using NeoSaveGames.SceneManagement; using System; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.SceneManagement; using UnityEngine.UI; namespace NeoFPS.Samples { public class MultiInputLevelSelect : MultiInputWidget, ISubmitHandler, IPointerClickHandler { [SerializeField] private Image m_ScreenshotImage = null; private Sprite m_Screenshot = null; public enum SceneLoadMode { Index, Name } public string level { get; set; } public Sprite screenshot { get { return m_Screenshot; } set { m_Screenshot = value; if (m_ScreenshotImage != null) m_ScreenshotImage.sprite = m_Screenshot; } } #if UNITY_EDITOR protected override void OnValidate () { base.OnValidate (); if (m_ScreenshotImage != null) m_ScreenshotImage.sprite = m_Screenshot; } #endif protected override bool customHeight { get { return true; } } public void OnPointerClick (PointerEventData eventData) { Press (); } public void OnSubmit (BaseEventData eventData) { Press (); } private void Press () { PlayAudio (MenuAudio.ClickValid); NeoSceneManager.LoadScene(level); } } }