using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SimpleInventorySystem { public enum ItemTags { Any, Helmet, Headset, Glasses, FaceCover, Plate, Weapon, Sidearm, MeleeWeapon, TacticalRig, TacticalRigAttachment, MedPouch, Backpack, Pouch1x1, Pouch2x1, Pouch3x1, Pouch2x2, BodyArmor, PlateCarrier, HeavyAmmunition, MediumAmmunition, LightAmmunition, ShotgunRounds } public enum RarityType { Common, Uncommon, Rare, Epic, Legendary } [Serializable] public class Rarity { public RarityType rarityType; public Color color; } public class InventorySystemPreferences { // This class is simply there for convenience. The bulk of this file will contain elements that the game developer or programmer can modify to extend their game. } }