#if (UNITY_EDITOR) using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(Photoshoot))] public class PhotoshootEditor : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); Photoshoot photoshoot = (Photoshoot)target; if (String.IsNullOrWhiteSpace(photoshoot.OutputPath)) { Debug.LogError("Output Path should not be empty"); } if (photoshoot.items == null) { Debug.LogError("Items should not be null and must contain child Game Objects."); } /*if (GUILayout.Button("Say Cheese 📸")) { photoshoot.ProcessScreenshots(); }*/ if (GUILayout.Button("Say Cheese! 📸")) { photoshoot.ProcessScreenshotsFaster(); } } } #endif /**/