using System.Collections; using System.Collections.Generic; using UnityEngine; namespace NeoFPS { public interface IWaterZone { Vector3 FlowAtPosition(Vector3 position); WaterSurfaceInfo SurfaceInfoAtPosition(Vector3 position); } public struct WaterSurfaceInfo { public Vector3 normal; public float height; public WaterSurfaceInfo(Vector3 n, float h) { normal = n; height = h; } } }