using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using NeoFPS.Constants; using NeoSaveGames.Serialization; using NeoSaveGames; namespace NeoFPS { [HelpURL("https://docs.neofps.com/manual/weaponsref-mb-thrownweapon.html")] public class ThrownWeapon : BaseThrownWeapon { private IInventoryItem m_InventoryItem = null; protected override void Awake() { m_InventoryItem = GetComponent(); base.Awake(); } protected override void DecrementQuantity() { if (m_InventoryItem != null) --m_InventoryItem.quantity; } } }