From dd73eb820ffc40c9ebb42a40284ea081b8e87972 Mon Sep 17 00:00:00 2001 From: tonyomendoza Date: Tue, 14 Feb 2023 03:55:20 -0800 Subject: [PATCH] Rotation fix for stack count and title for item prefabs --- .../$Draft Items/5.56x45 AP UI 1.prefab | 917 ++++++++++++++++++ .../$Draft Items/5.56x45 AP UI 1.prefab.meta | 7 + .../Item UI/$Draft Items/Aluminum UI 1.prefab | 902 +++++++++++++++++ .../$Draft Items/Aluminum UI 1.prefab.meta | 7 + .../$Draft Items/Pouch 1x2 UI 1.prefab | 795 +++++++++++++++ .../$Draft Items/Pouch 1x2 UI 1.prefab.meta | 7 + .../Crafting Barter/Aluminum UI 1.prefab | 907 +++++++++++++++++ .../Crafting Barter/Aluminum UI 1.prefab.meta | 7 + .../Crafting Barter/Aluminum UI.prefab | 22 +- ...MIlitary Helmet Class 4 High Cut UI.prefab | 10 +- ...Ilitary Helmet Class 4+ High Cut UI.prefab | 10 +- .../Item UI/Gear/Pouches/Pouch 1x1 UI.prefab | 10 +- .../Item UI/Gear/Pouches/Pouch 1x2 UI.prefab | 10 +- .../Item UI/Gear/Pouches/Pouch 1x3 UI.prefab | 10 +- .../Item UI/Gear/Pouches/Pouch 2x2 UI.prefab | 10 +- .../Gear/Tactical Rigs/Hunting Vest UI.prefab | 10 +- .../Prefabs/UI Elements/StackCount.prefab | 4 +- .../Prefabs/UI Elements/Title.prefab | 6 +- .../Scripts/Inventory/InventorySystem.cs | 4 +- Assets/Inventory System/Scripts/UI/ItemUI.cs | 96 +- Assets/Scenes/Test Scene Tony.unity | 30 +- 21 files changed, 3714 insertions(+), 67 deletions(-) create mode 100644 Assets/Inventory System/Prefabs/Item UI/$Draft Items/5.56x45 AP UI 1.prefab create mode 100644 Assets/Inventory System/Prefabs/Item UI/$Draft Items/5.56x45 AP UI 1.prefab.meta create mode 100644 Assets/Inventory System/Prefabs/Item UI/$Draft Items/Aluminum UI 1.prefab create mode 100644 Assets/Inventory System/Prefabs/Item UI/$Draft Items/Aluminum UI 1.prefab.meta create mode 100644 Assets/Inventory System/Prefabs/Item UI/$Draft Items/Pouch 1x2 UI 1.prefab create mode 100644 Assets/Inventory System/Prefabs/Item UI/$Draft Items/Pouch 1x2 UI 1.prefab.meta create mode 100644 Assets/Inventory System/Prefabs/Item UI/Crafting Barter/Aluminum UI 1.prefab create mode 100644 Assets/Inventory System/Prefabs/Item UI/Crafting Barter/Aluminum UI 1.prefab.meta diff --git a/Assets/Inventory System/Prefabs/Item UI/$Draft Items/5.56x45 AP UI 1.prefab b/Assets/Inventory System/Prefabs/Item UI/$Draft Items/5.56x45 AP UI 1.prefab new file mode 100644 index 00000000..63afe585 --- /dev/null +++ b/Assets/Inventory System/Prefabs/Item UI/$Draft Items/5.56x45 AP UI 1.prefab @@ -0,0 +1,917 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &696630249496564076 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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m_AnchorMin: {x: 0, y: 0} + m_AnchorMin: {x: 1, y: 0} m_AnchorMax: {x: 1, y: 0} m_AnchoredPosition: {x: -2, y: 0} - m_SizeDelta: {x: -2, y: 50} + m_SizeDelta: {x: 75, y: 75} m_Pivot: {x: 1, y: 0} --- !u!222 &6638332678230561465 CanvasRenderer: diff --git a/Assets/Inventory System/Prefabs/UI Elements/Title.prefab b/Assets/Inventory System/Prefabs/UI Elements/Title.prefab index 0a23abc9..c4810e48 100644 --- a/Assets/Inventory System/Prefabs/UI Elements/Title.prefab +++ b/Assets/Inventory System/Prefabs/UI Elements/Title.prefab @@ -33,11 +33,11 @@ RectTransform: m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 1} + m_AnchorMin: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1} m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 0, y: 0} - m_Pivot: {x: 0.5, y: 0.5} + m_SizeDelta: {x: 75, y: 75} + m_Pivot: {x: 1, y: 1} --- !u!222 &4249816480053397334 CanvasRenderer: m_ObjectHideFlags: 0 diff --git a/Assets/Inventory System/Scripts/Inventory/InventorySystem.cs b/Assets/Inventory System/Scripts/Inventory/InventorySystem.cs index 060fc24a..bb4bd34a 100644 --- a/Assets/Inventory System/Scripts/Inventory/InventorySystem.cs +++ b/Assets/Inventory System/Scripts/Inventory/InventorySystem.cs @@ -459,12 +459,12 @@ namespace SimpleInventorySystem { if(go.GetComponent() != null) { - Debug.Log("BlockRaycast"); + //Debug.Log("BlockRaycast"); return false; } if(go.GetComponent() != null) { - Debug.Log(hoverResults); + //Debug.Log(hoverResults); if (go.GetComponent() == item) return true; else diff --git a/Assets/Inventory System/Scripts/UI/ItemUI.cs b/Assets/Inventory System/Scripts/UI/ItemUI.cs index cf037f52..0ec2c019 100644 --- a/Assets/Inventory System/Scripts/UI/ItemUI.cs +++ b/Assets/Inventory System/Scripts/UI/ItemUI.cs @@ -55,6 +55,8 @@ namespace SimpleInventorySystem [HideInInspector] public PickUp pickUp; [HideInInspector] public TargetAttachment targetAttachment; // private variables + private float eulerAngle; + private Vector3 pivot; private Vector2 oldImageSizeDelta; private Vector2 oldSizeDelta; private RectTransform rectTransform; @@ -94,6 +96,7 @@ namespace SimpleInventorySystem SetRenderItemUIPropertyValue(); } } + public bool PointerIsHoveredOver { get { return InventorySystem.IsMouseOverItemUITop(this); } } //public Item item; @@ -145,6 +148,7 @@ namespace SimpleInventorySystem imageOrientation = (width > height) ? Orientation.Landscape : Orientation.Portrait; break; } + //rectTransform.pivot = pivot; //InstantiateItem(); } @@ -356,8 +360,9 @@ namespace SimpleInventorySystem if (!fitImageInSlot) { - ApplyRectTransformResize(); - transform.localRotation = Quaternion.Euler(0, 0, 0); // TODO: Fix this so it maintains rotation later + ApplyRectTransformResize(); // TODO: Fix this so it maintains rotation later + transform.localRotation = Quaternion.Euler(new Vector3(0, 0, eulerAngle)); + rectTransform.pivot = pivot; } } @@ -392,7 +397,8 @@ namespace SimpleInventorySystem rectTransform.anchorMin = new Vector2(0, 1); rectTransform.anchorMax = new Vector2(0, 1); - rectTransform.pivot = new Vector2(0, 1); + //rectTransform.pivot = new Vector2(0, 1); + rectTransform.pivot = pivot; image.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, oldImageSizeDelta.x); image.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, oldImageSizeDelta.y); @@ -543,6 +549,10 @@ namespace SimpleInventorySystem overrideSortingCanvas.sortingLayerID = 5; //overrideSortingCanvas.sortingLayerName = "ItemUI"; }*/ + + eulerAngle = 0; + transform.localRotation = Quaternion.Euler(0, 0, eulerAngle); + pivot = rectTransform.pivot = new Vector2(0, 1); } public void InitializeImageSize() @@ -732,29 +742,97 @@ namespace SimpleInventorySystem { //Debug.Log("Rotate"); RectTransform handler = (RectTransform)transform; - int eulerAngle = Mathf.Abs(Mathf.CeilToInt(handler.rotation.eulerAngles.z)) - 90; + eulerAngle = Mathf.Abs(Mathf.CeilToInt(handler.rotation.eulerAngles.z)) - 90; //Debug.Log("euler" + eulerAngle); switch (eulerAngle) { case -90: - rectTransform.pivot = new Vector2(0, 0); + Debug.Log(-90); + // Item rect transform + pivot = rectTransform.pivot = new Vector2(0, 0); rectTransform.Rotate(new Vector3(0, 0, 1), -90); + // title rect transform + if(titleText != null) + { + titleText.rectTransform.pivot = new Vector2(1, 0); + titleText.rectTransform.Rotate(new Vector3(0, 0, 1), 90); + titleText.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, imageSizeOnGrid.Width); + } + // stack count transform + if (stackText != null) + { + stackText.rectTransform.pivot = new Vector2(0, 0); + stackText.rectTransform.Rotate(new Vector3(0, 0, 1), 90); + stackText.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, imageSizeOnGrid.Height); + } + // image Orientation imageOrientation = (width > height) ? Orientation.Portrait : Orientation.Landscape; break; case 180: - rectTransform.pivot = new Vector2(1, 0); + Debug.Log(180); + // Item rect transform + pivot = rectTransform.pivot = new Vector2(1, 0); handler.Rotate(new Vector3(0, 0, 1), -90); + // title rect transform + if (titleText != null) + { + titleText.rectTransform.pivot = new Vector2(0, 0); + titleText.rectTransform.Rotate(new Vector3(0, 0, 1), 90); + titleText.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, imageSizeOnGrid.Height); + } + // stack count transform + if (stackText != null) + { + stackText.rectTransform.pivot = new Vector2(0, 1); + stackText.rectTransform.Rotate(new Vector3(0, 0, 1), 90); + stackText.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, imageSizeOnGrid.Height); + } + // image Orientation imageOrientation = (width > height) ? Orientation.Landscape : Orientation.Portrait; break; case 90: - rectTransform.pivot = new Vector2(1, 1); + Debug.Log(90); + // Item rect transform + pivot = rectTransform.pivot = new Vector2(1, 1); handler.Rotate(new Vector3(0, 0, 1), -90); + // title rect transform + if (titleText != null) + { + titleText.rectTransform.pivot = new Vector2(0, 1); + titleText.rectTransform.Rotate(new Vector3(0, 0, 1), 90); + titleText.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, imageSizeOnGrid.Height); + } + // stack count transform + if (stackText != null) + { + stackText.rectTransform.pivot = new Vector2(1, 1); + stackText.rectTransform.Rotate(new Vector3(0, 0, 1), 90); + stackText.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, imageSizeOnGrid.Height); + } + // image Orientation imageOrientation = (width > height) ? Orientation.Portrait : Orientation.Landscape; break; default: + Debug.Log(0); + //handler.localPosition = new Vector3(0, 0, 0); + // Item rect transform + pivot = handler.pivot = new Vector2(0, 1); handler.Rotate(new Vector3(0, 0, 1), -90); - handler.localPosition = new Vector3(0, 0, 0); - handler.pivot = new Vector2(0, 1); + // title rect transform + if (titleText != null) + { + titleText.rectTransform.pivot = new Vector2(1, 1); + titleText.rectTransform.Rotate(new Vector3(0, 0, 1), 90); + titleText.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, imageSizeOnGrid.Width); + } + // stack count transform + if (stackText != null) + { + stackText.rectTransform.pivot = new Vector2(1, 0); + stackText.rectTransform.Rotate(new Vector3(0, 0, 1), 90); + stackText.rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, imageSizeOnGrid.Height); + } + // image Orientation imageOrientation = (width > height) ? Orientation.Landscape : Orientation.Portrait; break; } diff --git a/Assets/Scenes/Test Scene Tony.unity b/Assets/Scenes/Test Scene Tony.unity index 6af8f572..d4ce7bb0 100644 --- a/Assets/Scenes/Test Scene Tony.unity +++ b/Assets/Scenes/Test Scene Tony.unity @@ -56469,6 +56469,16 @@ PrefabInstance: propertyPath: m_AnchoredPosition.x value: 0 objectReference: {fileID: 0} + - target: {fileID: 2770326604978625765, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: -0.00012207031 + objectReference: {fileID: 0} + - target: {fileID: 2770326604978625765, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.y + value: 0 + objectReference: {fileID: 0} - target: {fileID: 2770326605030914168, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} propertyPath: m_AnchorMin.y @@ -56847,12 +56857,12 @@ PrefabInstance: - target: {fileID: 2770326605807543573, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} propertyPath: m_AnchorMin.y - value: 1 + value: 0 objectReference: {fileID: 0} - target: {fileID: 2770326605807543573, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} propertyPath: m_AnchorMax.y - value: 1 + value: 0 objectReference: {fileID: 0} - target: {fileID: 2770326605844417883, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} @@ -56922,17 +56932,17 @@ PrefabInstance: - target: {fileID: 2770326606043385230, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} propertyPath: m_AnchorMin.y - value: 1 + value: 0 objectReference: {fileID: 0} - target: {fileID: 2770326606043385230, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} propertyPath: m_AnchorMax.y - value: 1 + value: 0 objectReference: {fileID: 0} - target: {fileID: 2770326606043385230, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} propertyPath: m_AnchoredPosition.y - value: -2500 + value: 0 objectReference: {fileID: 0} - target: {fileID: 2770326606050442471, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} @@ -56979,6 +56989,16 @@ PrefabInstance: propertyPath: m_SizeDelta.y value: 0 objectReference: {fileID: 0} + - target: {fileID: 2770326606141421692, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.x + value: -0.0012858581 + objectReference: {fileID: 0} + - target: {fileID: 2770326606141421692, guid: 9f005685dc17f4643b4a1156970fe2f6, + type: 3} + propertyPath: m_AnchoredPosition.y + value: -0.00092929165 + objectReference: {fileID: 0} - target: {fileID: 2770326606150301029, guid: 9f005685dc17f4643b4a1156970fe2f6, type: 3} propertyPath: m_AnchorMin.y