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namespace SimpleInventorySystem public TagSlotGridPairing() { - Debug.Log("this should be called"); + //Debug.Log("this should be called"); SetSlotsOrGrid(); /*if (tagSlotGridPairUI == null && slot == null && tagSlotGridPairUI == null) { @@ -598,8 +598,9 @@ namespace SimpleInventorySystem // TODO: functionality here Inventory response_inventory = hits[i].collider.transform.GetComponent(); + LootContainer response_lootContainer = hits[i].collider.transform.GetComponent(); - if(response_inventory != null && response_inventory == player.inventory) + if (response_inventory != null && response_inventory == player.inventory) { continue; // ignore self } @@ -620,6 +621,22 @@ namespace SimpleInventorySystem CurrentState = States.Loot; } } + else if (response_lootContainer != null && !InventorySystem.instance.IsUsingInventoryMenuUI()) + { + //Debug.Log("Opening Inventory"); + if (interactKeyInput.PressedKey(true)) + { + OpenInventory(); + LootMenuUI.SetActive(true); + StatsMenuUI.SetActive(false); + Loot(response_lootContainer); + CurrentState = States.Undefined; + } + else if (!InventorySystem.instance.IsUsingInventoryMenuUI()) + { + CurrentState = States.Loot; + } + } else if(!InventorySystem.instance.IsUsingInventoryMenuUI()) { CurrentState = States.Undefined; @@ -649,6 +666,15 @@ namespace SimpleInventorySystem StartCoroutine(LootGrid.PopulateItemsWithNewInventory(inventory.itemUIs)); } } + public void Loot(LootContainer lootContainer) + { + if (lootContainer != null && !lootContainer.hasBeenLooted) + { + lootContainer.Loot(); + //Debug.Log($"Looting: {inventory.itemUIs.Count}"); + StartCoroutine(LootGrid.PopulateItemsWithNewInventory(lootContainer.itemUIs)); + } + } /// /// This can be called to check if player is interacting with the Inventory System's UI diff --git a/Assets/Inventory System/Scripts/Inventory/LootContainer.cs b/Assets/Inventory System/Scripts/Inventory/LootContainer.cs new file mode 100644 index 00000000..de5d815f --- /dev/null +++ b/Assets/Inventory System/Scripts/Inventory/LootContainer.cs @@ -0,0 +1,138 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace SimpleInventorySystem +{ + public class LootContainer : MonoBehaviour + { + // Start is called before the first frame update + public bool hasBeenLooted = false; + public bool itemsHaveBeenInstantiated = false; + public bool itemsHaveBeenHidden = false; + [HideInInspector] public List itemUIs; + + /// + /// Instantiates the item prefab first and calls necessary stuff. + /// + public void Loot() + { + if (!hasBeenLooted) + { + itemUIs = new List(); + Size size = GenerateContainerSize(); + PopulateContainer(size); + hasBeenLooted = true; + } + else + { + hasBeenLooted = true; + } + } + + void HideGameObjects() + { + if (hasBeenLooted && itemsHaveBeenInstantiated && !itemsHaveBeenHidden) + { + foreach (ItemUI item in itemUIs) + { + //Debug.Log(item.gameObject.name); + //Debug.Log(item.pickUp.gameObject.name); + item.pickUp.ItemGameObject.SetActive(false); + } + itemsHaveBeenHidden = true; + } + } + + public ScriptableLootContainer data; + + // Start is called before the first frame update + void Start() + { + if (data == null) + { + Debug.LogError("Loot Container should have a Scriptable Loot Container referenced."); + return; + } + } + + public Size GenerateContainerSize() + { + int width = Random.Range(data.minimumContainerSize.Width, data.maximumContainerSize.Width + 1); + int height = Random.Range(data.minimumContainerSize.Height, data.maximumContainerSize.Height + 1); + return new Size(width, height); + } + + public void PopulateContainer(Size size) + { + int cells = size.Width * size.Height; + int limit = 50; + while(limit > 0 && cells > 0) + { + GameObject item = Spawn(); + ItemUI itemUI = item.GetComponentInChildren(); + PickUp pickUp = item.GetComponentInChildren(); + item.SetActive(true); + item.transform.position = Vector3.zero; + item.transform.SetParent(InventorySystem.instance.DefaultItemSpawn, false); + if (item.GetComponent() != null) + item.GetComponent().useGravity = false; + if (itemUI != null) + { + itemUIs.Add(itemUI); + itemUI.gameObject.SetActive(true); + pickUp.gameObject.SetActive(true); + //AddOwnership(item, this); + //item.transform.SetParent(transform, true); + itemUI.InitializeImageSize(); + itemUI.ResetTransform(); + //gObj.transform.SetParent(item.transform, true); + //gObj.SetActive(false); + //item.pickUp = gObj.GetComponentInChildren(); + } + + cells -= itemUI.width * itemUI.height; + limit--; + } + Invoke(nameof(HideGameObjects), .1f); + itemsHaveBeenInstantiated = true; + } + + private GameObject Spawn() + { + // RNG rarity + float rate = Random.Range(0f, 1f); + RarityType rarity = data.GetRandomRarity(rate); + + // RNG item + GameObject prefab = data.GetRandomItem(rarity); + GameObject newItem = Instantiate(prefab); + Debug.Log($"Loot Container: {newItem.name}"); + + return newItem; + } + + // Update is called once per frame + void Update() + { + if (data == null) + { + return; + } + } + + /*public void RemoveOwnership(ItemUI item, Inventory newOwnerInventory) + { + item.Inventory = newOwnerInventory; + //items.Remove(item.pickUp.ItemGameObject); + itemUIs.Remove(item); + newOwnerInventory.AddOwnership(item, this); + } + public void AddOwnership(ItemUI item, Inventory oldOwnerInventory) + { + //items.Add(item.pickUp.ItemGameObject); + itemUIs.Add(item); + //item.Inventory = this; + }*/ + } +} \ No newline at end of file diff --git a/Assets/Inventory System/Scripts/Inventory/LootContainer.cs.meta b/Assets/Inventory System/Scripts/Inventory/LootContainer.cs.meta new file mode 100644 index 00000000..bcd42ea4 --- /dev/null +++ b/Assets/Inventory System/Scripts/Inventory/LootContainer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: db29f8627ad31904eab8cda9ef97002b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Inventory System/Scripts/ScriptableObjects.meta b/Assets/Inventory System/Scripts/ScriptableObjects.meta new file mode 100644 index 00000000..59e2cecf --- /dev/null +++ b/Assets/Inventory System/Scripts/ScriptableObjects.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 589ebc9ebcd500c4a986f22b14358d25 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Inventory System/Scripts/ScriptableObjects/ScriptableInventoryDatabase.cs b/Assets/Inventory System/Scripts/ScriptableObjects/ScriptableInventoryDatabase.cs new file mode 100644 index 00000000..a005d66b --- /dev/null +++ b/Assets/Inventory System/Scripts/ScriptableObjects/ScriptableInventoryDatabase.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace SimpleInventorySystem +{ + public class ScriptableInventoryDatabase : MonoBehaviour + { + public GameObject[] AvailableItemPrefabs; + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + } +} \ No newline at end of file diff --git a/Assets/Inventory System/Scripts/ScriptableObjects/ScriptableInventoryDatabase.cs.meta b/Assets/Inventory System/Scripts/ScriptableObjects/ScriptableInventoryDatabase.cs.meta new file mode 100644 index 00000000..725db075 --- /dev/null +++ b/Assets/Inventory System/Scripts/ScriptableObjects/ScriptableInventoryDatabase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1792f520ea97a944994aa7f690bd66ec +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Inventory System/Scripts/ScriptableObjects/ScriptableLootContainer.cs b/Assets/Inventory System/Scripts/ScriptableObjects/ScriptableLootContainer.cs new file mode 100644 index 00000000..065d82ff --- /dev/null +++ b/Assets/Inventory System/Scripts/ScriptableObjects/ScriptableLootContainer.cs @@ -0,0 +1,94 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace SimpleInventorySystem +{ + [CreateAssetMenu(fileName = "New Scriptable Loot Container", menuName = "Inventory System/Loot Containers")] + public class ScriptableLootContainer : ScriptableObject + { + public GameObject[] spawnableItemPrefabs; + public SpawnRairtyToItemRate[] spawnRates; + public float spawnTime = 1800; // 30 minutes * 60 seconds + public float minimumSpawnDistance = 100; + public Size minimumContainerSize = new Size(3, 3); + public Size maximumContainerSize = new Size(5, 5); + [HideInInspector] public Dictionary> ItemPool = new Dictionary>(); + [HideInInspector] public Dictionary> ItemPoolBySize = new Dictionary>(); + + public void Awake() + { + } + + public void OnEnable() + { + //Debug.Log("Awake"); + if (minimumContainerSize.Width > maximumContainerSize.Width) + { + Debug.LogError("Minimum Container Size's width is greater than Maximum Containzer Size's width. Attempting to resolve."); + minimumContainerSize.Width = 3; + maximumContainerSize.Width = 5; + } + if (minimumContainerSize.Height > maximumContainerSize.Height) + { + Debug.LogError("Maximum Container Size's height is greater than Maximum Containzer Size's height. Attempting to resolve."); + minimumContainerSize.Height = 3; + maximumContainerSize.Height = 5; + } + //Debug.Log(spawnableItemPrefabs.Length); + ItemPool = new Dictionary>(); + foreach (GameObject gameObject in spawnableItemPrefabs) + { + ItemUI item = gameObject.GetComponentInChildren(); + if (item != null) + { + if (!ItemPool.ContainsKey(item.rarity)) + { + ItemPool.Add(item.rarity, new List()); + } + + ItemPool[item.rarity].Add(gameObject); + } + //Debug.Log(gameObject.name); + } + } + + public RarityType GetRandomRarity(float rate) + { + float currentRate = 0; + RarityType fallBackRarity = spawnableItemPrefabs[0].GetComponentInChildren().rarity; + foreach (SpawnRairtyToItemRate sR in spawnRates) + { + if (rate <= currentRate + sR.spawnRate) + { + return sR.rarity; + } + else + { + currentRate = sR.spawnRate; + } + } + return fallBackRarity; + } + + public GameObject GetRandomItem(RarityType rarity) + { + if (!ItemPool.ContainsKey(rarity)) + { + Debug.LogError("Rarity not found in Item Pool."); + return null; + } + + int index = UnityEngine.Random.Range(0, ItemPool[rarity].Count); + return ItemPool[rarity][index]; + } + } + + [Serializable] + public class SpawnRairtyToItemRate + { + public RarityType rarity; + [Range(0, 1)] public float spawnRate; + } +} \ No newline at end of file diff --git a/Assets/Inventory System/Scripts/ScriptableObjects/ScriptableLootContainer.cs.meta b/Assets/Inventory System/Scripts/ScriptableObjects/ScriptableLootContainer.cs.meta new file mode 100644 index 00000000..d9f1846c --- /dev/null +++ b/Assets/Inventory System/Scripts/ScriptableObjects/ScriptableLootContainer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: df3eda42573609b479562fe43da4853a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Inventory System/Scripts/UI/BlockRaycast.cs b/Assets/Inventory System/Scripts/UI/BlockRaycast.cs index 6f026cb6..571a1d81 100644 --- a/Assets/Inventory System/Scripts/UI/BlockRaycast.cs +++ b/Assets/Inventory System/Scripts/UI/BlockRaycast.cs @@ -2,17 +2,20 @@ using System.Collections.Generic; using UnityEngine; -public class BlockRaycast : MonoBehaviour +namespace SimpleInventorySystem { - // Start is called before the first frame update - void Start() + public class BlockRaycast : MonoBehaviour { - - } + // Start is called before the first frame update + void Start() + { - // Update is called once per frame - void Update() - { - + } + + // Update is called once per frame + void Update() + { + + } } } diff --git a/Assets/Inventory System/Scripts/UI/ContextMenuManagerUI.cs b/Assets/Inventory System/Scripts/UI/ContextMenuManagerUI.cs index 7be17bf4..d4d4df8f 100644 --- a/Assets/Inventory System/Scripts/UI/ContextMenuManagerUI.cs +++ b/Assets/Inventory System/Scripts/UI/ContextMenuManagerUI.cs @@ -47,6 +47,13 @@ namespace SimpleInventorySystem { inspectButton.onClick.AddListener(OpenInspectionWindow); } + + Button dropButton = itemInspectMenu.transform.Find("Drop").GetComponent