# Inventory The tile-based inventory system provides an organized view of the player's equipped gear on the left-hand side of the screen, offering various slots for different types of items. ## Equipped Gear Slots ### Helmet Slot - Equip helmets for added protection and character customization. ### Headset Slot - Attach headsets to improve communication and audio awareness. ### Rig/Plate Carrier Slot - Equipping a rig or plate carrier eallows for attachment of pouches. Pouches attached to the rig further increase storage capacity. - Pouches attached to the rig or plate carrier provide additional empty slots for storing various items, making inventory management more flexible and strategic. ### Body Armor Slot - Choose between body armor or a plate carrier to enhance protection. The plate carrier includes front and rear plate slots. ### Primary - Keep your primary weapon easily accessible in this slot. ### Sling - A dedicated space for secondary weapons ensures a quick backup option. ### Pistol Slot - Store your sidearm here for swift access. ## Additional Inventory Spaces ### Pockets - Use regular pockets for smaller items, enhancing realism and immersion. **Secure Pocket** - Items placed in the secure pocket are retained upon death unless the player is `WANTED`. - More on `WANTED` status in [Combat]() ### Regular Pockets - Use regular pockets for smaller items, enhancing realism and immersion. ### First Aid - A dedicated container for medical supplies, retained upon death unless the player is `WANTED`. ### Backpack - The backpack offers versatile storage, accommodating a wide range of additional gear and loot. With this tile-based inventory system, players can strategically equip gear, and manage their resources for a fully immersive gaming experience. *** ![Inventory](https://git.happytavern.co/OceanSlim/projectEli/raw/branch/master/Documents/images/inventory9.19.23.png "Inventory Snapshot as of 9.19.23")