using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; namespace SimpleInventorySystem { public class RenderItemUIProperty : MonoBehaviour { public TextMeshProUGUI textMeshProUGUI; [HideInInspector] public string value; // Start is called before the first frame update void Start() { } public void Hide() { if (textMeshProUGUI != null) textMeshProUGUI.enabled = false; } public void Show() { if (textMeshProUGUI != null) textMeshProUGUI.enabled = true; } // Update is called once per frame void Update() { if(textMeshProUGUI != null && textMeshProUGUI.enabled) textMeshProUGUI.text = value; } } }