using System.Collections; using System.Collections.Generic; using UnityEngine; using NeoFPS.Constants; using NeoSaveGames; using NeoFPS.Samples; namespace NeoFPS { [HelpURL("https://docs.neofps.com/manual/inputref-mb-inputgame.html")] public class InputGame : FpsInput { protected override void UpdateInput() { if (GetButtonDown(FpsInputButton.QuickSave)) SaveGameManager.QuickSave(); if (GetButtonDown(FpsInputButton.QuickLoad)) SaveGameManager.QuickLoad(); if (GetButtonDown(FpsInputButton.QuickMenu)) QuickOptionsPopup.ToggleVisible(); } } }