using System.Collections; using System.Collections.Generic; using UnityEngine; using NeoFPS.Constants; namespace NeoFPS { [HelpURL("https://docs.neofps.com/manual/surfacesref-mb-simplesurface.html")] public class SimpleSurface : BaseSurface { [SerializeField, Tooltip("The surface material ID.")] private FpsSurfaceMaterial m_Surface = FpsSurfaceMaterial.Default; public override FpsSurfaceMaterial GetSurface () { return m_Surface; } public override FpsSurfaceMaterial GetSurface (RaycastHit hit) { return m_Surface; } public override FpsSurfaceMaterial GetSurface (ControllerColliderHit hit) { return m_Surface; } } }