using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; namespace NeoFPS { public interface IThrownWeapon { ICharacter wielder { get; } void ThrowLight (); void ThrowHeavy (); float durationLight { get; } float durationHeavy { get; } event UnityAction onThrowLight; event UnityAction onThrowHeavy; } }