Added crafting Systems link to Documentation in README
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- med crafting (lab)
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- materials (workbench)
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- ammo (reloading)
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- store part of your crafting supplies in the reloading bench
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- unlock lv10
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- craft (1) round(s) / second and (1) xp / round
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- increase speed by (1.627%) every level
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- 5 rounds / second @ lv100 (5xp / second)
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- [Ammo craft sketch](https://git.happytavern.co/OceanSlim/projectEli/src/branch/master/Documents/images/sketch/craftAmmo.png)
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- weapons (workbench)
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- equipment (sewing bench)
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- cooking (kitchen or campfire)
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Junk must be scrapped at the scrapper bench
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Junk must be scrapped at the scrapper bench
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- items can be placed into this grid and a countdown timer begins
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- items can be placed into this grid and a countdown timer begins
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- the amount of time something takes to scrap varries by item. these times will be listed in the crafting database scrap table
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- the amount of time something takes to scrap varries by item. these times will be listed in the crafting database scrap table
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@ -12,7 +25,7 @@ the ingredients in an ak47 has a base value of 230k based on the chart below, so
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items break down in the order you add them to the table. things do not break down simultaneously. So whther you part a gun out or put the whole thing in, you will get the ingredients in the same amount of time. The only advantage would be choosing which ingredients you get first
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items break down in the order you add them to the table. things do not break down simultaneously. So whther you part a gun out or put the whole thing in, you will get the ingredients in the same amount of time. The only advantage would be choosing which ingredients you get first
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### AK47 Breakdown
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### AK47 Breakdown Example
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| based value | 0.23 | 0.07 | 0.11 | 1.15 | 2.3 | 1.15 | 1.72 | 2.3 | 1.29 | $0.16 | null | null | null |
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| based value | 0.23 | 0.07 | 0.11 | 1.15 | 2.3 | 1.15 | 1.72 | 2.3 | 1.29 | $0.16 | null | null | null |
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|------------|------|------|------|------|-----|------|------|-----|------|-------|------|------|------|
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|------------|------|------|------|------|-----|------|------|-----|------|-------|------|------|------|
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@ -27,4 +40,6 @@ items break down in the order you add them to the table. things do not break dow
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| total | 16 | 35 | 10 | 8 | 5 | 8 | 4 | 4 | 2 | 14 | $58.03 | $489.78 | $61.22 |
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| total | 16 | 35 | 10 | 8 | 5 | 8 | 4 | 4 | 2 | 14 | $58.03 | $489.78 | $61.22 |
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- [Weapon Build Sketch](https://git.happytavern.co/OceanSlim/projectEli/src/branch/master/Documents/images/sketch/buildGun.png)
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- [Weapon Build Sketch](https://git.happytavern.co/OceanSlim/projectEli/src/branch/master/Documents/images/sketch/buildGun.png)
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18
README.md
18
README.md
@ -72,7 +72,8 @@ The island of Solara is teeming with opportunities and secrets waiting to be unc
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todo: oraganize these into their own sections
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todo: oraganize these into their own sections
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#### [Health](https://git.happytavern.co/OceanSlim/projectEli/src/branch/master/Documents/health.md)
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#### Health
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- ##### [Documentation](https://git.happytavern.co/OceanSlim/projectEli/src/branch/master/Documents/health.md)
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#### Inventory
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#### Inventory
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@ -115,21 +116,8 @@ In the event that items despawn, the player can buy them back from an NPC for 3/
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- once the last task is complete, players are given the option to restart, lose all progress and items and prestiege.
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- once the last task is complete, players are given the option to restart, lose all progress and items and prestiege.
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#### Crafting
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#### Crafting
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- ##### [Documentation](https://git.happytavern.co/OceanSlim/projectEli/src/branch/master/Documents/crafting.md)
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- med crafting (lab)
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- materials (workbench)
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- ammo (reloading)
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- store part of your crafting supplies in the reloading bench
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- unlock lv10
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- craft (1) round(s) / second and (1) xp / round
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- increase speed by (1.627%) every level
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- 5 rounds / second @ lv100 (5xp / second)
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- [crafting sketch](https://git.happytavern.co/OceanSlim/projectEli/src/branch/master/Documents/images/sketch/craftAmmo.png)
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- weapons (workbench)
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- equipment (sewing bench)
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- cooking (kitchen or campfire)
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***
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#### NPC's
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#### NPC's
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