Responsive window resizing and storage container fix

This commit is contained in:
tonyomendoza 2023-03-14 04:59:41 -07:00
parent 3746d39045
commit f2ccb40938
12 changed files with 323 additions and 1661 deletions

View File

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@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DeriveSizeFromChild : MonoBehaviour
{
RectTransform rect;
RectTransform childRect;
public float MinimumSize;
public float MinimumSizeX;
// Start is called before the first frame update
void Start()
{
rect = GetComponent<RectTransform>();
}
// Update is called once per frame
void Update()
{
if(childRect == null && transform.childCount > 0 && transform.GetChild(0) != null)
{
childRect = transform.GetChild(0).GetComponent<RectTransform>();
}
if (childRect != null && rect != null)
{
Debug.Log(childRect.rect);
if(childRect.rect.height > MinimumSize)
rect.sizeDelta = new Vector3(rect.sizeDelta.x, childRect.sizeDelta.y);
else
rect.sizeDelta = new Vector3(rect.sizeDelta.x, MinimumSize);
}
}
}

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@ -777,7 +777,7 @@ namespace SimpleInventorySystem
Debug.Log("Grab and drag");
GrabAndDragItem();
}
else if (Input.GetMouseButtonDown(2))
else if (Input.GetMouseButtonDown(2) && !Equipped)
{
ShowStorageWindow();
}

View File

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