Fixed bug with Storage Window: click through

This commit is contained in:
tonyomendoza 2023-02-13 14:15:10 -08:00
parent 4c8a95dadc
commit f1453a6f99
31 changed files with 709 additions and 498 deletions

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@ -292,6 +292,7 @@ namespace SimpleInventorySystem
public GameObject StorageWindowPrefab; public GameObject StorageWindowPrefab;
public Transform DefaultItemSpawn; public Transform DefaultItemSpawn;
[HideInInspector] public bool IsDraggingItem; [HideInInspector] public bool IsDraggingItem;
public List<GameObject> hResults;
public enum States { Undefined, Loot, PickUp }; public enum States { Undefined, Loot, PickUp };
public States CurrentState = States.Undefined; public States CurrentState = States.Undefined;
@ -414,7 +415,7 @@ namespace SimpleInventorySystem
} }
} }
hoverResults = GetPointerOverUIObject(); hResults= hoverResults = GetPointerOverUIObject();
} }
private List<GameObject> GetPointerOverUIObject() private List<GameObject> GetPointerOverUIObject()
@ -456,8 +457,14 @@ namespace SimpleInventorySystem
} }
foreach(GameObject go in hoverResults) foreach(GameObject go in hoverResults)
{ {
if(go.GetComponent<BlockRaycast>() != null)
{
Debug.Log("BlockRaycast");
return false;
}
if(go.GetComponent<ItemUI>() != null) if(go.GetComponent<ItemUI>() != null)
{ {
Debug.Log(hoverResults);
if (go.GetComponent<ItemUI>() == item) if (go.GetComponent<ItemUI>() == item)
return true; return true;
else else

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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BlockRaycast : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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@ -215,14 +215,6 @@ namespace SimpleInventorySystem
return slot; return slot;
} }
public void OnBeginDrag(PointerEventData eventData)
{
}
public void OnDrag(PointerEventData eventData)
{
}
public void OnEndDrag(PointerEventData eventData) public void OnEndDrag(PointerEventData eventData)
{ {
//rectTransform.localPosition = new Vector3(0, 0); //rectTransform.localPosition = new Vector3(0, 0);
@ -706,10 +698,14 @@ namespace SimpleInventorySystem
{ {
if (Input.GetMouseButtonDown(0) && !isDragging && InventorySystem.instance.DraggedItem == null && !slot.DroppedOnFrame) if (Input.GetMouseButtonDown(0) && !isDragging && InventorySystem.instance.DraggedItem == null && !slot.DroppedOnFrame)
{ {
Debug.Log("Grab and drag");
GrabAndDragItem(); GrabAndDragItem();
} }
else if (Input.GetMouseButtonDown(2))
if (Input.GetMouseButtonDown(1) && !InventorySystem.instance.IsDraggingItem) {
ShowStorageWindow();
}
else if (Input.GetMouseButtonDown(1) && !InventorySystem.instance.IsDraggingItem)
{ {
InventorySystem.instance.OpenContextMenu(this); InventorySystem.instance.OpenContextMenu(this);
} }
@ -764,13 +760,6 @@ namespace SimpleInventorySystem
} }
} }
} }
else
{
if (PointerIsHoveredOver && Input.GetMouseButtonDown(2))
{
ShowStorageWindow();
}
}
} }
public void ShowStorageWindow() public void ShowStorageWindow()

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