItemUI.cs index 6ac4fa7f..817c4ba2 100644 --- a/Assets/SimpleInventorySystem/Scripts/UI/ItemUI.cs +++ b/Assets/SimpleInventorySystem/Scripts/UI/ItemUI.cs @@ -25,7 +25,8 @@ namespace SimpleInventorySystem private Size imageSizeOnGrid; private Orientation imageOrientation = Orientation.Portrait; public ItemTags ItemTag = ItemTags.Any; - public ItemUI[] ContainedItems; + public List ContainedItems = new List(); + public ItemUI ParentContainer; public GameObject container; public GameObject containerUIPrefab; public Item itemPrefab; @@ -58,7 +59,8 @@ namespace SimpleInventorySystem [HideInInspector] public bool PickedUpOnFrame; [HideInInspector] public List ContextWindows = new List(); [HideInInspector] public bool IsLinkedSlotClone; - [HideInInspector] public bool PointerIsHoveredOver; + public bool PointerIsHoveredOver { get { return InventorySystem.IsMouseOverItemUITop(this); } } + public LimitStackSlotCapacity limitStackSlotCapacity; //public Item item; private void Awake() @@ -67,10 +69,11 @@ namespace SimpleInventorySystem image = transform.GetComponentInChildren(); canvasGroup = GetComponent(); renderProp = GetComponent(); + limitStackSlotCapacity = GetComponent(); if (width <= 0 || height <= 0) { - Debug.LogError("Inventory ItemUI must contain a positive integer value for Width and Height."); + Debug.LogError("Inventory ItemUI must contain a positive integer value for Width and Height: " + name); } Transform handler = transform.Find("Handler"); @@ -94,6 +97,20 @@ namespace SimpleInventorySystem //InstantiateItem(); } + /// + /// Returns an integer number if it has a container with a GridUI. the number returned is either -1 if no gridUI exists, or the capacity in terms of 1x1 cells. + /// + /// + public int ContainerCapacity() + { + GridUI gridUI = null; + if(container != null && container.TryGetComponent(out gridUI)) + { + return gridUI.gridSize.Width * gridUI.gridSize.Height; + } + return -1; + } + private void SetRenderItemUIPropertyValue() { if (renderProp != null) @@ -110,6 +127,10 @@ namespace SimpleInventorySystem //} } + public SlotUI GetSlotUI() + { + return slot; + } public void OnBeginDrag(PointerEventData eventData) { @@ -153,6 +174,7 @@ namespace SimpleInventorySystem { if (!isDragging) { + Debug.Log("GRAB AND DRAG"); //Debug.Log("OnPointerDown"); //Debug.Log("OnBeginDrag"); @@ -180,7 +202,7 @@ namespace SimpleInventorySystem //s.ShowImage(); if (c.GetSlot() != null && c.GetSlot() != this.slot) { - c.GetSlot().RemoveDragDropItem(); + c.GetSlot().UnsetCell();// RemoveDragDropItem(true); } } } @@ -198,6 +220,17 @@ namespace SimpleInventorySystem ContextWindows.Clear(); } } + + public void AddToContainedItems(ItemUI item) + { + ContainedItems.Add(item); + item.ParentContainer = this; + } + public void RemoveFromContainedItems(ItemUI item) + { + ContainedItems.Remove(item); + item.ParentContainer = null; + } public void OnPointerDown(PointerEventData eventData) { @@ -243,7 +276,7 @@ namespace SimpleInventorySystem { if (previousSlot != null) { - Debug.Log(previousSlot.gameObject.name); + Debug.Log("RETURNED: " + previousSlot.gameObject.name); previousSlot.DropOntoSlot(this.gameObject); } } @@ -368,9 +401,9 @@ namespace SimpleInventorySystem // Update is called once per frame void Update() { - if(PointerIsHoveredOver) + if(PointerIsHoveredOver && InventorySystem.instance.DraggedItem == null) { - if (Input.GetMouseButtonDown(0) && !isDragging && InventorySystem.instance.DraggedItem == null) + if (Input.GetMouseButtonDown(0) && !isDragging && InventorySystem.instance.DraggedItem == null && !slot.DroppedOnFrame) { GrabAndDragItem(); } @@ -426,12 +459,12 @@ namespace SimpleInventorySystem public void OnPointerExit(PointerEventData eventData) { - PointerIsHoveredOver = false; + //PointerIsHoveredOver = false; } public void OnPointerEnter(PointerEventData eventData) { - PointerIsHoveredOver = true; + //PointerIsHoveredOver = true; } } } \ No newline at end of file diff --git a/Assets/SimpleInventorySystem/Scripts/UI/LimitStackSlot.cs b/Assets/SimpleInventorySystem/Scripts/UI/LimitStackSlot.cs new file mode 100644 index 00000000..6b2cc04b --- /dev/null +++ b/Assets/SimpleInventorySystem/Scripts/UI/LimitStackSlot.cs @@ -0,0 +1,45 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace SimpleInventorySystem +{ + public class LimitStackSlot : MonoBehaviour + { + [HideInInspector] public SlotUI Slot; + public int Weight; + [HideInInspector] public LimitStackSlotManager limitStackSlotCapacities; + + public void Increment() + { + limitStackSlotCapacities.Increment(this); + } + + public void Decrement() + { + limitStackSlotCapacities.Decrement(this); + } + + public bool HasReachedLimit() + { + return limitStackSlotCapacities.HasReachedLimit(); + } + + private void Awake() + { + Slot = GetComponent(); + } + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + } +} \ No newline at end of file diff --git a/Assets/SimpleInventorySystem/Scripts/UI/LimitStackSlot.cs.meta b/Assets/SimpleInventorySystem/Scripts/UI/LimitStackSlot.cs.meta new file mode 100644 index 00000000..aa8051d8 --- /dev/null +++ b/Assets/SimpleInventorySystem/Scripts/UI/LimitStackSlot.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 10cced2d2da0da042904a89dbd544987 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SimpleInventorySystem/Scripts/UI/LimitStackSlotCapacity.cs b/Assets/SimpleInventorySystem/Scripts/UI/LimitStackSlotCapacity.cs new file mode 100644 index 00000000..47613728 --- /dev/null +++ b/Assets/SimpleInventorySystem/Scripts/UI/LimitStackSlotCapacity.cs @@ -0,0 +1,12 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace SimpleInventorySystem +{ + public class LimitStackSlotCapacity : MonoBehaviour + { + public int Capacity; + [HideInInspector] public LimitStackSlotManager limitStackSlotCapacities; + } +} \ No newline at end of file diff --git a/Assets/SimpleInventorySystem/Scripts/UI/LimitStackSlotCapacity.cs.meta b/Assets/SimpleInventorySystem/Scripts/UI/LimitStackSlotCapacity.cs.meta new file mode 100644 index 00000000..39e3baa5 --- /dev/null +++ b/Assets/SimpleInventorySystem/Scripts/UI/LimitStackSlotCapacity.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cb119beeb7574074d927412671ae9921 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SimpleInventorySystem/Scripts/UI/LimitStackSlotManager.cs b/Assets/SimpleInventorySystem/Scripts/UI/LimitStackSlotManager.cs new file mode 100644 index 00000000..487fad96 --- /dev/null +++ b/Assets/SimpleInventorySystem/Scripts/UI/LimitStackSlotManager.cs @@ -0,0 +1,108 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace SimpleInventorySystem +{ + public class LimitStackSlotManager : MonoBehaviour + { + public int StackSlotLimit = 0; + public int Count { get; private set; } + public LimitStackSlot[] limitStackSlots; + public bool combinedLimit = true; + private RenderItemUIProperty renderProp; + public SlotUI slot; + + private void Awake() + { + foreach (LimitStackSlot ls in limitStackSlots) + { + ls.limitStackSlotCapacities = this; + } + + //slot = GetComponent(); + + renderProp = GetComponent(); + if(slot != null) + { + SetRenderItemUIPropertyValue(); + } + } + + private void SetRenderItemUIPropertyValue() + { + if (renderProp != null) + { + renderProp.value = Count.ToString() + " / " + StackSlotLimit.ToString(); + } + } + + public void SetStackSlotLimit(ItemUI item) + { + if(item == null || item.GetComponent()) + { + Debug.LogWarning("LimitStackSlotManager: SetStackSlotLimit(ItemUI item): The passed item should not be null and should have a LimitStackSlotCapacity component."); + return; + } + + StackSlotLimit = item.GetComponent().Capacity; + + SetRenderItemUIPropertyValue(); + } + + public void UnsetStackSlotLimit() + { + StackSlotLimit = 0; + Count = 0; + + SetRenderItemUIPropertyValue(); + } + + // Start is called before the first frame update + void Start() + { + foreach (LimitStackSlot ls in limitStackSlots) + { + ls.limitStackSlotCapacities = this; + } + } + + // Update is called once per frame + void Update() + { + + } + + public void Increment(LimitStackSlot ls) + { + Count += ls.Weight; + + SetRenderItemUIPropertyValue(); + } + public void Decrement(LimitStackSlot ls) + { + Count -= ls.Weight; + + SetRenderItemUIPropertyValue(); + } + + public bool HasReachedLimit() + { + return Count >= StackSlotLimit; + } + + private LimitStackSlot GetLimitStackSlot(SlotUI slot) + { + foreach (LimitStackSlot ls in limitStackSlots) + { + if(slot == ls.Slot) + { + return ls; + } + } + + return null; + } + } +} \ No newline at end of file diff --git a/Assets/SimpleInventorySystem/Scripts/UI/LimitStackSlotManager.cs.meta b/Assets/SimpleInventorySystem/Scripts/UI/LimitStackSlotManager.cs.meta new file mode 100644 index 00000000..b9527af6 --- /dev/null +++ b/Assets/SimpleInventorySystem/Scripts/UI/LimitStackSlotManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a6349c95e0055a64db6010b6bfaa9971 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SimpleInventorySystem/Scripts/UI/SlotUI.cs b/Assets/SimpleInventorySystem/Scripts/UI/SlotUI.cs index 98bc3c17..143acd01 100644 --- a/Assets/SimpleInventorySystem/Scripts/UI/SlotUI.cs +++ b/Assets/SimpleInventorySystem/Scripts/UI/SlotUI.cs @@ -17,7 +17,21 @@ namespace SimpleInventorySystem public GridUI grid; public GridUI.Cell cell; public bool CellInUse; - public ItemUI itemUI; + [SerializeField] + private ItemUI itemUI + { + get + { + if (stackedItems.Count == 0) + { + return null; + } + Debug.Log("Peek: " + stackedItems.Peek().gameObject.name); + return stackedItems.Peek(); + } + } + public bool StackItemsOnSlot; + [HideInInspector] public Stack stackedItems = new Stack(); // WARNING: Stack can give some odd troubles with the raycast, consider revision or consideration. [HideInInspector] public GroupSlotUI groupSlot; private AppendUI appendUI; [SerializeField] public int cellX; @@ -25,8 +39,13 @@ namespace SimpleInventorySystem public bool EquipSlot; public List LinkedSlots = new List(); private LinkedSlotUI linkedSlotUI; - public bool PointerIsHoveredOver; + public bool PointerIsHoveredOver { get { return InventorySystem.IsMouseOverUI(gameObject); } } private bool droppedStackOntoEmptySlot; + private RenderItemUIProperty renderProp; + [HideInInspector] public LimitStackSlot limitStackSlot; + [HideInInspector] public LimitStackSlotManager limitStackSlotManager; + private SlotUI BelongsToItemInSlot; + public List HasSlotsBelongingToItem; internal ItemUI GetItemUI() { @@ -36,6 +55,8 @@ namespace SimpleInventorySystem public float imageScale = 1f; public List AllowedItemTags; + public bool DroppedOnFrame; + /*public void OnDrop(PointerEventData eventData) { // @@ -59,20 +80,40 @@ namespace SimpleInventorySystem public bool DropOntoSlot(GameObject item, bool dropStack = true) { ItemUI itemDrop = item.GetComponent(); + ItemTags itemTag = itemDrop.ItemTag; + + bool allowed = AllowedItemTags == null || AllowedItemTags.Count == 0 || AllowedItemTags.Contains(ItemTags.Any) || AllowedItemTags.Contains(itemTag); + + if (!allowed) + { + return false; + } + + if (itemDrop.Stackable && StackItemsOnSlot) + { + Debug.LogWarning("Item stacks are incompattible with slot stacking."); + return false; + } + + if (limitStackSlot != null && limitStackSlot.HasReachedLimit()) + { + return false; + } if (IsLinkedSlot()) { - GameObject newItemDrop = Instantiate(item); + /*GameObject newItemDrop = Instantiate(item); itemDrop = newItemDrop.GetComponent(); - itemDrop.IsLinkedSlotClone = true; + itemDrop.IsLinkedSlotClone = true;*/ } List occupiedCells = new List(); + /// STACKING + /// This section concerns item stacks, not slot stacking if (!itemDrop.IsLinkedSlotClone && ((HasStack() && itemUI != null && itemUI.itemPrefab == itemDrop.itemPrefab) || !dropStack)) { Debug.Log("Handling Stack"); - // TODO: HANDLE STACKING HERE int maxStackDrop = 1; if (dropStack) { @@ -83,17 +124,24 @@ namespace SimpleInventorySystem } } - if(itemUI != null) + if (itemUI != null) { if (itemUI.AddToStack(maxStackDrop)) { Debug.Log("Add to stack"); itemDrop.RemoveFromStack(maxStackDrop); + + if (appendUI != null && appendUI.StackAppend) + { + appendUI.AppendUIToTransform(itemDrop); + } + return true; } } else { + Debug.Log("Stack handling"); GameObject GO = Instantiate(item, transform, false); GO.transform.localPosition = new Vector3(0, 0, 0); ItemUI oldItemDrop = itemDrop; @@ -111,16 +159,12 @@ namespace SimpleInventorySystem bool dropCheck = (grid != null && grid.CanMoveInCells(itemDrop, this, occupiedCells) || (grid == null && !cell.inUse)); - ItemTags itemTag = itemDrop.ItemTag; - - bool allowed = AllowedItemTags == null || AllowedItemTags.Count == 0 || AllowedItemTags.Contains(ItemTags.Any) || AllowedItemTags.Contains(itemTag); - /*Debug.Log("GridUI: DropOntoSlot(): " + gameObject.name + ": " + "dropCheck: " + dropCheck); Debug.Log("GridUI: DropOntoSlot(): " + gameObject.name + ": " + "allowed: " + allowed);*/ - if (dropCheck && allowed) + if (dropCheck) { - if (occupiedCells != null && occupiedCells.Count > 1) + if ((occupiedCells != null && occupiedCells.Count > 1) || StackItemsOnSlot) { //Debug.Log("SlotUI: " + occupiedCells.Count); itemDrop.SetSlots(occupiedCells); @@ -142,7 +186,10 @@ namespace SimpleInventorySystem //item.GetComponent().pivot = new Vector2(0, 1); itemDrop.SetImageScale(imageScale); itemDrop.SetSlot(this); - this.itemUI = itemDrop; + + stackedItems.Push(itemDrop); + + Debug.Log("SlotUI:Drop:" + itemUI + ", " + itemDrop); itemUI.Drop(); @@ -176,8 +223,41 @@ namespace SimpleInventorySystem } if (appendUI != null) { + Debug.Log("Test"); appendUI.AppendUIToTransform(itemUI); } + if (limitStackSlotManager != null) + { + limitStackSlotManager.SetStackSlotLimit(itemUI); + } + + if (limitStackSlot != null) + { + limitStackSlot.Increment(); + } + + if (BelongsToItemInSlot != null && BelongsToItemInSlot.GetItemUI() != null) + { + BelongsToItemInSlot.GetItemUI().AddToContainedItems(itemUI); + } + + if (HasSlotsBelongingToItem != null) + { + foreach (ItemUI i in itemUI.ContainedItems) + { + foreach(SlotUI s in HasSlotsBelongingToItem) + { + if (s.AllowedItemTags.Contains(i.ItemTag)) + { + s.AddContainedItemToSlot(i); + break; + } + } + } + } + + SetRenderItemUIPropertyValue(); + return true; } else if (itemDrop.previousSlot != this) @@ -238,34 +318,138 @@ namespace SimpleInventorySystem linkedSlotUI = lui; } + if (TryGetComponent(out RenderItemUIProperty rp)) + { + renderProp = GetComponent(); + SetRenderItemUIPropertyValue(); + } + + if (TryGetComponent(out LimitStackSlot lss)) + { + limitStackSlot = lss; + } + + if (TryGetComponent(out LimitStackSlotManager lssm)) + { + limitStackSlotManager = lssm; + } + } + private void SetRenderItemUIPropertyValue() + { + if (renderProp != null) + { + renderProp.value = stackedItems.Count.ToString(); + } + } + + public void AddContainedItemToSlot(ItemUI item) + { + HideImage(); + + if (limitStackSlot != null) + { + limitStackSlot.Increment(); + } + + stackedItems.Push(item); + item.transform.SetParent(transform, false); + item.gameObject.SetActive(true); + /* + foreach(ItemUI item in ) + { + itemUI.transform.SetParent(itemUI.ParentContainer.transform, false); + itemUI.gameObject.SetActive(false); + stackedItems.Pop(); + }*/ + SetRenderItemUIPropertyValue(); + } + public void RemoveContainedItemsFromSlot() + { + ShowImage(); + + while (stackedItems.Count > 0) + { + + if (limitStackSlot != null) + { + limitStackSlot.Decrement(); + } + + if (itemUI.ParentContainer == null) + { + Debug.LogWarning("This should not be null"); + } + if (itemUI.ParentContainer != null) + itemUI.transform.SetParent(itemUI.ParentContainer.transform, false); + itemUI.gameObject.SetActive(false); + + ItemUI oldItem = stackedItems.Pop(); + oldItem.SetSlot(this); + } + + SetRenderItemUIPropertyValue(); } public void RemoveDragDropItem() { - ShowImage(); + + if (BelongsToItemInSlot != null && BelongsToItemInSlot.GetItemUI() != null) + { + BelongsToItemInSlot.GetItemUI().RemoveFromContainedItems(itemUI); + } + + if (HasSlotsBelongingToItem != null) + { + foreach (SlotUI s in HasSlotsBelongingToItem) + { + s.RemoveContainedItemsFromSlot(); + } + } if (appendUI != null) { appendUI.RemoveUIFromTransform(itemUI); } + if (limitStackSlot != null) + { + limitStackSlot.Decrement(); + } + + if (limitStackSlotManager != null) + { + limitStackSlotManager.UnsetStackSlotLimit(); + } + foreach (SlotUI linked in LinkedSlots) { linked.RemoveDragDropItem(); } - itemUI = null; - - if (cell != null) - { - cell.inUse = false; - CellInUse = cell.inUse; - } - if (groupSlot != null) { groupSlot.OnItemRemoved(); } + + stackedItems.Pop(); + + UnsetCell(); + + SetRenderItemUIPropertyValue(); + } + + public void UnsetCell() + { + if(itemUI == null) + { + ShowImage(); + + if (cell != null) + { + cell.inUse = false; + CellInUse = cell.inUse; + } + } } public bool IsSingleCellSlot() @@ -277,10 +461,25 @@ namespace SimpleInventorySystem { return itemUI != null && itemUI.Stackable; } + public bool IsStacking() + { + return StackItemsOnSlot; + } // Start is called before the first frame update void Start() { + if (HasSlotsBelongingToItem.Count > 0) + { + foreach (SlotUI s in HasSlotsBelongingToItem) + { + s.BelongsToItemInSlot = this; + } + } + else + { + HasSlotsBelongingToItem = null; + } } // Update is called once per frame @@ -293,11 +492,15 @@ namespace SimpleInventorySystem { if (Input.GetMouseButtonDown(0)) { - bool callback = DropOntoSlot(droppedItem.gameObject); + DroppedOnFrame = true; + bool callback = DropOntoSlot(droppedItem.gameObject, true); + if (callback && droppedItem.Stackable) { if (droppedItem.Count <= 0) + { Destroy(droppedItem.gameObject); + } else if (itemUI.Count < droppedItem.Count && !droppedStackOntoEmptySlot) { InventorySystem.instance.DraggedItem = droppedItem; @@ -307,11 +510,14 @@ namespace SimpleInventorySystem } else if (Input.GetMouseButtonDown(1) && droppedItem.Stackable) { + DroppedOnFrame = true; Debug.Log("Right Click"); - if(DropOntoSlot(droppedItem.gameObject, false)) + if (DropOntoSlot(droppedItem.gameObject, false)) { if (droppedItem.Count <= 0) + { Destroy(droppedItem.gameObject); + } else { InventorySystem.instance.DraggedItem = droppedItem; @@ -322,6 +528,12 @@ namespace SimpleInventorySystem } } } + + // TODO: make sure the key combo works as expected + if (Input.GetMouseButtonUp(0)) + { + DroppedOnFrame = false; + } } public void SetCell(Cell cell) @@ -333,7 +545,7 @@ namespace SimpleInventorySystem internal void HideImage() { - if(image != null) + if (image != null) { image.color = new Color(image.color.r, image.color.g, image.color.b, 0); } @@ -360,12 +572,12 @@ namespace SimpleInventorySystem } public void OnPointerExit(PointerEventData eventData) { - PointerIsHoveredOver = false; + //PointerIsHoveredOver = false; } public void OnPointerEnter(PointerEventData eventData) { - PointerIsHoveredOver = true; + //PointerIsHoveredOver = true; } } } \ No newline at end of file diff --git a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset b/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset index c7b0771e..f45d625f 100644 --- a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset +++ b/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: LiberationSans SDF Material m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3} - m_ShaderKeywords: + m_ShaderKeywords: UNDERLAY_ON m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -25,12 +25,13 @@ Material: m_Offset: {x: 0, y: 0} m_Floats: - _ColorMask: 15 + - _CullMode: 0 - _FaceDilate: 0 - _GradientScale: 10 - _MaskSoftnessX: 0 - _MaskSoftnessY: 0 - _OutlineSoftness: 0 - - _OutlineWidth: 0 + - _OutlineWidth: 0.02 - _PerspectiveFilter: 0.875 - _ScaleRatioA: 0.9 - _ScaleRatioB: 1 @@ -73,7 +74,7 @@ MonoBehaviour: m_EditorClassIdentifier: hashCode: 231247347 material: {fileID: 2180264} - materialHashCode: -1183942120 + materialHashCode: 198912371 m_Version: 1.1.0 m_SourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75 m_SourceFontFile_EditorRef: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, @@ -4605,6 +4606,7 @@ MonoBehaviour: m_AtlasTextures: - {fileID: 28684132378477856} m_AtlasTextureIndex: 0 + m_IsMultiAtlasTexturesEnabled: 0 m_UsedGlyphRects: - m_X: 0 m_Y: 0 @@ -7798,6 +7800,8 @@ Texture2D: m_TextureFormat: 1 m_MipCount: 1 m_IsReadable: 0 + m_IgnoreMasterTextureLimit: 0 + m_IsPreProcessed: 0 m_StreamingMipmaps: 0 m_StreamingMipmapsPriority: -92 m_AlphaIsTransparency: 0