using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SimpleInventorySystem { public class StorageWindowUI : WindowUI { public GameObject StorageContainer; // Start is called before the first frame update void Start() { if(dragWindowUI != null) { dragWindowUI.title.text = ItemUI.itemName; } } public void SetItem(ItemUI itemUI) { this.ItemUI = itemUI; } } }