using NeoSaveGames; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace NeoFPS.Samples { [HelpURL("http://docs.neofps.com/manual/samples-ui.html")] public class InGameMenuRootNavControls : MenuNavControls { [SerializeField, Tooltip("The save game button (disabled if not valid)")] private MultiInputButton m_SaveGameButton = null; public override void Show() { base.Show(); if (m_SaveGameButton != null) { m_SaveGameButton.interactable = (SaveGameManager.canManualSave); m_SaveGameButton.RefreshInteractable(); } } } }