contract descriptions added
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# Content
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- [Level Progression](#level-progression)
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- [Contracts](contracts)
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- [Daily Contracts](daily-contracts)
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- [Weekly Contracts](weekly-contracts)
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- [Story Contracts](story-contracts)
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- [Bonus Contracts](bonus-contracts)
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- [Fetch](fetch)
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- [Bounty](bounty)
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- [Exploration](exploration)
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- [Miscelanious/Global Contracts](miscelanious/global-contracts)
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- [Contract Rewards](contract-rewards)
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- [Experience Cetegories](experience-categories)
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- [Notable Unlocks](notable-unlocks)
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- [Skills](#skills)
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## Level Progression
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The progression system is designed to create a challenging and rewarding experience for players, with the goal of reaching level 100 taking a significant amount of time and effort. The amount of experience points (XP) required to level up increases exponentially as players progress, with the final five levels requiring more XP than the entire journey from level 1 to 95. This is done to ensure that the game remains challenging even for the most dedicated players.
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If you are interested in seeing the exact amount of XP required to reach each level, you can refer to [this table](https://git.happytavern.co/OceanSlim/projectEli/src/branch/master/Database/progress/data/exp.csv)
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If you are interested in seeing the exact amount of XP required to reach each level, you can refer to [this table](https://git.happytavern.co/OceanSlim/projectEli/src/branch/master/Database/progress/data/exp.csv).
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## Contracts
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Contracts are like quests or tasks that players can complete for additional experience and rewards. There are four main types of contracts:
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### Daily contracts:
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These are easy contracts that can be completed in a single day. They offer small rewards and are difficulty-based on the player's level.
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### Weekly contracts:
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These are harder contracts that take longer to complete, typically around a week. They offer larger rewards and are more difficult than daily contracts, but still most medium-level players should be able to complete them with enough effort.
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### Story contracts:
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These contracts are part of the main story line of the game and lead from one to the next. They are typically given by NPCs throughout the world.
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### Bonus contracts:
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These contracts are not part of the main story line, but they can still be completed for rewards. They can be anything from fetch quests to bounty contracts to miscellaneous tasks.
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#### Bonus contract types:
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##### Fetch:
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These contracts require players to fetch items, either for story or bonus contracts. The difficulty of fetch contracts scales with the player's level.
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##### Bounty:
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These contracts require players to kill a certain number of NPCs or kill NPCs in a certain way (e.g., headshots only, thorax shots only, etc.). Players can cycle through any active bounty contracts they have chosen, and rewards are based on the difficulty of the contract.
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##### Exploration:
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These contracts require players to travel to certain locations.
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### Miscellaneous/global contracts:
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These contracts are available from level 1, but they can take a long time to fulfill. For example, one contract might require players to collect 10,000 pieces of a certain material, sell millions of goods to a certain NPC, or walk 50 miles.
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Rewards:
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### Contract Rewards:
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All contracts offer rewards, typically in the form of experience and in-game currency. However, some contracts may also offer other rewards, such as new equipment, or blueprints as well as unlocking the ability to purchase certain items with the completion of a contract.
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### Contract Difficulty:
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The difficulty of contracts varies depending on the type of contract and the player's level. Daily and weekly contracts are generally easier than story and bonus contracts. Miscellaneous/global contracts are also typically easier, but they can take a long time to fulfill.
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## Experience Categories
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## Notable Unlocks
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