using System.Collections; using System.Collections.Generic; using UnityEngine; using NeoFPS.Constants; namespace NeoFPS { public abstract class BaseSurface : MonoBehaviour { public abstract FpsSurfaceMaterial GetSurface (); public abstract FpsSurfaceMaterial GetSurface (RaycastHit hit); public abstract FpsSurfaceMaterial GetSurface (ControllerColliderHit hit); } }