%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} m_Name: UniversalRenderPipelineAsset m_EditorClassIdentifier: k_AssetVersion: 5 k_AssetPreviousVersion: 5 m_RendererType: 1 m_RendererData: {fileID: 0} m_RendererDataList: - {fileID: 11400000, guid: 8cf17c4b667e832458c36e181a75fcdc, type: 2} m_DefaultRendererIndex: 0 m_RequireDepthTexture: 0 m_RequireOpaqueTexture: 0 m_OpaqueDownsampling: 1 m_SupportsTerrainHoles: 1 m_SupportsHDR: 0 m_MSAA: 1 m_RenderScale: 1 m_MainLightRenderingMode: 1 m_MainLightShadowsSupported: 1 m_MainLightShadowmapResolution: 2048 m_AdditionalLightsRenderingMode: 1 m_AdditionalLightsPerObjectLimit: 4 m_AdditionalLightShadowsSupported: 0 m_AdditionalLightsShadowmapResolution: 512 m_ShadowDistance: 50 m_ShadowCascades: 0 m_Cascade2Split: 0.25 m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467} m_ShadowDepthBias: 1 m_ShadowNormalBias: 1 m_SoftShadowsSupported: 0 m_UseSRPBatcher: 1 m_SupportsDynamicBatching: 0 m_MixedLightingSupported: 1 m_DebugLevel: 0 m_UseAdaptivePerformance: 0 m_PostProcessingFeatureSet: 0 m_ColorGradingMode: 0 m_ColorGradingLutSize: 32 m_ShadowType: 1 m_LocalShadowsSupported: 0 m_LocalShadowsAtlasResolution: 256 m_MaxPixelLights: 0 m_ShadowAtlasResolution: 256 m_ShaderVariantLogLevel: 0