using System;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using System.Collections;
namespace NeoFPS.Samples
{
public class MultiInputSlider :
MultiInputFocusableWidget,
IUpdateSelectedHandler,
IBeginDragHandler,
IDragHandler,
IEndDragHandler,
IPointerClickHandler,
ICanvasElement
{
[SerializeField] private RectTransform m_IncrementButton = null;
[SerializeField] private RectTransform m_DecrementButton = null;
[SerializeField] private RectTransform m_SliderRect = null;
[SerializeField] private RectTransform m_SliderBarRect = null;
[SerializeField] private RectTransform m_SliderFillRect = null;
[SerializeField] private RectTransform m_ReadoutRect = null;
[SerializeField] private Text m_Readout = null;
[SerializeField] private int m_MinValue = 0;
[SerializeField] private int m_MaxValue = 100;
[SerializeField] private int m_Value = 50;
[SerializeField] private ValueChangeEvent m_OnValueChanged = new ValueChangeEvent();
#region IBeginDragHandler, IDragHandler, IEndDragHandler implementations
private bool m_DraggingSlider = false;
private bool m_DraggingReadout = false;
public void OnBeginDrag (PointerEventData eventData)
{
if (!MayInteract (eventData))
return;
// Check for input field
if (RectTransformUtility.RectangleContainsScreenPoint (m_ReadoutRect, eventData.position))
{
m_DraggingReadout = true;
return;
}
else
DeactivateInputField ();
// Check for slider bar
if (RectTransformUtility.RectangleContainsScreenPoint (m_SliderRect, eventData.position))
{
m_DraggingSlider = true;
}
}
public void OnDrag (PointerEventData eventData)
{
if (!MayInteract (eventData))
return;
if (m_DraggingSlider)
{
Vector2 local;
RectTransformUtility.ScreenPointToLocalPointInRectangle (m_SliderBarRect, eventData.position, eventData.pressEventCamera, out local);
SetNormalisedValue (local.x / m_SliderBarRect.rect.width, false);
eventData.Use();
return;
}
if (m_DraggingReadout)
{
Vector2 local;
RectTransformUtility.ScreenPointToLocalPointInRectangle(m_Readout.rectTransform, eventData.position, eventData.pressEventCamera, out local);
caretSelectPositionInternal = GetCharacterIndexFromPosition(local) + m_DrawStart;
MarkGeometryAsDirty();
m_DragPositionOutOfBounds = !RectTransformUtility.RectangleContainsScreenPoint(m_Readout.rectTransform, eventData.position, eventData.pressEventCamera);
if (m_DragPositionOutOfBounds && m_DragCoroutine == null)
m_DragCoroutine = StartCoroutine(MouseDragOutsideRect(eventData));
eventData.Use();
}
}
public void OnEndDrag (PointerEventData eventData)
{
if (!MayInteract (eventData))
return;
if (m_DraggingSlider)
{
m_DraggingSlider = false;
Vector2 local;
RectTransformUtility.ScreenPointToLocalPointInRectangle (m_SliderBarRect, eventData.position, eventData.pressEventCamera, out local);
SetNormalisedValue (local.x / m_SliderBarRect.rect.width, true);
return;
}
if (m_DraggingReadout)
{
m_DraggingReadout = false;
}
}
#endregion
#region Input Field
[SerializeField]
private Color m_SelectionColor = new Color(168f / 255f, 206f / 255f, 255f / 255f, 192f / 255f);
[SerializeField]
[Range(0f, 4f)]
private float m_CaretBlinkRate = 0.85f;
private const float k_HScrollSpeed = 0.05f;
private const float k_VScrollSpeed = 0.10f;
private int m_CaretPosition = 0;
private int m_CaretSelectPosition = 0;
private RectTransform caretRectTrans = null;
private UIVertex[] m_CursorVerts = null;
private TextGenerator m_InputTextCache = null;
private CanvasRenderer m_CachedInputRenderer = null;
private bool m_PreventFontCallback = false;
private Mesh m_Mesh = null;
private bool m_AllowInput = false;
private bool m_DragPositionOutOfBounds = false;
private bool m_CaretVisible = false;
private Coroutine m_BlinkCoroutine = null;
private float m_BlinkStartTime = 0.0f;
private int m_DrawStart = 0;
private int m_DrawEnd = 0;
private Coroutine m_DragCoroutine = null;
private string m_OriginalText = "";
private bool m_WasCanceled = false;
private bool m_HasDoneFocusTransition = false;
private int m_MaxReadoutCharacters = 0;
protected Mesh mesh
{
get
{
if (m_Mesh == null)
m_Mesh = new Mesh();
return m_Mesh;
}
}
protected TextGenerator cachedInputTextGenerator
{
get
{
if (m_InputTextCache == null)
m_InputTextCache = new TextGenerator();
return m_InputTextCache;
}
}
private string m_ReadoutText = string.Empty;
public string readoutText
{
get
{
return m_ReadoutText;
}
set
{
if (this.readoutText == value)
return;
m_ReadoutText = value;
#if UNITY_EDITOR
if (!Application.isPlaying)
{
UpdateLabel();
return;
}
#endif
if (m_Readout != null)
{
if (m_CaretPosition > m_ReadoutText.Length)
m_CaretPosition = m_CaretSelectPosition = m_ReadoutText.Length;
UpdateLabel();
}
}
}
public bool readoutFocused
{
get { return m_AllowInput; }
}
public float caretBlinkRate
{
get { return m_CaretBlinkRate; }
set
{
if (m_CaretBlinkRate != value)
{
m_CaretBlinkRate = value;
if (m_AllowInput)
SetCaretActive();
}
}
}
protected void ClampPos(ref int pos)
{
if (pos < 0) pos = 0;
else if (pos > readoutText.Length) pos = readoutText.Length;
}
///
/// Current position of the cursor.
/// Getters are public Setters are protected
///
protected int caretPositionInternal { get { return m_CaretPosition + Input.compositionString.Length; } set { m_CaretPosition = value; ClampPos(ref m_CaretPosition); } }
protected int caretSelectPositionInternal { get { return m_CaretSelectPosition + Input.compositionString.Length; } set { m_CaretSelectPosition = value; ClampPos(ref m_CaretSelectPosition); } }
private bool hasSelection { get { return caretPositionInternal != caretSelectPositionInternal; } }
///
/// Get: Returns the focus position as thats the position that moves around even during selection.
/// Set: Set both the anchor and focus position such that a selection doesn't happen
///
public int caretPosition
{
get { return m_CaretSelectPosition + Input.compositionString.Length; }
set { selectionAnchorPosition = value; selectionFocusPosition = value; }
}
///
/// Get: Returns the fixed position of selection
/// Set: If Input.compositionString is 0 set the fixed position
///
public int selectionAnchorPosition
{
get { return m_CaretPosition + Input.compositionString.Length; }
set
{
if (Input.compositionString.Length != 0)
return;
m_CaretPosition = value;
ClampPos(ref m_CaretPosition);
}
}
///
/// Get: Returns the variable position of selection
/// Set: If Input.compositionString is 0 set the variable position
///
public int selectionFocusPosition
{
get { return m_CaretSelectPosition + Input.compositionString.Length; }
set
{
if (Input.compositionString.Length != 0)
return;
m_CaretSelectPosition = value;
ClampPos(ref m_CaretSelectPosition);
}
}
// private void OnValidateReadout()
// {
// //This can be invoked before OnEnabled is called. So we shouldn't be accessing other objects, before OnEnable is called.
// if (!IsActive())
// return;
//
// m_Readout.text = m_Value.ToString ();
// UpdateLabel();
// if (m_AllowInput)
// SetCaretActive();
// }
private void InitialiseReadout ()
{
if (m_Readout != null)
{
GameObject go = new GameObject(transform.name + " Input Caret");
go.hideFlags = HideFlags.DontSave;
go.transform.SetParent(m_Readout.transform.parent);
go.transform.SetAsFirstSibling();
go.layer = gameObject.layer;
caretRectTrans = go.AddComponent();
m_CachedInputRenderer = go.AddComponent();
m_CachedInputRenderer.SetMaterial(Graphic.defaultGraphicMaterial, Texture2D.whiteTexture);
// Needed as if any layout is present we want the caret to always be the same as the text area.
go.AddComponent().ignoreLayout = true;
AssignPositioningIfNeeded();
m_MaxReadoutCharacters = GetMaxCharacters ();
}
}
protected override void OnEnable()
{
base.OnEnable();
m_DrawStart = 0;
m_DrawEnd = m_ReadoutText.Length;
if (m_Readout != null)
{
m_Readout.RegisterDirtyVerticesCallback(MarkGeometryAsDirty);
m_Readout.RegisterDirtyVerticesCallback(UpdateLabel);
UpdateLabel();
}
StartCoroutine (DelayedAlignBars ());
}
IEnumerator DelayedAlignBars ()
{
// Temporary hack because I the rect transforms don't seem to be properly set
// up for awake, start, or onenable the first time round, annoyingly.
// Need a better solution
yield return null;
m_SliderFillRect.sizeDelta = new Vector2 (
m_SliderBarRect.rect.width * normalisedValue,
0f
);
// Fix child rects randomly resizing
Transform t = transform;
if (t.childCount == 2)
{
RectTransform rt = (RectTransform)t.GetChild(1);
rt.anchoredPosition = new Vector2(1f, 0f);
}
}
protected override void OnDisable()
{
// the coroutine will be terminated, so this will ensure it restarts when we are next activated
m_BlinkCoroutine = null;
DeactivateInputField();
if (m_Readout != null)
{
m_Readout.UnregisterDirtyVerticesCallback(MarkGeometryAsDirty);
m_Readout.UnregisterDirtyVerticesCallback(UpdateLabel);
}
CanvasUpdateRegistry.UnRegisterCanvasElementForRebuild(this);
if (m_CachedInputRenderer)
m_CachedInputRenderer.SetMesh(null);
if (m_Mesh)
DestroyImmediate(m_Mesh);
m_Mesh = null;
base.OnDisable();
}
IEnumerator CaretBlink()
{
// Always ensure caret is initially visible since it can otherwise be confusing for a moment.
m_CaretVisible = true;
yield return null;
while (readoutFocused && m_CaretBlinkRate > 0)
{
// the blink rate is expressed as a frequency
float blinkPeriod = 1f / m_CaretBlinkRate;
// the caret should be ON if we are in the first half of the blink period
bool blinkState = (Time.unscaledTime - m_BlinkStartTime) % blinkPeriod < blinkPeriod / 2;
if (m_CaretVisible != blinkState)
{
m_CaretVisible = blinkState;
UpdateGeometry();
}
// Then wait again.
yield return null;
}
m_BlinkCoroutine = null;
}
void SetCaretVisible()
{
if (!m_AllowInput)
return;
m_CaretVisible = true;
m_BlinkStartTime = Time.unscaledTime;
SetCaretActive();
}
// SetCaretActive will not set the caret immediately visible - it will wait for the next time to blink.
// However, it will handle things correctly if the blink speed changed from zero to non-zero or non-zero to zero.
void SetCaretActive()
{
if (!m_AllowInput)
return;
if (m_CaretBlinkRate > 0.0f)
{
if (m_BlinkCoroutine == null)
m_BlinkCoroutine = StartCoroutine(CaretBlink());
}
else
{
m_CaretVisible = true;
}
}
protected void OnFocusReadout ()
{
SelectAll();
}
protected void SelectAll()
{
caretPositionInternal = readoutText.Length;
caretSelectPositionInternal = 0;
}
public void MoveTextEnd(bool shift)
{
int position = readoutText.Length;
if (shift)
{
caretSelectPositionInternal = position;
}
else
{
caretPositionInternal = position;
caretSelectPositionInternal = caretPositionInternal;
}
UpdateLabel();
}
public void MoveTextStart(bool shift)
{
int position = 0;
if (shift)
{
caretSelectPositionInternal = position;
}
else
{
caretPositionInternal = position;
caretSelectPositionInternal = caretPositionInternal;
}
UpdateLabel();
}
static string clipboard
{
get
{
return GUIUtility.systemCopyBuffer;
}
set
{
GUIUtility.systemCopyBuffer = value;
}
}
public Vector2 ScreenToLocal(Vector2 screen)
{
var theCanvas = m_Readout.canvas;
if (theCanvas == null)
return screen;
Vector3 pos = Vector3.zero;
if (theCanvas.renderMode == RenderMode.ScreenSpaceOverlay)
{
pos = m_Readout.transform.InverseTransformPoint(screen);
}
else if (theCanvas.worldCamera != null)
{
Ray mouseRay = theCanvas.worldCamera.ScreenPointToRay(screen);
float dist;
Plane plane = new Plane(m_Readout.transform.forward, m_Readout.transform.position);
plane.Raycast(mouseRay, out dist);
pos = m_Readout.transform.InverseTransformPoint(mouseRay.GetPoint(dist));
}
return new Vector2(pos.x, pos.y);
}
private int GetUnclampedCharacterLineFromPosition(Vector2 pos, TextGenerator generator)
{
return 0;
}
protected int GetCharacterIndexFromPosition(Vector2 pos)
{
TextGenerator gen = m_Readout.cachedTextGenerator;
if (gen.lineCount == 0)
return 0;
int line = GetUnclampedCharacterLineFromPosition(pos, gen);
if (line < 0)
return 0;
if (line >= gen.lineCount)
return gen.characterCountVisible;
int startCharIndex = gen.lines[line].startCharIdx;
int endCharIndex = GetLineEndPosition(gen, line);
for (int i = startCharIndex; i < endCharIndex; i++)
{
if (i >= gen.characterCountVisible)
break;
UICharInfo charInfo = gen.characters[i];
Vector2 charPos = charInfo.cursorPos / m_Readout.pixelsPerUnit;
float distToCharStart = pos.x - charPos.x;
float distToCharEnd = charPos.x + (charInfo.charWidth / m_Readout.pixelsPerUnit) - pos.x;
if (distToCharStart < distToCharEnd)
return i;
}
return endCharIndex;
}
private bool MayInteract (PointerEventData eventData)
{
return IsActive () &&
IsInteractable () &&
eventData.button == PointerEventData.InputButton.Left &&
m_Readout != null;
}
WaitForSeconds khYield = null;
IEnumerator MouseDragOutsideRect(PointerEventData eventData)
{
while (m_DraggingReadout && m_DragPositionOutOfBounds)
{
Vector2 localMousePos;
RectTransformUtility.ScreenPointToLocalPointInRectangle(m_Readout.rectTransform, eventData.position, eventData.pressEventCamera, out localMousePos);
Rect rect = m_Readout.rectTransform.rect;
if (localMousePos.x < rect.xMin)
MoveLeft(true, false);
else if (localMousePos.x > rect.xMax)
MoveRight(true, false);
UpdateLabel();
if (khYield == null)
khYield = new WaitForSeconds(k_HScrollSpeed);
yield return khYield;
}
m_DragCoroutine = null;
}
public override void OnPointerDown(PointerEventData eventData)
{
if (!MayInteract(eventData))
return;
EventSystem.current.SetSelectedGameObject(gameObject, eventData);
bool hadFocusBefore = m_AllowInput;
base.OnPointerDown(eventData);
// Only set caret position if we didn't just get focus now.
// Otherwise it will overwrite the select all on focus.
if (hadFocusBefore)
{
Vector2 pos = ScreenToLocal(eventData.position);
caretSelectPositionInternal = caretPositionInternal = GetCharacterIndexFromPosition(pos) + m_DrawStart;
}
UpdateLabel();
eventData.Use();
}
protected enum EditState
{
Continue,
Finish
}
protected EditState KeyPressed(Event evt)
{
var currentEventModifiers = evt.modifiers;
RuntimePlatform rp = Application.platform;
bool isMac = (rp == RuntimePlatform.OSXEditor || rp == RuntimePlatform.OSXPlayer);
bool ctrl = isMac ? (currentEventModifiers & EventModifiers.Command) != 0 : (currentEventModifiers & EventModifiers.Control) != 0;
bool shift = (currentEventModifiers & EventModifiers.Shift) != 0;
bool alt = (currentEventModifiers & EventModifiers.Alt) != 0;
bool ctrlOnly = ctrl && !alt && !shift;
switch (evt.keyCode)
{
case KeyCode.Backspace:
{
Backspace();
return EditState.Continue;
}
case KeyCode.Delete:
{
ForwardSpace();
return EditState.Continue;
}
case KeyCode.Home:
{
MoveTextStart(shift);
return EditState.Continue;
}
case KeyCode.End:
{
MoveTextEnd(shift);
return EditState.Continue;
}
// Select All
case KeyCode.A:
{
if (ctrlOnly)
{
SelectAll();
return EditState.Continue;
}
break;
}
// Copy
case KeyCode.C:
{
if (ctrlOnly)
{
clipboard = GetSelectedString();
return EditState.Continue;
}
break;
}
// Paste
case KeyCode.V:
{
if (ctrlOnly)
{
Append(clipboard);
return EditState.Continue;
}
break;
}
// Cut
case KeyCode.X:
{
if (ctrlOnly)
{
clipboard = GetSelectedString();
Delete();
UpdateLabel();
return EditState.Continue;
}
break;
}
case KeyCode.LeftArrow:
{
MoveLeft(shift, ctrl);
return EditState.Continue;
}
case KeyCode.RightArrow:
{
MoveRight(shift, ctrl);
return EditState.Continue;
}
// Submit
case KeyCode.Return:
case KeyCode.KeypadEnter:
{
return EditState.Finish;
}
case KeyCode.Escape:
{
m_WasCanceled = true;
return EditState.Finish;
}
}
char c = evt.character;
// Dont allow return chars or tabulator key to be entered into single line fields.
if (c == '\t' || c == '\r' || c == 10)
return EditState.Continue;
// Convert carriage return and end-of-text characters to newline.
if (c == '\r' || (int)c == 3)
c = '\n';
if (IsValidChar(c))
{
Append(c);
}
if (c == 0)
{
if (Input.compositionString.Length > 0)
{
UpdateLabel();
}
}
return EditState.Continue;
}
private bool IsValidChar(char c)
{
// Delete key on mac
if ((int)c == 127)
return false;
// Accept newline and tab
if (c == '\t' || c == '\n')
return true;
return m_Readout.font.HasCharacter(c);
}
private int GetMaxCharacters ()
{
int max = (m_MinValue < 0) ? 1 : 0;
int greatest = Mathf.Max (m_MaxValue, Mathf.Abs (m_MinValue));
for (int i = 1;; i *= 10)
{
if (greatest / i > 0)
++max;
else
break;
}
return max;
}
///
/// Handle the specified event.
///
private Event m_ProcessingEvent = new Event();
public void ProcessEvent(Event e)
{
KeyPressed(e);
}
public virtual void OnUpdateSelected(BaseEventData eventData)
{
if (!readoutFocused)
return;
bool consumedEvent = false;
while (Event.PopEvent(m_ProcessingEvent))
{
if (m_ProcessingEvent.rawType == EventType.KeyDown)
{
consumedEvent = true;
var shouldContinue = KeyPressed(m_ProcessingEvent);
if (shouldContinue == EditState.Finish)
{
DeactivateInputField();
break;
}
}
switch (m_ProcessingEvent.type)
{
case EventType.ValidateCommand:
case EventType.ExecuteCommand:
switch (m_ProcessingEvent.commandName)
{
case "SelectAll":
SelectAll();
consumedEvent = true;
break;
}
break;
}
}
if (consumedEvent)
UpdateLabel();
eventData.Use();
}
private string GetSelectedString()
{
if (!hasSelection)
return "";
int startPos = caretPositionInternal;
int endPos = caretSelectPositionInternal;
// Ensure pos is always less then selPos to make the code simpler
if (startPos > endPos)
{
int temp = startPos;
startPos = endPos;
endPos = temp;
}
return readoutText.Substring(startPos, endPos - startPos);
}
private void MoveRight(bool shift, bool ctrl)
{
if (hasSelection && !shift)
{
// By convention, if we have a selection and move right without holding shift,
// we just place the cursor at the end.
caretPositionInternal = caretSelectPositionInternal = Mathf.Max(caretPositionInternal, caretSelectPositionInternal);
return;
}
int position = caretSelectPositionInternal + 1;
if (shift)
caretSelectPositionInternal = position;
else
caretSelectPositionInternal = caretPositionInternal = position;
}
private void MoveLeft(bool shift, bool ctrl)
{
if (hasSelection && !shift)
{
// By convention, if we have a selection and move left without holding shift,
// we just place the cursor at the start.
caretPositionInternal = caretSelectPositionInternal = Mathf.Min(caretPositionInternal, caretSelectPositionInternal);
return;
}
int position = caretSelectPositionInternal - 1;
if (shift)
caretSelectPositionInternal = position;
else
caretSelectPositionInternal = caretPositionInternal = position;
}
private int DetermineCharacterLine(int charPos, TextGenerator generator)
{
return 0;
}
///
/// Use cachedInputTextGenerator as the y component for the UICharInfo is not required
///
private int LineUpCharacterPosition(int originalPos, bool goToFirstChar)
{
if (originalPos >= cachedInputTextGenerator.characterCountVisible)
return 0;
UICharInfo originChar = cachedInputTextGenerator.characters[originalPos];
int originLine = DetermineCharacterLine(originalPos, cachedInputTextGenerator);
// We are on the last line return last character
if (originLine - 1 < 0)
return goToFirstChar ? 0 : originalPos;
int endCharIdx = cachedInputTextGenerator.lines[originLine].startCharIdx - 1;
for (int i = cachedInputTextGenerator.lines[originLine - 1].startCharIdx; i < endCharIdx; ++i)
{
if (cachedInputTextGenerator.characters[i].cursorPos.x >= originChar.cursorPos.x)
return i;
}
return endCharIdx;
}
///
/// Use cachedInputTextGenerator as the y component for the UICharInfo is not required
///
private int LineDownCharacterPosition(int originalPos, bool goToLastChar)
{
if (originalPos >= cachedInputTextGenerator.characterCountVisible)
return readoutText.Length;
UICharInfo originChar = cachedInputTextGenerator.characters[originalPos];
int originLine = DetermineCharacterLine(originalPos, cachedInputTextGenerator);
// We are on the last line return last character
if (originLine + 1 >= cachedInputTextGenerator.lineCount)
return goToLastChar ? readoutText.Length : originalPos;
// Need to determine end line for next line.
int endCharIdx = GetLineEndPosition(cachedInputTextGenerator, originLine + 1);
for (int i = cachedInputTextGenerator.lines[originLine + 1].startCharIdx; i < endCharIdx; ++i)
{
if (cachedInputTextGenerator.characters[i].cursorPos.x >= originChar.cursorPos.x)
return i;
}
return endCharIdx;
}
private void Delete()
{
if (caretPositionInternal == caretSelectPositionInternal)
return;
if (caretPositionInternal < caretSelectPositionInternal)
{
m_ReadoutText = readoutText.Substring(0, caretPositionInternal) + readoutText.Substring(caretSelectPositionInternal, readoutText.Length - caretSelectPositionInternal);
caretSelectPositionInternal = caretPositionInternal;
}
else
{
m_ReadoutText = readoutText.Substring(0, caretSelectPositionInternal) + readoutText.Substring(caretPositionInternal, readoutText.Length - caretPositionInternal);
caretPositionInternal = caretSelectPositionInternal;
}
}
private void ForwardSpace()
{
if (hasSelection)
{
Delete();
UpdateLabel();
}
else
{
if (caretPositionInternal < readoutText.Length)
{
m_ReadoutText = readoutText.Remove(caretPositionInternal, 1);
UpdateLabel();
}
}
}
private void Backspace()
{
if (hasSelection)
{
Delete();
UpdateLabel();
}
else
{
if (caretPositionInternal > 0)
{
m_ReadoutText = readoutText.Remove(caretPositionInternal - 1, 1);
caretSelectPositionInternal = caretPositionInternal = caretPositionInternal - 1;
UpdateLabel();
}
}
}
// Insert the character and update the label.
private void Insert(char c)
{
string replaceString = c.ToString();
Delete();
// Can't go past the character limit
if (m_MaxReadoutCharacters > 0 && readoutText.Length >= m_MaxReadoutCharacters)
return;
m_ReadoutText = readoutText.Insert(m_CaretPosition, replaceString);
caretSelectPositionInternal = caretPositionInternal += replaceString.Length;
}
protected void SendOnSubmit()
{
SetValue (int.Parse (m_ReadoutText), true);
}
///
/// Append the specified text to the end of the current.
///
protected virtual void Append(string input)
{
for (int i = 0, imax = input.Length; i < imax; ++i)
{
char c = input[i];
if (c >= ' ')
{
Append(c);
}
}
}
protected virtual void Append(char input)
{
// Validate the input
input = Validate(readoutText, caretPositionInternal, input);
// If the input is invalid, skip it
if (input == 0)
return;
// Append the character and update the label
Insert(input);
}
///
/// Update the visual text Text.
///
protected void UpdateLabel()
{
if (m_Readout != null && m_Readout.font != null && !m_PreventFontCallback)
{
// TextGenerator.Populate invokes a callback that's called for anything
// that needs to be updated when the data for that font has changed.
// This makes all Text components that use that font update their vertices.
// In turn, this makes the InputField that's associated with that Text component
// update its label by calling this UpdateLabel method.
// This is a recursive call we want to prevent, since it makes the InputField
// update based on font data that didn't yet finish executing, or alternatively
// hang on infinite recursion, depending on whether the cached value is cached
// before or after the calculation.
//
// This callback also occurs when assigning text to our Text component, i.e.,
// m_TextComponent.text = processed;
m_PreventFontCallback = true;
string fullText;
if (Input.compositionString.Length > 0)
fullText = readoutText.Substring(0, m_CaretPosition) + Input.compositionString + readoutText.Substring(m_CaretPosition);
else
fullText = readoutText;
string processed = fullText;
bool isEmpty = string.IsNullOrEmpty(fullText);
// If not currently editing the text, set the visible range to the whole text.
// The UpdateLabel method will then truncate it to the part that fits inside the Text area.
// We can't do this when text is being edited since it would discard the current scroll,
// which is defined by means of the m_DrawStart and m_DrawEnd indices.
if (!m_AllowInput)
{
m_DrawStart = 0;
m_DrawEnd = m_ReadoutText.Length;
}
if (!isEmpty)
{
// Determine what will actually fit into the given line
Vector2 extents = m_Readout.rectTransform.rect.size;
var settings = m_Readout.GetGenerationSettings(extents);
settings.generateOutOfBounds = true;
cachedInputTextGenerator.Populate(processed, settings);
SetDrawRangeToContainCaretPosition(caretSelectPositionInternal);
processed = processed.Substring(m_DrawStart, Mathf.Min(m_DrawEnd, processed.Length) - m_DrawStart);
SetCaretVisible();
}
m_Readout.text = processed;
MarkGeometryAsDirty();
m_PreventFontCallback = false;
}
}
private bool IsSelectionVisible()
{
if (m_DrawStart > caretPositionInternal || m_DrawStart > caretSelectPositionInternal)
return false;
if (m_DrawEnd < caretPositionInternal || m_DrawEnd < caretSelectPositionInternal)
return false;
return true;
}
private static int GetLineStartPosition(TextGenerator gen, int line)
{
line = Mathf.Clamp(line, 0, gen.lines.Count - 1);
return gen.lines[line].startCharIdx;
}
private static int GetLineEndPosition(TextGenerator gen, int line)
{
line = Mathf.Max(line, 0);
if (line + 1 < gen.lines.Count)
return gen.lines[line + 1].startCharIdx;
return gen.characterCountVisible;
}
private void SetDrawRangeToContainCaretPosition(int caretPos)
{
// the extents gets modified by the pixel density, so we need to use the generated extents since that will be in the same 'space' as
// the values returned by the TextGenerator.lines[x].height for instance.
Vector2 extents = cachedInputTextGenerator.rectExtents.size;
var characters = cachedInputTextGenerator.characters;
if (m_DrawEnd > cachedInputTextGenerator.characterCountVisible)
m_DrawEnd = cachedInputTextGenerator.characterCountVisible;
float width = 0.0f;
if (caretPos > m_DrawEnd || (caretPos == m_DrawEnd && m_DrawStart > 0))
{
// fit characters from the caretPos leftward
m_DrawEnd = caretPos;
for (m_DrawStart = m_DrawEnd - 1; m_DrawStart >= 0; --m_DrawStart)
{
if (width + characters[m_DrawStart].charWidth > extents.x)
break;
width += characters[m_DrawStart].charWidth;
}
++m_DrawStart; // move right one to the last character we could fit on the left
}
else
{
if (caretPos < m_DrawStart)
m_DrawStart = caretPos;
m_DrawEnd = m_DrawStart;
}
// fit characters rightward
for (; m_DrawEnd < cachedInputTextGenerator.characterCountVisible; ++m_DrawEnd)
{
width += characters[m_DrawEnd].charWidth;
if (width > extents.x)
break;
}
}
private void MarkGeometryAsDirty()
{
#if UNITY_EDITOR
if (!Application.isPlaying || UnityEditor.PrefabUtility.GetPrefabInstanceHandle(gameObject) != null)
return;
#endif
CanvasUpdateRegistry.RegisterCanvasElementForGraphicRebuild(this);
}
public virtual void Rebuild(CanvasUpdate update)
{
switch (update)
{
case CanvasUpdate.LatePreRender:
UpdateGeometry();
break;
}
}
public virtual void LayoutComplete()
{}
public virtual void GraphicUpdateComplete()
{}
private void UpdateGeometry()
{
#if UNITY_EDITOR
if (!Application.isPlaying)
return;
#endif
if (m_CachedInputRenderer == null)
return;
OnFillVBO(mesh);
m_CachedInputRenderer.SetMesh(mesh);
}
private void AssignPositioningIfNeeded()
{
if (m_Readout != null && caretRectTrans != null &&
(caretRectTrans.localPosition != m_Readout.rectTransform.localPosition ||
caretRectTrans.localRotation != m_Readout.rectTransform.localRotation ||
caretRectTrans.localScale != m_Readout.rectTransform.localScale ||
caretRectTrans.anchorMin != m_Readout.rectTransform.anchorMin ||
caretRectTrans.anchorMax != m_Readout.rectTransform.anchorMax ||
caretRectTrans.anchoredPosition != m_Readout.rectTransform.anchoredPosition ||
caretRectTrans.sizeDelta != m_Readout.rectTransform.sizeDelta ||
caretRectTrans.pivot != m_Readout.rectTransform.pivot))
{
caretRectTrans.localPosition = m_Readout.rectTransform.localPosition;
caretRectTrans.localRotation = m_Readout.rectTransform.localRotation;
caretRectTrans.localScale = m_Readout.rectTransform.localScale;
caretRectTrans.anchorMin = m_Readout.rectTransform.anchorMin;
caretRectTrans.anchorMax = m_Readout.rectTransform.anchorMax;
caretRectTrans.anchoredPosition = m_Readout.rectTransform.anchoredPosition;
caretRectTrans.sizeDelta = m_Readout.rectTransform.sizeDelta;
caretRectTrans.pivot = m_Readout.rectTransform.pivot;
}
}
private void OnFillVBO(Mesh vbo)
{
using (var helper = new VertexHelper())
{
if (!readoutFocused)
{
helper.FillMesh(vbo);
return;
}
Rect inputRect = m_Readout.rectTransform.rect;
Vector2 extents = inputRect.size;
// get the text alignment anchor point for the text in local space
Vector2 textAnchorPivot = Text.GetTextAnchorPivot(m_Readout.alignment);
Vector2 refPoint = Vector2.zero;
refPoint.x = Mathf.Lerp(inputRect.xMin, inputRect.xMax, textAnchorPivot.x);
refPoint.y = Mathf.Lerp(inputRect.yMin, inputRect.yMax, textAnchorPivot.y);
// Ajust the anchor point in screen space
Vector2 roundedRefPoint = m_Readout.PixelAdjustPoint(refPoint);
// Determine fraction of pixel to offset text mesh.
// This is the rounding in screen space, plus the fraction of a pixel the text anchor pivot is from the corner of the text mesh.
Vector2 roundingOffset = roundedRefPoint - refPoint + Vector2.Scale(extents, textAnchorPivot);
roundingOffset.x = roundingOffset.x - Mathf.Floor(0.5f + roundingOffset.x);
roundingOffset.y = roundingOffset.y - Mathf.Floor(0.5f + roundingOffset.y);
if (!hasSelection)
GenerateCursor(helper, roundingOffset);
else
GenerateHightlight(helper, roundingOffset);
helper.FillMesh(vbo);
}
}
private void GenerateCursor(VertexHelper vbo, Vector2 roundingOffset)
{
if (!m_CaretVisible)
return;
if (m_CursorVerts == null)
CreateCursorVerts();
float width = 3f;
float height = m_Readout.fontSize;
int adjustedPos = Mathf.Max(0, caretPositionInternal - m_DrawStart);
TextGenerator gen = m_Readout.cachedTextGenerator;
if (gen == null)
return;
if (m_Readout.resizeTextForBestFit)
height = gen.fontSizeUsedForBestFit / m_Readout.pixelsPerUnit;
Vector2 startPosition = Vector2.zero;
// Calculate startPosition
if (gen.characterCountVisible + 1 > adjustedPos || adjustedPos == 0)
{
UICharInfo cursorChar = gen.characters[adjustedPos];
startPosition.x = cursorChar.cursorPos.x;
startPosition.y = cursorChar.cursorPos.y;
}
startPosition.x /= m_Readout.pixelsPerUnit;
// Should Only clamp when Text uses horizontal word wrap.
if (startPosition.x > m_Readout.rectTransform.rect.xMax)
startPosition.x = m_Readout.rectTransform.rect.xMax;
startPosition.y = m_Readout.rectTransform.rect.center.y + height / 2;
Color c = m_Readout.color;
float halfWidth = width * 0.5f;
m_CursorVerts [0].position = new Vector3(startPosition.x - halfWidth, startPosition.y - height, 0.0f);
m_CursorVerts [0].color = c;
m_CursorVerts [1].position = new Vector3(startPosition.x + halfWidth, startPosition.y - height, 0.0f);
m_CursorVerts [1].color = c;
m_CursorVerts [2].position = new Vector3(startPosition.x + halfWidth, startPosition.y, 0.0f);
m_CursorVerts [2].color = c;
m_CursorVerts [3].position = new Vector3(startPosition.x - halfWidth, startPosition.y, 0.0f);
m_CursorVerts [3].color = c;
if (roundingOffset != Vector2.zero)
{
for (int i = 0; i < m_CursorVerts.Length; i++)
{
UIVertex uiv = m_CursorVerts[i];
uiv.position.x += roundingOffset.x;
uiv.position.y += roundingOffset.y;
}
}
vbo.AddUIVertexQuad(m_CursorVerts);
startPosition.y = Screen.height - startPosition.y;
Input.compositionCursorPos = startPosition;
}
private void CreateCursorVerts()
{
m_CursorVerts = new UIVertex[4];
for (int i = 0; i < m_CursorVerts.Length; i++)
{
m_CursorVerts[i] = UIVertex.simpleVert;
m_CursorVerts [i].color = m_SelectionColor;// m_TextComponent.color;
m_CursorVerts[i].uv0 = Vector2.zero;
}
}
private float SumLineHeights(int endLine, TextGenerator generator)
{
float height = 0.0f;
for (int i = 0; i < endLine; ++i)
{
height += generator.lines[i].height;
}
return height;
}
private void GenerateHightlight(VertexHelper vbo, Vector2 roundingOffset)
{
if (m_CursorVerts == null)
CreateCursorVerts();
int startChar = Mathf.Max(0, caretPositionInternal - m_DrawStart);
int endChar = Mathf.Max(0, caretSelectPositionInternal - m_DrawStart);
// Ensure pos is always less then selPos to make the code simpler
if (startChar > endChar)
{
int temp = startChar;
startChar = endChar;
endChar = temp;
}
endChar -= 1;
TextGenerator gen = m_Readout.cachedTextGenerator;
float height = m_Readout.fontSize;
if (m_Readout.resizeTextForBestFit)
height = gen.fontSizeUsedForBestFit / m_Readout.pixelsPerUnit;
Vector2 startPosition = Vector2.zero;
Vector2 endPosition = Vector2.zero;
UIVertex vert = UIVertex.simpleVert;
vert.uv0 = Vector2.zero;
vert.color = m_SelectionColor;
startPosition.y = m_Readout.rectTransform.rect.center.y + height / 2;
endPosition.y = startPosition.y - height;
UICharInfo charInfo = gen.characters[startChar];
startPosition.x = charInfo.cursorPos.x / m_Readout.pixelsPerUnit;
charInfo = gen.characters[endChar];
endPosition.x = (charInfo.cursorPos.x + charInfo.charWidth) / m_Readout.pixelsPerUnit;
m_CursorVerts [0].position = new Vector3(startPosition.x, startPosition.y - height, 0.0f);
m_CursorVerts [0].color = m_SelectionColor;
m_CursorVerts [1].position = new Vector3(endPosition.x, startPosition.y - height, 0.0f);
m_CursorVerts [1].color = m_SelectionColor;
m_CursorVerts [2].position = new Vector3(endPosition.x, startPosition.y, 0.0f);
m_CursorVerts [2].color = m_SelectionColor;
m_CursorVerts [3].position = new Vector3(startPosition.x, startPosition.y, 0.0f);
m_CursorVerts [3].color = m_SelectionColor;
if (roundingOffset != Vector2.zero)
{
for (int i = 0; i < m_CursorVerts.Length; i++)
{
UIVertex uiv = m_CursorVerts[i];
uiv.position.x += roundingOffset.x;
uiv.position.y += roundingOffset.y;
}
}
vbo.AddUIVertexQuad(m_CursorVerts);
}
///
/// Validate the specified input.
///
private char Validate(string text, int pos, char ch)
{
// Integer and decimal
bool cursorBeforeDash = (pos == 0 && text.Length > 0 && text[0] == '-');
if (!cursorBeforeDash)
{
if (ch >= '0' && ch <= '9') return ch;
if (ch == '-' && pos == 0) return ch;
// if (ch == '.' && characterValidation == CharacterValidation.Decimal && !text.Contains(".")) return ch;
}
return (char)0;
}
public void ActivateInputField()
{
if (m_Readout == null || m_Readout.font == null || !IsActive() || !IsInteractable())
return;
if (!readoutFocused)
StartCoroutine (DelayedActivateInputField ());
}
WaitForEndOfFrame eofYield;
private IEnumerator DelayedActivateInputField()
{
if (eofYield == null)
eofYield = new WaitForEndOfFrame ();
yield return eofYield;
if (EventSystem.current.currentSelectedGameObject != gameObject)
EventSystem.current.SetSelectedGameObject(gameObject);
Input.imeCompositionMode = IMECompositionMode.On;
OnFocusReadout();
m_AllowInput = true;
m_OriginalText = readoutText;
m_WasCanceled = false;
SetCaretVisible();
UpdateLabel();
}
public void DeactivateInputField()
{
// Not activated do nothing.
if (!m_AllowInput)
return;
m_HasDoneFocusTransition = false;
m_AllowInput = false;
if (m_Readout != null && IsInteractable())
{
if (m_WasCanceled)
readoutText = m_OriginalText;
m_CaretPosition = m_CaretSelectPosition = 0;
SendOnSubmit();
Input.imeCompositionMode = IMECompositionMode.Auto;
}
MarkGeometryAsDirty();
}
public override void OnDeselect(BaseEventData eventData)
{
DeactivateInputField();
base.OnDeselect(eventData);
}
protected override void DoStateTransition(SelectionState state, bool instant)
{
if (m_HasDoneFocusTransition)
state = SelectionState.Highlighted;
else if (state == SelectionState.Pressed)
m_HasDoneFocusTransition = true;
base.DoStateTransition(state, instant);
}
#endregion
#region IPointerClickHandler implementation
public void OnPointerClick (PointerEventData eventData)
{
if (eventData.button != PointerEventData.InputButton.Left)
return;
Vector2 pressPosition = eventData.pressPosition;
// Check for increment / decrement buttons
if (RectTransformUtility.RectangleContainsScreenPoint (m_IncrementButton, pressPosition))
{
DeactivateInputField();
Increment ();
return;
}
if (RectTransformUtility.RectangleContainsScreenPoint (m_DecrementButton, pressPosition))
{
DeactivateInputField();
Decrement ();
return;
}
// Check for slider bar
if (!m_DraggingSlider && RectTransformUtility.RectangleContainsScreenPoint (m_SliderRect, pressPosition))
{
DeactivateInputField();
Vector2 local;
RectTransformUtility.ScreenPointToLocalPointInRectangle (m_SliderBarRect, pressPosition, eventData.pressEventCamera, out local);
SetNormalisedValue (local.x / m_SliderBarRect.rect.width, true);
return;
}
// Check for input field
if (!m_DraggingReadout && RectTransformUtility.RectangleContainsScreenPoint (m_ReadoutRect, pressPosition))
{
ActivateInputField();
}
}
#endregion
[Serializable]
public class ValueChangeEvent : UnityEvent {}
public ValueChangeEvent onValueChanged
{
get { return m_OnValueChanged; }
}
public int value
{
get { return m_Value; }
set { SetValue (value, true); }
}
public void SetLimits(int min, int max)
{
m_MinValue = min;
m_MaxValue = max;
SetValue(m_Value, true);
//UpdateLabel();
}
public float normalisedValue
{
get { return (float)(m_Value - m_MinValue) / (float)(m_MaxValue - m_MinValue); }
set { SetNormalisedValue (value, true); }
}
private void SetValue (int v, bool triggerEvent)
{
m_Value = Mathf.Clamp (v, m_MinValue, m_MaxValue);
if (m_SliderBarRect != null && m_SliderFillRect != null)
{
float zeroedValue = (float)(m_Value - m_MinValue);
float zeroedTotal = (float)(m_MaxValue - m_MinValue);
m_SliderFillRect.sizeDelta = new Vector2 (
m_SliderBarRect.rect.width * zeroedValue / zeroedTotal,
0f
);
}
readoutText = m_Value.ToString ();
if (triggerEvent)
m_OnValueChanged.Invoke (m_Value);
}
private void SetNormalisedValue (float n, bool triggerEvent)
{
float clamped = Mathf.Clamp01 (n);
m_Value = (int)((float)(m_MaxValue - m_MinValue) * clamped) + m_MinValue;
if (m_SliderBarRect != null && m_SliderFillRect != null)
{
m_SliderFillRect.sizeDelta = new Vector2 (
m_SliderBarRect.rect.width * clamped,
0f
);
}
readoutText = m_Value.ToString ();
if (triggerEvent)
m_OnValueChanged.Invoke (m_Value);
}
#if UNITY_EDITOR
protected override void OnValidate ()
{
base.OnValidate ();
m_MinValue = Mathf.Clamp (m_MinValue, 0, m_MaxValue);
m_MaxValue = Mathf.Clamp (m_MaxValue, m_MinValue, 999);
m_Value = Mathf.Clamp (m_Value, m_MinValue, m_MaxValue);
//SetValue (m_Value, false);
}
#endif
protected override void Awake ()
{
base.Awake ();
InitialiseReadout ();
if (m_Value == -1)
SetValue (m_Value, false);
}
public override void OnSubmit (BaseEventData eventData)
{
if (widgetState == WidgetState.Focussed)
{
widgetState = WidgetState.Highlighted;
PlayAudio (MenuAudio.ClickValid);
}
else
base.OnSubmit (eventData);
}
public override void FocusLeft ()
{
Decrement ();
}
public override void FocusRight ()
{
Increment ();
}
public void Increment ()
{
if (value < m_MaxValue)
{
++value;
// Highlight right button
}
PlayAudio (MenuAudio.Move);
}
public void Decrement ()
{
if (value > 0)
{
--value;
// Highlight left button
}
PlayAudio (MenuAudio.Move);
}
}
}