using System; using UnityEngine; namespace NeoCC { [Flags] public enum NeoCharacterCollisionFlags { None = 0, Below = 1, Above = 1 << 2, Sides = 1 << 3, MaskFront = 1 << 4, MaskBack = 1 << 5, MaskLeft = 1 << 6, MaskRight = 1 << 7, Front = MaskFront | Sides, Back = MaskBack | Sides, Left = MaskLeft | Sides, Right = MaskRight | Sides, All = Below | Above | Front | Back | Left | Right } }