Another rotation update

This commit is contained in:
tonyomendoza 2023-02-14 15:44:55 -08:00
parent dd73eb820f
commit dbcd1a11e0
4 changed files with 58 additions and 948 deletions

View File

@ -1,907 +0,0 @@
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@ -68,6 +68,22 @@ namespace SimpleInventorySystem
private Size imageSizeOnGrid; private Size imageSizeOnGrid;
private Orientation imageOrientation = Orientation.Portrait; private Orientation imageOrientation = Orientation.Portrait;
[HideInInspector] public Inventory Inventory; [HideInInspector] public Inventory Inventory;
private int rotationIndex;
public int RotationIndex
{
get { return rotationIndex; }
set
{
// these values are cyclic
if (value < 0)
rotationIndex = 3;
else if (value > 3)
{
rotationIndex = 0;
}
else rotationIndex = value;
}
}
// archived variables // archived variables
//public Item itemPrefab; //public Item itemPrefab;
@ -132,10 +148,10 @@ namespace SimpleInventorySystem
Debug.LogError("Inventory ItemUI must contain a positive integer value for Width and Height: " + name); Debug.LogError("Inventory ItemUI must contain a positive integer value for Width and Height: " + name);
} }
int eulerAngle = Mathf.Abs(Mathf.CeilToInt(transform.rotation.eulerAngles.z)); /*eulerAngle = Mathf.Abs(Mathf.CeilToInt(transform.rotation.eulerAngles.z));
switch (eulerAngle) switch (eulerAngle)
{ {
case 270: case -90:
imageOrientation = (height > width) ? Orientation.Portrait : Orientation.Landscape; imageOrientation = (height > width) ? Orientation.Portrait : Orientation.Landscape;
break; break;
case 180: case 180:
@ -147,7 +163,11 @@ namespace SimpleInventorySystem
default: default:
imageOrientation = (width > height) ? Orientation.Landscape : Orientation.Portrait; imageOrientation = (width > height) ? Orientation.Landscape : Orientation.Portrait;
break; break;
} }*/
imageOrientation = (width > height) ? Orientation.Landscape : Orientation.Portrait;
rotationIndex = 0;
//rectTransform.pivot = pivot; //rectTransform.pivot = pivot;
//InstantiateItem(); //InstantiateItem();
@ -744,10 +764,34 @@ namespace SimpleInventorySystem
RectTransform handler = (RectTransform)transform; RectTransform handler = (RectTransform)transform;
eulerAngle = Mathf.Abs(Mathf.CeilToInt(handler.rotation.eulerAngles.z)) - 90; eulerAngle = Mathf.Abs(Mathf.CeilToInt(handler.rotation.eulerAngles.z)) - 90;
//Debug.Log("euler" + eulerAngle); //Debug.Log("euler" + eulerAngle);
switch (eulerAngle) RotationIndex++;
switch (RotationIndex)
{ {
case -90: case 0:
Debug.Log(-90); Debug.Log(RotationIndex);
//handler.localPosition = new Vector3(0, 0, 0);
// Item rect transform
pivot = handler.pivot = new Vector2(0, 1);
handler.Rotate(new Vector3(0, 0, 1), -90);
// title rect transform
if (titleText != null)
{
titleText.rectTransform.pivot = new Vector2(1, 1);
titleText.rectTransform.Rotate(new Vector3(0, 0, 1), 90);
titleText.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, imageSizeOnGrid.Width);
}
// stack count transform
if (stackText != null)
{
stackText.rectTransform.pivot = new Vector2(1, 0);
stackText.rectTransform.Rotate(new Vector3(0, 0, 1), 90);
stackText.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, imageSizeOnGrid.Height);
}
// image Orientation
imageOrientation = (width > height) ? Orientation.Landscape : Orientation.Portrait;
break;
case 1:
Debug.Log(RotationIndex);
// Item rect transform // Item rect transform
pivot = rectTransform.pivot = new Vector2(0, 0); pivot = rectTransform.pivot = new Vector2(0, 0);
rectTransform.Rotate(new Vector3(0, 0, 1), -90); rectTransform.Rotate(new Vector3(0, 0, 1), -90);
@ -768,8 +812,8 @@ namespace SimpleInventorySystem
// image Orientation // image Orientation
imageOrientation = (width > height) ? Orientation.Portrait : Orientation.Landscape; imageOrientation = (width > height) ? Orientation.Portrait : Orientation.Landscape;
break; break;
case 180: case 2:
Debug.Log(180); Debug.Log(RotationIndex);
// Item rect transform // Item rect transform
pivot = rectTransform.pivot = new Vector2(1, 0); pivot = rectTransform.pivot = new Vector2(1, 0);
handler.Rotate(new Vector3(0, 0, 1), -90); handler.Rotate(new Vector3(0, 0, 1), -90);
@ -790,8 +834,8 @@ namespace SimpleInventorySystem
// image Orientation // image Orientation
imageOrientation = (width > height) ? Orientation.Landscape : Orientation.Portrait; imageOrientation = (width > height) ? Orientation.Landscape : Orientation.Portrait;
break; break;
case 90: case 3:
Debug.Log(90); Debug.Log(RotationIndex);
// Item rect transform // Item rect transform
pivot = rectTransform.pivot = new Vector2(1, 1); pivot = rectTransform.pivot = new Vector2(1, 1);
handler.Rotate(new Vector3(0, 0, 1), -90); handler.Rotate(new Vector3(0, 0, 1), -90);
@ -813,27 +857,7 @@ namespace SimpleInventorySystem
imageOrientation = (width > height) ? Orientation.Portrait : Orientation.Landscape; imageOrientation = (width > height) ? Orientation.Portrait : Orientation.Landscape;
break; break;
default: default:
Debug.Log(0); Debug.Log($"This rotation recieved an error: {RotationIndex}");
//handler.localPosition = new Vector3(0, 0, 0);
// Item rect transform
pivot = handler.pivot = new Vector2(0, 1);
handler.Rotate(new Vector3(0, 0, 1), -90);
// title rect transform
if (titleText != null)
{
titleText.rectTransform.pivot = new Vector2(1, 1);
titleText.rectTransform.Rotate(new Vector3(0, 0, 1), 90);
titleText.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, imageSizeOnGrid.Width);
}
// stack count transform
if (stackText != null)
{
stackText.rectTransform.pivot = new Vector2(1, 0);
stackText.rectTransform.Rotate(new Vector3(0, 0, 1), 90);
stackText.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, imageSizeOnGrid.Height);
}
// image Orientation
imageOrientation = (width > height) ? Orientation.Landscape : Orientation.Portrait;
break; break;
} }
} }