Fixed bug with Storage Window: click through
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File diff suppressed because it is too large
Load Diff
@ -292,6 +292,7 @@ namespace SimpleInventorySystem
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public GameObject StorageWindowPrefab;
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public GameObject StorageWindowPrefab;
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public Transform DefaultItemSpawn;
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public Transform DefaultItemSpawn;
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[HideInInspector] public bool IsDraggingItem;
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[HideInInspector] public bool IsDraggingItem;
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public List<GameObject> hResults;
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public enum States { Undefined, Loot, PickUp };
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public enum States { Undefined, Loot, PickUp };
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public States CurrentState = States.Undefined;
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public States CurrentState = States.Undefined;
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@ -414,7 +415,7 @@ namespace SimpleInventorySystem
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}
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}
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}
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}
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hoverResults = GetPointerOverUIObject();
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hResults= hoverResults = GetPointerOverUIObject();
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}
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}
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private List<GameObject> GetPointerOverUIObject()
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private List<GameObject> GetPointerOverUIObject()
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@ -456,8 +457,14 @@ namespace SimpleInventorySystem
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}
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}
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foreach(GameObject go in hoverResults)
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foreach(GameObject go in hoverResults)
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{
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{
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if(go.GetComponent<BlockRaycast>() != null)
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{
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Debug.Log("BlockRaycast");
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return false;
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}
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if(go.GetComponent<ItemUI>() != null)
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if(go.GetComponent<ItemUI>() != null)
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{
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{
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Debug.Log(hoverResults);
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if (go.GetComponent<ItemUI>() == item)
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if (go.GetComponent<ItemUI>() == item)
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return true;
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return true;
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else
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else
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18
Assets/Inventory System/Scripts/UI/BlockRaycast.cs
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18
Assets/Inventory System/Scripts/UI/BlockRaycast.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BlockRaycast : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Inventory System/Scripts/UI/BlockRaycast.cs.meta
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11
Assets/Inventory System/Scripts/UI/BlockRaycast.cs.meta
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@ -215,14 +215,6 @@ namespace SimpleInventorySystem
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return slot;
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return slot;
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}
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}
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public void OnBeginDrag(PointerEventData eventData)
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{
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}
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public void OnDrag(PointerEventData eventData)
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{
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}
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public void OnEndDrag(PointerEventData eventData)
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public void OnEndDrag(PointerEventData eventData)
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{
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{
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//rectTransform.localPosition = new Vector3(0, 0);
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//rectTransform.localPosition = new Vector3(0, 0);
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@ -706,10 +698,14 @@ namespace SimpleInventorySystem
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{
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{
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if (Input.GetMouseButtonDown(0) && !isDragging && InventorySystem.instance.DraggedItem == null && !slot.DroppedOnFrame)
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if (Input.GetMouseButtonDown(0) && !isDragging && InventorySystem.instance.DraggedItem == null && !slot.DroppedOnFrame)
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{
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{
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Debug.Log("Grab and drag");
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GrabAndDragItem();
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GrabAndDragItem();
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}
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}
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else if (Input.GetMouseButtonDown(2))
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if (Input.GetMouseButtonDown(1) && !InventorySystem.instance.IsDraggingItem)
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{
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ShowStorageWindow();
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}
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else if (Input.GetMouseButtonDown(1) && !InventorySystem.instance.IsDraggingItem)
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{
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{
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InventorySystem.instance.OpenContextMenu(this);
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InventorySystem.instance.OpenContextMenu(this);
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}
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}
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@ -764,13 +760,6 @@ namespace SimpleInventorySystem
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}
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}
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}
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}
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}
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}
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else
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{
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if (PointerIsHoveredOver && Input.GetMouseButtonDown(2))
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{
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ShowStorageWindow();
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}
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}
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}
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}
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public void ShowStorageWindow()
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public void ShowStorageWindow()
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Loading…
Reference in New Issue
Block a user