//====================================================================================================== // WARNING: This file is auto-generated. // Any manual changes will be lost. // Use the constant generator system instead //====================================================================================================== using System; using UnityEngine; namespace NeoSaveGames { [Serializable] public struct SaveMode { public const int Default = 0; public const int Persistence = 1; public const int count = 2; public static readonly string[] names = new string[] { "Default", "Persistence" }; [SerializeField] private int m_Value; public int value { get { return m_Value; } set { int max = (int)(count - 1); if (value < 0) value = 0; if (value > max) value = 0; // Reset to default m_Value = value; } } private SaveMode (int v) { m_Value = v; } public static bool IsWithinBounds (int v) { return (v >= 0) && (v < count); } // Checks public static bool operator ==(SaveMode x, SaveMode y) { return (x.value == y.value); } public static bool operator ==(SaveMode x, int y) { return (x.value == y); } public static bool operator !=(SaveMode x, SaveMode y) { return (x.value != y.value); } public static bool operator !=(SaveMode x, int y) { return (x.value != y); } public override bool Equals (object obj) { if (obj is SaveMode) return value == ((SaveMode)obj).value; if (obj is int) return value == (int)value; return false; } // Implicit conversions public static implicit operator SaveMode (int v) { int max = count - 1; if (v < 0) v = 0; if (v > max) v = 0; // Reset to default return new SaveMode (v); } public static implicit operator int (SaveMode dam) { return dam.value; } public override string ToString () { return names [value]; } public override int GetHashCode() { return value.GetHashCode(); } } }