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a/Assets/Inventory System/ICWM Assets/Items/GamePrefabs/Items/Combine.meta b/Assets/Scripts/Ediitor.meta similarity index 77% rename from Assets/Inventory System/ICWM Assets/Items/GamePrefabs/Items/Combine.meta rename to Assets/Scripts/Ediitor.meta index d45ccfd3..1f1030c1 100644 --- a/Assets/Inventory System/ICWM Assets/Items/GamePrefabs/Items/Combine.meta +++ b/Assets/Scripts/Ediitor.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 966f087d5cf369a4c96575a74dab0902 +guid: 5d76a55b1d68fa643ad22772f05b2426 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Scripts/Ediitor/PresetsPerFolder.cs b/Assets/Scripts/Ediitor/PresetsPerFolder.cs new file mode 100644 index 00000000..d9562d6d --- /dev/null +++ b/Assets/Scripts/Ediitor/PresetsPerFolder.cs @@ -0,0 +1,36 @@ +using System.IO; +using UnityEditor; +using UnityEditor.Presets; + +public class PresetsPerFolder : AssetPostprocessor +{ + void OnPreprocessAsset() + { + // Make sure we are applying presets the first time an asset is imported. + if (assetImporter.importSettingsMissing) + { + // Get the current imported asset folder. + var path = Path.GetDirectoryName(assetPath); + while (!string.IsNullOrEmpty(path)) + { + // Find all Preset assets in this folder. + var presetGuids = AssetDatabase.FindAssets("t:Preset", new[] { path }); + foreach (var presetGuid in presetGuids) + { + // Make sure we are not testing Presets in a subfolder. + string presetPath = AssetDatabase.GUIDToAssetPath(presetGuid); + if (Path.GetDirectoryName(presetPath) == path) + { + // Load the Preset and try to apply it to the importer. + var preset = AssetDatabase.LoadAssetAtPath(presetPath); + if (preset.ApplyTo(assetImporter)) + return; + } + } + + // Try again in the parent folder. + path = Path.GetDirectoryName(path); + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Ediitor/PresetsPerFolder.cs.meta b/Assets/Scripts/Ediitor/PresetsPerFolder.cs.meta new file mode 100644 index 00000000..53634c22 --- 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11500000, guid: cc11508cb979f8b4b8253855ce8a0bc5, type: 3} m_Name: m_EditorClassIdentifier: + itemName: Ammo - Sniper image: {fileID: 0} + backdropImage: {fileID: 0} canvas: {fileID: 0} width: 1 height: 1 @@ -198,6 +200,7 @@ MonoBehaviour: containerUIPrefab: {fileID: 0} itemPrefab: {fileID: 0} Equipped: 0 + rarity: 0 StackLimit: 60 PickedUpOnFrame: 0 ContextWindows: [] @@ -238,7 +241,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 1, g: 0.124526225, b: 0, a: 1} + m_Color: {r: 1, g: 1, b: 1, a: 0.39215687} m_RaycastTarget: 1 m_Maskable: 1 m_OnCullStateChanged: diff --git a/Assets/SimpleInventorySystem/Prefabs/Item UI/Assault_Backpack_5x7.prefab b/Assets/SimpleInventorySystem/Prefabs/Item UI/Assault_Backpack_5x7.prefab index ed9293db..1f5916ea 100644 --- a/Assets/SimpleInventorySystem/Prefabs/Item UI/Assault_Backpack_5x7.prefab +++ b/Assets/SimpleInventorySystem/Prefabs/Item UI/Assault_Backpack_5x7.prefab @@ -52,7 +52,9 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: cc11508cb979f8b4b8253855ce8a0bc5, type: 3} m_Name: m_EditorClassIdentifier: + itemName: Assault Backpack image: {fileID: 8715477176133586257} + backdropImage: {fileID: 0} canvas: {fileID: 0} width: 5 height: 7 @@ -64,6 +66,7 @@ MonoBehaviour: type: 3} itemPrefab: {fileID: 0} Equipped: 0 + rarity: 3 StackLimit: 1 PickedUpOnFrame: 0 ContextWindows: [] @@ -104,7 +107,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 0.5568628, g: 0.48627454, b: 0.76470596, a: 1} + m_Color: {r: 1, g: 1, b: 1, a: 0.39215687} m_RaycastTarget: 1 m_Maskable: 1 m_OnCullStateChanged: diff --git a/Assets/SimpleInventorySystem/Prefabs/Item UI/Backpack_4x5.prefab b/Assets/SimpleInventorySystem/Prefabs/Item UI/Backpack_4x5.prefab index 4ca65a5f..0501d2f3 100644 --- a/Assets/SimpleInventorySystem/Prefabs/Item UI/Backpack_4x5.prefab +++ b/Assets/SimpleInventorySystem/Prefabs/Item UI/Backpack_4x5.prefab @@ -52,7 +52,9 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: cc11508cb979f8b4b8253855ce8a0bc5, type: 3} m_Name: m_EditorClassIdentifier: + itemName: Backpack image: {fileID: 8715477176133586257} + backdropImage: {fileID: 0} canvas: {fileID: 0} width: 4 height: 5 @@ -64,6 +66,8 @@ MonoBehaviour: type: 3} itemPrefab: {fileID: 0} Equipped: 0 + rarity: 2 + interactable: 1 StackLimit: 1 PickedUpOnFrame: 0 ContextWindows: [] @@ -104,7 +108,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 0.427451, g: 0.61960787, b: 0.9215687, a: 1} + m_Color: {r: 1, g: 1, b: 1, a: 0.39215687} m_RaycastTarget: 1 m_Maskable: 1 m_OnCullStateChanged: @@ -184,7 +188,7 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_Sprite: {fileID: 21300000, guid: b738c3a9c2d50b949a159d636ea22b92, type: 3} + m_Sprite: {fileID: 21300000, guid: 18ce130e947d42945a9a1c1dbe0820a8, type: 3} m_Type: 0 m_PreserveAspect: 1 m_FillCenter: 1 diff --git a/Assets/SimpleInventorySystem/Prefabs/Item UI/Battlepack_5x5.prefab b/Assets/SimpleInventorySystem/Prefabs/Item UI/Battlepack_5x5.prefab index 55fc08ea..68303a6e 100644 --- a/Assets/SimpleInventorySystem/Prefabs/Item UI/Battlepack_5x5.prefab +++ b/Assets/SimpleInventorySystem/Prefabs/Item UI/Battlepack_5x5.prefab @@ -52,7 +52,9 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: cc11508cb979f8b4b8253855ce8a0bc5, type: 3} m_Name: m_EditorClassIdentifier: + itemName: Battlepack image: {fileID: 8715477176133586257} + backdropImage: {fileID: 0} canvas: {fileID: 0} width: 5 height: 5 @@ -64,6 +66,8 @@ MonoBehaviour: type: 3} itemPrefab: {fileID: 0} Equipped: 0 + rarity: 2 + interactable: 1 StackLimit: 1 PickedUpOnFrame: 0 ContextWindows: [] @@ -104,7 +108,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 0.427451, g: 0.61960787, b: 0.9215687, a: 1} + m_Color: {r: 1, g: 1, b: 1, a: 0.39215687} m_RaycastTarget: 1 m_Maskable: 1 m_OnCullStateChanged: @@ -184,7 +188,7 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_Sprite: {fileID: 21300000, guid: b738c3a9c2d50b949a159d636ea22b92, type: 3} + m_Sprite: {fileID: 21300000, guid: 1f6e37aa3bb856242bbff6e4039eecd3, type: 3} m_Type: 0 m_PreserveAspect: 1 m_FillCenter: 1 diff --git a/Assets/SimpleInventorySystem/Prefabs/Item UI/BodyArmor.prefab b/Assets/SimpleInventorySystem/Prefabs/Item UI/BodyArmor.prefab index 3a80280c..90885ac5 100644 --- a/Assets/SimpleInventorySystem/Prefabs/Item UI/BodyArmor.prefab +++ b/Assets/SimpleInventorySystem/Prefabs/Item UI/BodyArmor.prefab @@ -52,7 +52,9 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: cc11508cb979f8b4b8253855ce8a0bc5, type: 3} m_Name: m_EditorClassIdentifier: + itemName: Body Armor image: {fileID: 8715477176133586257} + backdropImage: {fileID: 0} canvas: {fileID: 0} width: 2 height: 2 @@ -63,6 +65,7 @@ MonoBehaviour: containerUIPrefab: {fileID: 0} itemPrefab: {fileID: 0} Equipped: 0 + rarity: 0 StackLimit: 1 PickedUpOnFrame: 0 ContextWindows: [] @@ -103,7 +106,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 1, g: 0.124526225, b: 0, a: 1} + m_Color: {r: 1, g: 1, b: 1, a: 0.39215687} m_RaycastTarget: 1 m_Maskable: 1 m_OnCullStateChanged: diff --git a/Assets/SimpleInventorySystem/Prefabs/Item UI/Helmet.prefab b/Assets/SimpleInventorySystem/Prefabs/Item UI/Helmet.prefab index ff6af5cf..757cdf43 100644 --- a/Assets/SimpleInventorySystem/Prefabs/Item UI/Helmet.prefab +++ b/Assets/SimpleInventorySystem/Prefabs/Item UI/Helmet.prefab @@ -52,7 +52,9 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: cc11508cb979f8b4b8253855ce8a0bc5, type: 3} m_Name: m_EditorClassIdentifier: + itemName: Helmet image: {fileID: 8715477176133586257} + backdropImage: {fileID: 0} canvas: {fileID: 0} width: 2 height: 2 @@ -63,6 +65,7 @@ MonoBehaviour: containerUIPrefab: {fileID: 0} itemPrefab: {fileID: 0} Equipped: 0 + rarity: 0 StackLimit: 1 PickedUpOnFrame: 0 ContextWindows: [] @@ -103,7 +106,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 0.8773585, g: 0, b: 0, a: 1} + m_Color: {r: 1, g: 1, b: 1, a: 0.39215687} m_RaycastTarget: 1 m_Maskable: 1 m_OnCullStateChanged: diff --git a/Assets/SimpleInventorySystem/Prefabs/Item UI/Mini_Backpack_4x4.prefab b/Assets/SimpleInventorySystem/Prefabs/Item UI/Mini_Backpack_4x4.prefab index a41dbb5a..455c35e8 100644 --- a/Assets/SimpleInventorySystem/Prefabs/Item UI/Mini_Backpack_4x4.prefab +++ b/Assets/SimpleInventorySystem/Prefabs/Item UI/Mini_Backpack_4x4.prefab @@ -52,7 +52,9 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: cc11508cb979f8b4b8253855ce8a0bc5, type: 3} m_Name: m_EditorClassIdentifier: + itemName: Mini Backpack image: {fileID: 8715477176133586257} + backdropImage: {fileID: 0} canvas: {fileID: 0} width: 4 height: 4 @@ -64,6 +66,8 @@ MonoBehaviour: type: 3} itemPrefab: {fileID: 0} Equipped: 0 + rarity: 1 + interactable: 1 StackLimit: 1 PickedUpOnFrame: 0 ContextWindows: [] @@ -104,7 +108,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 0.5764706, g: 0.7686275, b: 0.4901961, a: 1} + m_Color: {r: 1, g: 1, b: 1, a: 0.39215687} m_RaycastTarget: 1 m_Maskable: 1 m_OnCullStateChanged: @@ -184,7 +188,7 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_Sprite: {fileID: 21300000, guid: b738c3a9c2d50b949a159d636ea22b92, type: 3} + m_Sprite: {fileID: 21300000, guid: 288e353ff5baf6c4abe57f7672864d4a, type: 3} m_Type: 0 m_PreserveAspect: 1 m_FillCenter: 1 diff --git a/Assets/SimpleInventorySystem/Prefabs/Item UI/Mini_Bag_4x3.prefab b/Assets/SimpleInventorySystem/Prefabs/Item UI/Mini_Bag_4x3.prefab index 9e53f9e1..0f349c4c 100644 --- a/Assets/SimpleInventorySystem/Prefabs/Item UI/Mini_Bag_4x3.prefab +++ b/Assets/SimpleInventorySystem/Prefabs/Item UI/Mini_Bag_4x3.prefab @@ -52,7 +52,9 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: cc11508cb979f8b4b8253855ce8a0bc5, type: 3} m_Name: m_EditorClassIdentifier: + itemName: Mini Bag image: {fileID: 8715477176133586257} + backdropImage: {fileID: 0} canvas: {fileID: 0} width: 4 height: 3 @@ -64,6 +66,8 @@ MonoBehaviour: type: 3} itemPrefab: {fileID: 0} Equipped: 0 + rarity: 1 + interactable: 1 StackLimit: 1 PickedUpOnFrame: 0 ContextWindows: [] @@ -104,7 +108,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 0.5764706, g: 0.7686275, b: 0.4901961, a: 1} + m_Color: {r: 1, g: 1, b: 1, a: 0.39215687} m_RaycastTarget: 1 m_Maskable: 1 m_OnCullStateChanged: @@ -184,7 +188,7 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_Sprite: {fileID: 21300000, guid: b738c3a9c2d50b949a159d636ea22b92, type: 3} + m_Sprite: {fileID: 21300000, guid: cb5ccc4ed6e7f2e4990a99858e55f470, type: 3} m_Type: 0 m_PreserveAspect: 1 m_FillCenter: 1 diff --git a/Assets/SimpleInventorySystem/Prefabs/Item UI/Plate Carrier.prefab b/Assets/SimpleInventorySystem/Prefabs/Item UI/Plate Carrier.prefab index 95f7d037..648ace51 100644 --- a/Assets/SimpleInventorySystem/Prefabs/Item UI/Plate Carrier.prefab +++ b/Assets/SimpleInventorySystem/Prefabs/Item UI/Plate Carrier.prefab @@ -52,7 +52,9 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: cc11508cb979f8b4b8253855ce8a0bc5, type: 3} m_Name: m_EditorClassIdentifier: + itemName: Plate Carrier image: {fileID: 0} + backdropImage: {fileID: 0} canvas: {fileID: 0} width: 2 height: 2 @@ -64,6 +66,7 @@ MonoBehaviour: type: 3} itemPrefab: {fileID: 0} Equipped: 0 + rarity: 0 StackLimit: 1 PickedUpOnFrame: 0 ContextWindows: [] @@ -104,7 +107,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 1, g: 0.124526225, b: 0, a: 1} + m_Color: {r: 1, g: 1, b: 1, a: 0.39215687} m_RaycastTarget: 1 m_Maskable: 1 m_OnCullStateChanged: diff --git a/Assets/SimpleInventorySystem/Prefabs/Item UI/Pouch_1x1.prefab b/Assets/SimpleInventorySystem/Prefabs/Item UI/Pouch_1x1.prefab index 42665ecd..64fad27f 100644 --- a/Assets/SimpleInventorySystem/Prefabs/Item UI/Pouch_1x1.prefab +++ b/Assets/SimpleInventorySystem/Prefabs/Item UI/Pouch_1x1.prefab @@ -52,7 +52,9 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: cc11508cb979f8b4b8253855ce8a0bc5, type: 3} m_Name: m_EditorClassIdentifier: + itemName: Pouch 1x1 image: {fileID: 8715477176133586257} + backdropImage: {fileID: 0} canvas: {fileID: 0} width: 1 height: 1 @@ -64,6 +66,8 @@ MonoBehaviour: type: 3} itemPrefab: {fileID: 0} Equipped: 0 + rarity: 0 + interactable: 1 StackLimit: 1 PickedUpOnFrame: 0 ContextWindows: [] @@ -104,7 +108,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 0.6, g: 0.6, b: 0.6, a: 1} + m_Color: {r: 1, g: 1, b: 1, a: 0.39215687} m_RaycastTarget: 1 m_Maskable: 1 m_OnCullStateChanged: @@ -184,7 +188,7 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_Sprite: {fileID: 21300000, guid: c5854e3b7cbf22a4d82d614fec06012e, type: 3} + m_Sprite: {fileID: 21300000, guid: dd6aac2100cf81147849128bbfa54880, type: 3} m_Type: 0 m_PreserveAspect: 1 m_FillCenter: 1 diff --git a/Assets/SimpleInventorySystem/Prefabs/Item UI/Pouch_2x1.prefab b/Assets/SimpleInventorySystem/Prefabs/Item UI/Pouch_2x1.prefab index da729d18..d9197955 100644 --- a/Assets/SimpleInventorySystem/Prefabs/Item UI/Pouch_2x1.prefab +++ b/Assets/SimpleInventorySystem/Prefabs/Item UI/Pouch_2x1.prefab @@ -52,7 +52,9 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: cc11508cb979f8b4b8253855ce8a0bc5, type: 3} m_Name: m_EditorClassIdentifier: + itemName: Pouch 2x1 image: {fileID: 8715477176133586257} + backdropImage: {fileID: 0} canvas: {fileID: 0} width: 1 height: 2 @@ -64,6 +66,7 @@ MonoBehaviour: type: 3} itemPrefab: {fileID: 0} Equipped: 0 + rarity: 1 StackLimit: 1 PickedUpOnFrame: 0 ContextWindows: [] @@ -104,7 +107,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 0.5764706, g: 0.7686275, b: 0.4901961, a: 1} + m_Color: {r: 1, g: 1, b: 1, a: 0.39215687} m_RaycastTarget: 1 m_Maskable: 1 m_OnCullStateChanged: diff --git a/Assets/SimpleInventorySystem/Prefabs/Item UI/Pouch_2x2.prefab b/Assets/SimpleInventorySystem/Prefabs/Item UI/Pouch_2x2.prefab index 8a84cc9a..472ecb8f 100644 --- a/Assets/SimpleInventorySystem/Prefabs/Item UI/Pouch_2x2.prefab +++ b/Assets/SimpleInventorySystem/Prefabs/Item UI/Pouch_2x2.prefab @@ -52,7 +52,9 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: cc11508cb979f8b4b8253855ce8a0bc5, type: 3} m_Name: m_EditorClassIdentifier: + itemName: Pouch 2x2 image: {fileID: 8715477176133586257} + backdropImage: {fileID: 0} canvas: {fileID: 0} width: 2 height: 2 @@ -64,6 +66,7 @@ MonoBehaviour: type: 3} itemPrefab: {fileID: 0} Equipped: 0 + rarity: 3 StackLimit: 1 PickedUpOnFrame: 0 ContextWindows: [] @@ -104,7 +107,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 0.5568628, g: 0.48627454, b: 0.76470596, a: 1} + m_Color: {r: 1, g: 1, b: 1, a: 0.39215687} m_RaycastTarget: 1 m_Maskable: 1 m_OnCullStateChanged: diff --git a/Assets/SimpleInventorySystem/Prefabs/Item UI/Pouch_3x1.prefab b/Assets/SimpleInventorySystem/Prefabs/Item UI/Pouch_3x1.prefab index f176f880..ad8dde47 100644 --- a/Assets/SimpleInventorySystem/Prefabs/Item UI/Pouch_3x1.prefab +++ b/Assets/SimpleInventorySystem/Prefabs/Item UI/Pouch_3x1.prefab @@ -52,7 +52,9 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: cc11508cb979f8b4b8253855ce8a0bc5, type: 3} m_Name: m_EditorClassIdentifier: + itemName: Pouch 3x1 image: {fileID: 8715477176133586257} + backdropImage: {fileID: 0} canvas: {fileID: 0} width: 1 height: 3 @@ -64,6 +66,7 @@ MonoBehaviour: type: 3} itemPrefab: {fileID: 0} Equipped: 0 + rarity: 2 StackLimit: 1 PickedUpOnFrame: 0 ContextWindows: [] @@ -104,7 +107,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 0.427451, g: 0.61960787, b: 0.9215687, a: 1} + m_Color: {r: 1, g: 1, b: 1, a: 0.39215687} m_RaycastTarget: 1 m_Maskable: 1 m_OnCullStateChanged: diff --git a/Assets/SimpleInventorySystem/Prefabs/Item UI/Raid_Backpack_5x8.prefab b/Assets/SimpleInventorySystem/Prefabs/Item UI/Raid_Backpack_5x8.prefab index 1594cd5c..447dee4a 100644 --- a/Assets/SimpleInventorySystem/Prefabs/Item UI/Raid_Backpack_5x8.prefab +++ b/Assets/SimpleInventorySystem/Prefabs/Item UI/Raid_Backpack_5x8.prefab @@ -52,7 +52,9 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: cc11508cb979f8b4b8253855ce8a0bc5, type: 3} m_Name: m_EditorClassIdentifier: + itemName: Raid Backpack image: {fileID: 8715477176133586257} + backdropImage: {fileID: 0} canvas: {fileID: 0} width: 5 height: 8 @@ -64,6 +66,7 @@ MonoBehaviour: type: 3} itemPrefab: {fileID: 0} Equipped: 0 + rarity: 4 StackLimit: 1 PickedUpOnFrame: 0 ContextWindows: [] @@ -104,7 +107,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 1, g: 0.85098046, b: 0.40000004, a: 1} + m_Color: {r: 1, g: 1, b: 1, a: 0.39215687} m_RaycastTarget: 1 m_Maskable: 1 m_OnCullStateChanged: diff --git a/Assets/SimpleInventorySystem/Prefabs/Item UI/Rifle.prefab b/Assets/SimpleInventorySystem/Prefabs/Item UI/Rifle.prefab index 5225c82b..8b705664 100644 --- a/Assets/SimpleInventorySystem/Prefabs/Item UI/Rifle.prefab +++ b/Assets/SimpleInventorySystem/Prefabs/Item UI/Rifle.prefab @@ -52,7 +52,9 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: cc11508cb979f8b4b8253855ce8a0bc5, type: 3} m_Name: m_EditorClassIdentifier: + itemName: Rifle image: {fileID: 8715477176133586257} + backdropImage: {fileID: 0} canvas: {fileID: 0} width: 4 height: 2 @@ -63,6 +65,7 @@ MonoBehaviour: containerUIPrefab: {fileID: 0} itemPrefab: {fileID: 0} Equipped: 0 + rarity: 0 StackLimit: 1 PickedUpOnFrame: 0 ContextWindows: [] @@ -103,7 +106,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 1, g: 0.124526225, b: 0, a: 1} + m_Color: {r: 1, g: 1, b: 1, a: 0.39215687} m_RaycastTarget: 1 m_Maskable: 1 m_OnCullStateChanged: diff --git a/Assets/SimpleInventorySystem/Prefabs/Item UI/TacticalRig.prefab b/Assets/SimpleInventorySystem/Prefabs/Item UI/TacticalRig.prefab index a3eba34d..f2825dd6 100644 --- a/Assets/SimpleInventorySystem/Prefabs/Item UI/TacticalRig.prefab +++ b/Assets/SimpleInventorySystem/Prefabs/Item UI/TacticalRig.prefab @@ -52,7 +52,9 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: cc11508cb979f8b4b8253855ce8a0bc5, type: 3} m_Name: m_EditorClassIdentifier: + itemName: Tactical Rig image: {fileID: 8715477176133586257} + backdropImage: {fileID: 0} canvas: {fileID: 0} width: 2 height: 2 @@ -64,6 +66,7 @@ MonoBehaviour: type: 3} itemPrefab: {fileID: 0} Equipped: 0 + rarity: 0 StackLimit: 1 PickedUpOnFrame: 0 ContextWindows: [] @@ -104,7 +107,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 1, g: 0.124526225, b: 0, a: 1} + m_Color: {r: 1, g: 1, b: 1, a: 0.39215687} m_RaycastTarget: 1 m_Maskable: 1 m_OnCullStateChanged: diff --git a/Assets/SimpleInventorySystem/Prefabs/Pickup.prefab b/Assets/SimpleInventorySystem/Prefabs/Pickup.prefab index 7e0e8107..22468f6b 100644 --- a/Assets/SimpleInventorySystem/Prefabs/Pickup.prefab +++ b/Assets/SimpleInventorySystem/Prefabs/Pickup.prefab @@ -64,7 +64,7 @@ SphereCollider: m_IsTrigger: 1 m_Enabled: 1 serializedVersion: 2 - m_Radius: 1 + m_Radius: 0.25 m_Center: {x: 0, y: 0, z: 0} --- !u!1 &41448510249244382 GameObject: diff --git a/Assets/Items/Materials/Plate Carriers.meta b/Assets/SimpleInventorySystem/Scripts/Editor.meta similarity index 77% rename from Assets/Items/Materials/Plate Carriers.meta rename to Assets/SimpleInventorySystem/Scripts/Editor.meta index 50c8e766..a0693d96 100644 --- a/Assets/Items/Materials/Plate Carriers.meta +++ b/Assets/SimpleInventorySystem/Scripts/Editor.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: b5400487aa01ac143bc9efa53dce97c5 +guid: 1abc3e3eb012c884a96dd70c56e96562 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/SimpleInventorySystem/Scripts/Editor/PhotoshootEditor.cs b/Assets/SimpleInventorySystem/Scripts/Editor/PhotoshootEditor.cs new file mode 100644 index 00000000..275e2786 --- /dev/null +++ b/Assets/SimpleInventorySystem/Scripts/Editor/PhotoshootEditor.cs @@ -0,0 +1,41 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; + +[CustomEditor(typeof(Photoshoot))] +public class PhotoshootEditor : Editor +{ + public override void OnInspectorGUI() + { + base.OnInspectorGUI(); + + Photoshoot photoshoot = (Photoshoot)target; + + if (String.IsNullOrWhiteSpace(photoshoot.OutputPath)) + { + + Debug.LogError("Output Path should not be empty"); + } + + if (photoshoot.items == null) + { + Debug.LogError("Items should not be null and must contain child Game Objects."); + } + + /*if (GUILayout.Button("Say Cheese 📸")) + { + photoshoot.ProcessScreenshots(); + }*/ + + if (GUILayout.Button("Say Cheese! 📸")) + { + photoshoot.ProcessScreenshotsFaster(); + } + } +} + + + +/**/ \ No newline at end of file diff --git a/Assets/SimpleInventorySystem/Scripts/Editor/PhotoshootEditor.cs.meta b/Assets/SimpleInventorySystem/Scripts/Editor/PhotoshootEditor.cs.meta new file mode 100644 index 00000000..2ce7f115 --- /dev/null +++ b/Assets/SimpleInventorySystem/Scripts/Editor/PhotoshootEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8185d024b0046d64186e769569f2055b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SimpleInventorySystem/Scripts/Inventory/DisplayMessageSystem.cs b/Assets/SimpleInventorySystem/Scripts/Inventory/DisplayMessageSystem.cs new file mode 100644 index 00000000..8269fa68 --- /dev/null +++ b/Assets/SimpleInventorySystem/Scripts/Inventory/DisplayMessageSystem.cs @@ -0,0 +1,91 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; + +namespace SimpleInventorySystem +{ + public class DisplayMessageSystem : MonoBehaviour + { + public static DisplayMessageSystem instance; + public DisplayMessage[] displayMessages; + protected InventorySystem.States currentState; + [HideInInspector] public string NameOfItemInWorldWithFocus; + + private void Awake() + { + instance = this; + } + + // Start is called before the first frame update + void Start() + { + foreach (DisplayMessage displayMessage in displayMessages) + { + TextMeshProUGUI message = displayMessage.message; + + if (displayMessage != null && message != null) + { + string text = message.text; + if (text.Contains("{key:interactKey}")) + message.text = message.text.Replace("{key:interactKey}", "[ " + InventorySystem.instance.interactKey.ToString() + " ]"); + } + + displayMessage.SetOriginalMessage(); + } + } + + // Update is called once per frame + void Update() + { + if(currentState != InventorySystem.instance.CurrentState) + { + currentState = InventorySystem.instance.CurrentState; + + foreach (DisplayMessage displayMessage in displayMessages) + { + if (currentState == InventorySystem.States.Undefined) + { + displayMessage.message.gameObject.SetActive(false); + } + else if (currentState == displayMessage.displayState) + { + displayMessage.message.gameObject.SetActive(true); + } + else + { + displayMessage.message.gameObject.SetActive(false); + } + } + } + //if(NameOfItemInWorldWithFocus != ) + foreach (DisplayMessage displayMessage in displayMessages) + { + TextMeshProUGUI message = displayMessage.message; + if (displayMessage != null && message != null && displayMessage.originalMessage.Contains("{item:name}")) + { + message.text = displayMessage.originalMessage.Replace("{item:name}", NameOfItemInWorldWithFocus); + } + } + } + } + + [Serializable] + public class DisplayMessage + { + public TextMeshProUGUI message; + public InventorySystem.States displayState; + [HideInInspector] public string originalMessage; + + public DisplayMessage() + { + + } + + public void SetOriginalMessage() + { + originalMessage = message.text; + } + } +} diff --git a/Assets/SimpleInventorySystem/Scripts/Inventory/DisplayMessageSystem.cs.meta b/Assets/SimpleInventorySystem/Scripts/Inventory/DisplayMessageSystem.cs.meta new file mode 100644 index 00000000..735b0f7b --- /dev/null +++ b/Assets/SimpleInventorySystem/Scripts/Inventory/DisplayMessageSystem.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: aafff61e86426934aa0e231391bfa4cd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SimpleInventorySystem/Scripts/Inventory/InventorySystem.cs b/Assets/SimpleInventorySystem/Scripts/Inventory/InventorySystem.cs index b9283dd3..88340806 100644 --- a/Assets/SimpleInventorySystem/Scripts/Inventory/InventorySystem.cs +++ b/Assets/SimpleInventorySystem/Scripts/Inventory/InventorySystem.cs @@ -7,7 +7,6 @@ using UnityEngine.EventSystems; // TODO: Expand for other measurement systems later - namespace SimpleInventorySystem { public enum Orientation { Portrait, Landscape }; @@ -82,15 +81,10 @@ namespace SimpleInventorySystem public class InventorySystem : MonoBehaviour, IPointerClickHandler { - [SerializeField] private string[] RaritySystemUnits; - private string[] weightSystemUnitsSymbols; - [SerializeField] private string[] weightSystemUnits; - [SerializeField] private float[] currencySystemUnits; - [SerializeField] private string[] currencySystemUnitsSymbols; public static InventorySystem instance; public Canvas inventoryUI; public Canvas playerUI; - private TextMeshProUGUI lootMessage; + ///private TextMeshProUGUI lootMessage; public GameObject InventoryMenuUI; public GameObject LootMenuUI; public GameObject StatsMenuUI; @@ -98,10 +92,12 @@ namespace SimpleInventorySystem public KeyCode menuKey; public KeyCode interactKey; public KeyCode dropItemKey; + public KeyCode equipItemKey; protected KeyInput rotationKeyInput; protected KeyInput menuKeyInput; protected KeyInput interactKeyInput; protected KeyInput dropItemKeyInput; + protected KeyInput equipItemKeyInput; [SerializeField] private int DefaultWidthOnGrid = 100; [SerializeField] private int DefaultHeightOnGrid = 100; public Size DefaultSizeOnGrid; @@ -115,6 +111,11 @@ namespace SimpleInventorySystem public static List hoverResults; public Player_IS player; public List TagSlotPairings; + public List raritiesList; + [Range(0, 1)] public float ItemBackdropTransparency = .5f; + + public enum States { Undefined, Loot, PickUp }; + public States CurrentState = States.Undefined; private void Awake() { @@ -133,18 +134,27 @@ namespace SimpleInventorySystem menuKeyInput = new KeyInput(menuKey); interactKeyInput = new KeyInput(interactKey); dropItemKeyInput = new KeyInput(dropItemKey); - - lootMessage = playerUI.transform.Find("Loot Message").GetComponent(); - if (lootMessage != null) - { - string text = lootMessage.text; - if (text.Contains("{key:interactKey}")) - lootMessage.text = lootMessage.text.Replace("{key:interactKey}", "[ " + interactKey.ToString() + " ]"); - } + equipItemKeyInput = new KeyInput(equipItemKey); toolbarEvents = EventsObject.transform.Find("Toolbar").gameObject; } + public Rarity GetRarityFromList(RarityType rarityType) + { + foreach(Rarity rarity in raritiesList) + { + if(rarity.rarityType == rarityType) + { + return rarity; + } + } + return null; + } + + public void SetPlayerMessageToLoot() + { + } + // Start is called before the first frame update void Start() { @@ -158,6 +168,7 @@ namespace SimpleInventorySystem menuKeyInput.Update(); interactKeyInput.Update(); dropItemKeyInput.Update(); + equipItemKeyInput.Update(); //else { @@ -267,6 +278,8 @@ namespace SimpleInventorySystem private void DetectObject() { + CurrentState = States.Undefined; + if (playerCamera == null) { //Debug.Log("Uh OHHH. No camera detected"); @@ -275,13 +288,17 @@ namespace SimpleInventorySystem { //Debug.Log("Detecting..."); } - Ray ray = playerCamera.ScreenPointToRay(new Vector2(Screen.width / 2, Screen.height / 2));//controls.Mouse.Position.ReadValue()); - RaycastHit hit; - if (Physics.Raycast(ray, out hit)) + //Ray ray = playerCamera.ScreenPointToRay(new Vector2(Screen.width / 2, Screen.height / 2));//controls.Mouse.Position.ReadValue()); + Vector3 direction = Vector3.forward; + Ray ray = new Ray(playerCamera.transform.position, playerCamera.transform.TransformDirection(direction * 200)); + Debug.DrawRay(playerCamera.transform.position, playerCamera.transform.TransformDirection(direction * 200), Color.red); + + //RaycastHit hit; + /*if (Physics.Raycast(ray, out hit)) { // for single hits, i guess... - } + }*/ RaycastHit[] hits = Physics.RaycastAll(ray, 200); for(int i = 0; i < hits.Length; i++) @@ -292,13 +309,14 @@ namespace SimpleInventorySystem } - if (hit.collider != null)// && hit.transform.parent.parent.parent != null) + if (hits[i].collider != null)// && hit.transform.parent.parent.parent != null) { - PickUp response_pickUp = hit.collider.transform.GetComponent(); + PickUp response_pickUp = hits[i].collider.transform.GetComponent(); if (response_pickUp && !InventorySystem.instance.IsUsingInventoryMenuUI()) { - //Debug.Log("Detecting"); - lootMessage.gameObject.SetActive(true); + Debug.Log("Detecting"); + CurrentState = States.PickUp; + DisplayMessageSystem.instance.NameOfItemInWorldWithFocus = response_pickUp.itemUI.itemName; if (interactKeyInput.pressedKey) player.HandlePickup(response_pickUp); @@ -307,21 +325,21 @@ namespace SimpleInventorySystem } else { - lootMessage.gameObject.SetActive(false); + CurrentState = States.Undefined; } //Debug.Log("3D Hit: " + hit.collider.transform.name); // TODO: functionality here - Inventory response_inventory = hit.collider.transform.GetComponent(); + Inventory response_inventory = hits[i].collider.transform.GetComponent(); if(response_inventory == player.inventory) { continue; // ignore self } - if (response_inventory != null && !InventorySystem.instance.IsUsingInventoryMenuUI()) + /*if (response_inventory != null && !InventorySystem.instance.IsUsingInventoryMenuUI()) { Debug.Log("Opening Inventory"); if (interactKeyInput.PressedKey(true)) @@ -329,19 +347,19 @@ namespace SimpleInventorySystem OpenInventory(); LootMenuUI.SetActive(true); StatsMenuUI.SetActive(false); - lootMessage.gameObject.SetActive(false); + CurrentState = States.Undefined; } else if (!InventorySystem.instance.IsUsingInventoryMenuUI()) { - lootMessage.gameObject.SetActive(true); + CurrentState = States.Loot; } } else if(!InventorySystem.instance.IsUsingInventoryMenuUI()) { - lootMessage.gameObject.SetActive(false); + CurrentState = States.Undefined; LootMenuUI.SetActive(false); StatsMenuUI.SetActive(true); - } + }*/ } } @@ -369,13 +387,23 @@ namespace SimpleInventorySystem { return rotationKeyInput.PressedKey(singlePress); } + public bool PressedDropItemKey(bool singlePress) { - return dropItemKeyInput.PressedKey(singlePress); + return dropItemKeyInput.PressedKey(singlePress) && Input.GetMouseButton(0); + } + + public bool PressedEquipItemKey(bool singlePress) + { + return equipItemKeyInput.PressedKey(singlePress) && Input.GetMouseButton(0); } public void OnPointerClick(PointerEventData eventData) { + if(eventData.button == PointerEventData.InputButton.Left && !ContextMenuManagerUI.instance.ItemInspectMenuHasFocus() && ContextMenuManagerUI.instance.IsInspectingItem()) + { + ContextMenuManagerUI.instance.CloseContextMenu(); + } } } } \ No newline at end of file diff --git a/Assets/SimpleInventorySystem/Scripts/Inventory/InventorySystemPreferences.cs b/Assets/SimpleInventorySystem/Scripts/Inventory/InventorySystemPreferences.cs index bd6e1c5c..e2d4a97f 100644 --- a/Assets/SimpleInventorySystem/Scripts/Inventory/InventorySystemPreferences.cs +++ b/Assets/SimpleInventorySystem/Scripts/Inventory/InventorySystemPreferences.cs @@ -1,4 +1,5 @@ -using System.Collections; +using System; +using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -31,6 +32,22 @@ namespace SimpleInventorySystem ShotgunRounds } + public enum RarityType + { + Uncommon, + Common, + Rare, + Epic, + Legendary + } + + [Serializable] + public class Rarity + { + public RarityType rarityType; + public Color color; + } + public class InventorySystemPreferences { diff --git a/Assets/SimpleInventorySystem/Scripts/Inventory/PickUp.cs b/Assets/SimpleInventorySystem/Scripts/Inventory/PickUp.cs index da2c1f12..984cdbb1 100644 --- a/Assets/SimpleInventorySystem/Scripts/Inventory/PickUp.cs +++ b/Assets/SimpleInventorySystem/Scripts/Inventory/PickUp.cs @@ -95,32 +95,26 @@ namespace SimpleInventorySystem { if (!HadPickedUp) { - foreach (TagSlotPairing tsp in InventorySystem.instance.TagSlotPairings) + if (itemUI.Equip()) { - if (!tsp.HasSlotOccupied()) + itemUI.transform.localRotation = Quaternion.Euler(new Vector3()); + itemUI.transform.localScale = new Vector3(1, 1, 1); + HadPickedUp = true; + + // TODO: Handle changing transform here + //ItemGameObject.GetComponent<>; + + if (InventorySystem.instance.player.AttachItemGameObject(ItemGameObject, itemUI.ItemTag, itemUI)) { - bool dropped = tsp.slot.DropOntoSlot(itemUI.gameObject); - if (dropped) - { - itemUI.transform.localRotation = Quaternion.Euler(new Vector3()); - itemUI.transform.localScale = new Vector3(1, 1, 1); - HadPickedUp = true; - - // TODO: Handle changing transform here - //ItemGameObject.GetComponent<>; - - if(InventorySystem.instance.player.AttachItemGameObject(ItemGameObject, itemUI.ItemTag, itemUI)) - { - pickUpCollider.enabled = false; - pickUpRange.GetComponent().enabled = false; - } - } + pickUpCollider.enabled = false; + pickUpRange.GetComponent().enabled = false; } } // assume there is no tsp, then try to drop in most available backpack slot - if (PlaceInContainerOfItemInSlot != null) + else if (PlaceInContainerOfItemInSlot != null) { + Debug.Log("Pickup: Trying to placing in container of item in slot"); if (PlaceInContainerOfItemInSlot.GetItemUI() != null && PlaceInContainerOfItemInSlot.GetItemUI().container != null) { GridUI grid = PlaceInContainerOfItemInSlot.GetItemUI().container.GetComponent(); @@ -131,6 +125,10 @@ namespace SimpleInventorySystem Debug.Log("PickUp: Placed in grid."); HadPickedUp = true; + itemUI.transform.localPosition = new Vector3(0, 0, 0); + itemUI.transform.localRotation = Quaternion.Euler(new Vector3(0, 0, 0)); + itemUI.transform.localScale = new Vector3(1, 1, 1); + // TODO: Handle changing transform here //ItemGameObject.GetComponent<>; diff --git a/Assets/SimpleInventorySystem/Scripts/Inventory/PickUpRange.cs b/Assets/SimpleInventorySystem/Scripts/Inventory/PickUpRange.cs index ad5eaba5..c0230c8f 100644 --- a/Assets/SimpleInventorySystem/Scripts/Inventory/PickUpRange.cs +++ b/Assets/SimpleInventorySystem/Scripts/Inventory/PickUpRange.cs @@ -7,17 +7,5 @@ namespace SimpleInventorySystem public class PickUpRange : MonoBehaviour { [HideInInspector] public PickUp pickUp; - - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } } } diff --git a/Assets/SimpleInventorySystem/Scripts/Inventory/TargetAttachment.cs b/Assets/SimpleInventorySystem/Scripts/Inventory/TargetAttachment.cs index a4c4a194..dc410bb5 100644 --- a/Assets/SimpleInventorySystem/Scripts/Inventory/TargetAttachment.cs +++ b/Assets/SimpleInventorySystem/Scripts/Inventory/TargetAttachment.cs @@ -54,7 +54,7 @@ namespace SimpleInventorySystem } itemGameObject = null; // TODO: Most likely, implement drop here. - go.transform.SetParent(null); + go.transform.SetParent(null, true); go.transform.localRotation = Quaternion.Euler(oldRotation); } } diff --git a/Assets/SimpleInventorySystem/Scripts/Photoshoot.cs b/Assets/SimpleInventorySystem/Scripts/Photoshoot.cs new file mode 100644 index 00000000..2a73556d --- /dev/null +++ b/Assets/SimpleInventorySystem/Scripts/Photoshoot.cs @@ -0,0 +1,206 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; +using SimpleInventorySystem; +using UnityEngine.UI; + +public class Photoshoot : MonoBehaviour +{ + public string OutputPath; + public string itemPrefabPath; + public Camera camera; + public GameObject items; + + private void Awake() + { + if (camera == null) + { + camera = GetComponent(); + } + + if (String.IsNullOrEmpty(OutputPath)) + { + Debug.LogError("Output Path should not be empty"); + } + } + private void OnValidate() + { + + } + + public void ProcessScreenshots() + { + StartCoroutine(Screenshot()); + } + + public void ProcessScreenshotsFaster() + { + ScreenshotFaster(); + } + + private IEnumerator Screenshot() + { + List gameObjects = new List(); + List activeGameObjects = new List(); + + for (int i = 0; i < items.transform.childCount; i++) + { + GameObject obj = items.transform.GetChild(i).gameObject; + ItemUI item = obj.GetComponentInChildren(); + if (obj.activeSelf) + { + activeGameObjects.Add(obj); + } + obj.SetActive(false); + if (item != null) + { + gameObjects.Add(obj); + } + } + int count = gameObjects.Count; + Debug.Log($"Screenshot: Found {count} items."); + + for (int i = 0; i < gameObjects.Count; i++) + { + GameObject obj = gameObjects[i]; + ItemUI item = gameObjects[i].GetComponentInChildren(); + + obj.gameObject.SetActive(true); + + yield return null; + + TakeScreenshot($"{Application.dataPath}/{OutputPath}/{item.itemName}_icon.png"); + + yield return null; + obj.gameObject.SetActive(false); + + Sprite s = AssetDatabase.LoadAssetAtPath($"Assets/{OutputPath}/{item.itemName}_icon.png"); + if (s != null) + { + item.image.sprite = s; + EditorUtility.SetDirty(item); + } + + Debug.Log($"Screenshot: {i + 1}/{count}"); + + yield return null; + } + + for (int i = 0; i < activeGameObjects.Count; i++) + { + GameObject obj = activeGameObjects[i]; + obj.SetActive(true); + } + Debug.Log($"Screenshot: Complete"); + } + private void ScreenshotFaster() + { + List gameObjects = new List(); + List activeGameObjects = new List(); + + for (int i = 0; i < items.transform.childCount; i++) + { + GameObject obj = items.transform.GetChild(i).gameObject; + ItemUI item = obj.GetComponentInChildren(); + if (obj.activeSelf) + { + activeGameObjects.Add(obj); + } + obj.SetActive(false); + if (item != null) + { + gameObjects.Add(obj); + } + } + int count = gameObjects.Count; + Debug.Log($"Screenshot: Found {count} items."); + + for (int i = 0; i < gameObjects.Count; i++) + { + GameObject obj = gameObjects[i]; + ItemUI item = gameObjects[i].GetComponentInChildren(); + + TakeScreenshotFaster($"{Application.dataPath}/{OutputPath}/{item.itemName}_icon.png", obj); + + // TODO: Hopefully find a way to automatically assign to prefab + /* Sprite s = AssetDatabase.LoadAssetAtPath($"Assets/{OutputPath}/{item.itemName}_icon.png"); + if (s != null) + { + item.transform.Find("Image").GetComponent().sprite = s; + EditorUtility.SetDirty(item); + } + + Debug.Log($"Screenshot: {i + 1}/{count}");*/ + + } + + for (int i = 0; i < activeGameObjects.Count; i++) + { + GameObject obj = activeGameObjects[i]; + obj.SetActive(true); + } + Debug.Log($"Screenshot: Complete"); + } + + void TakeScreenshotFaster(string fullPath, GameObject obj) + { + obj.SetActive(true); + + RenderTexture rt = new RenderTexture(256, 256, 24); + camera.targetTexture = rt; + Texture2D screenShot = new Texture2D(256, 256, TextureFormat.RGBA32, false); + camera.Render(); + RenderTexture.active = rt; + screenShot.ReadPixels(new Rect(0, 0, 256, 256), 0, 0); + camera.targetTexture = null; + RenderTexture.active = null; + + if (Application.isEditor) + { + DestroyImmediate(rt); + } + else + { + Destroy(rt); + } + + byte[] bytes = screenShot.EncodeToPNG(); + System.IO.File.WriteAllBytes(fullPath, bytes); + +#if UNITY_EDITOR + AssetDatabase.Refresh(); +#endif + + obj.SetActive(false); + } + + void TakeScreenshot(string fullPath) + { + RenderTexture rt = new RenderTexture(256, 256, 24); + camera.targetTexture = rt; + Texture2D screenShot = new Texture2D(256, 256, TextureFormat.RGBA32, false); + camera.Render(); + RenderTexture.active = rt; + screenShot.ReadPixels(new Rect(0, 0, 256, 256), 0, 0); + camera.targetTexture = null; + RenderTexture.active = null; + + if (Application.isEditor) + { + DestroyImmediate(rt); + } + else + { + Destroy(rt); + } + + byte[] bytes = screenShot.EncodeToPNG(); + System.IO.File.WriteAllBytes(fullPath, bytes); + +#if UNITY_EDITOR + AssetDatabase.Refresh(); +#endif + } +} diff --git a/Assets/SimpleInventorySystem/Scripts/Photoshoot.cs.meta b/Assets/SimpleInventorySystem/Scripts/Photoshoot.cs.meta new file mode 100644 index 00000000..cbacabc3 --- /dev/null +++ b/Assets/SimpleInventorySystem/Scripts/Photoshoot.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 03fd221ade867454abf2017acc4e6d4f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SimpleInventorySystem/Scripts/UI/ContextMenuManagerUI.cs b/Assets/SimpleInventorySystem/Scripts/UI/ContextMenuManagerUI.cs index 6e9b3623..ebc1dd03 100644 --- a/Assets/SimpleInventorySystem/Scripts/UI/ContextMenuManagerUI.cs +++ b/Assets/SimpleInventorySystem/Scripts/UI/ContextMenuManagerUI.cs @@ -7,17 +7,33 @@ namespace SimpleInventorySystem { public class ContextMenuManagerUI : MonoBehaviour { + public static ContextMenuManagerUI instance; public GameObject itemInspectMenu; [HideInInspector] public ItemUI inspectItem; public GameObject TacticalRigInspectionWindow; private void Awake() { + instance = this; + } + public bool IsInspectingItem() + { + return inspectItem != null; + } + + public bool ItemInspectMenuHasFocus() + { + return InventorySystem.IsMouseOverUI(itemInspectMenu); } public void OpenContextMenu(ItemUI uiContext) { + if(inspectItem != null) + { + CloseContextMenu(); + } + //ContextMenuUI.transform.SetParent(uiContext, false); itemInspectMenu.SetActive(true); itemInspectMenu.transform.position = uiContext.transform.position; @@ -25,6 +41,7 @@ namespace SimpleInventorySystem //ContextMenuUI.transform.localScale = new Vector3(1, 1, 1); Button inspectButton = itemInspectMenu.transform.Find("Inspect").GetComponent