using System.Collections; using System.Collections.Generic; using UnityEngine; public class AppendUI : MonoBehaviour { public Transform AttachToTransform; public GameObject PrefabUI; private GameObject instantiatedUI; public void AppendUIToTransform() { if(PrefabUI != null && AttachToTransform != null) { instantiatedUI = Instantiate(PrefabUI, AttachToTransform); } } public void RemoveUIFromTransform() { if (instantiatedUI != null) { // TODO: May need to add more here Destroy(instantiatedUI); } } public GameObject InstantiatedUI() { return instantiatedUI; } }