diff --git a/Documents/crafting.md b/Documents/crafting.md index 91fb985c..5e1ab185 100644 --- a/Documents/crafting.md +++ b/Documents/crafting.md @@ -1,3 +1,16 @@ +- med crafting (lab) +- materials (workbench) +- ammo (reloading) + - store part of your crafting supplies in the reloading bench + - unlock lv10 + - craft (1) round(s) / second and (1) xp / round + - increase speed by (1.627%) every level + - 5 rounds / second @ lv100 (5xp / second) + - [Ammo craft sketch](https://git.happytavern.co/OceanSlim/projectEli/src/branch/master/Documents/images/sketch/craftAmmo.png) +- weapons (workbench) +- equipment (sewing bench) +- cooking (kitchen or campfire) + Junk must be scrapped at the scrapper bench - items can be placed into this grid and a countdown timer begins - the amount of time something takes to scrap varries by item. these times will be listed in the crafting database scrap table @@ -12,7 +25,7 @@ the ingredients in an ak47 has a base value of 230k based on the chart below, so items break down in the order you add them to the table. things do not break down simultaneously. So whther you part a gun out or put the whole thing in, you will get the ingredients in the same amount of time. The only advantage would be choosing which ingredients you get first -### AK47 Breakdown +### AK47 Breakdown Example | based value | 0.23 | 0.07 | 0.11 | 1.15 | 2.3 | 1.15 | 1.72 | 2.3 | 1.29 | $0.16 | null | null | null | |------------|------|------|------|------|-----|------|------|-----|------|-------|------|------|------| @@ -27,4 +40,6 @@ items break down in the order you add them to the table. things do not break dow | total | 16 | 35 | 10 | 8 | 5 | 8 | 4 | 4 | 2 | 14 | $58.03 | $489.78 | $61.22 | + + - [Weapon Build Sketch](https://git.happytavern.co/OceanSlim/projectEli/src/branch/master/Documents/images/sketch/buildGun.png) diff --git a/README.md b/README.md index 2855ae1d..ff5ba8d7 100644 --- a/README.md +++ b/README.md @@ -69,10 +69,11 @@ The island of Solara is teeming with opportunities and secrets waiting to be unc *** ### Systems - + todo: oraganize these into their own sections -#### [Health](https://git.happytavern.co/OceanSlim/projectEli/src/branch/master/Documents/health.md) +#### Health +- ##### [Documentation](https://git.happytavern.co/OceanSlim/projectEli/src/branch/master/Documents/health.md) #### Inventory @@ -115,21 +116,8 @@ In the event that items despawn, the player can buy them back from an NPC for 3/ - once the last task is complete, players are given the option to restart, lose all progress and items and prestiege. #### Crafting +- ##### [Documentation](https://git.happytavern.co/OceanSlim/projectEli/src/branch/master/Documents/crafting.md) -- med crafting (lab) -- materials (workbench) -- ammo (reloading) - - store part of your crafting supplies in the reloading bench - - unlock lv10 - - craft (1) round(s) / second and (1) xp / round - - increase speed by (1.627%) every level - - 5 rounds / second @ lv100 (5xp / second) - - [crafting sketch](https://git.happytavern.co/OceanSlim/projectEli/src/branch/master/Documents/images/sketch/craftAmmo.png) -- weapons (workbench) -- equipment (sewing bench) -- cooking (kitchen or campfire) - -*** #### NPC's