#if UNITY_EDITOR using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace NeoFPS.Constants { [CustomPropertyDrawer (typeof (FpsCrosshair))] public class FpsCrosshairPropertyDrawer : PropertyDrawer { // Draw the property inside the given rect public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) { // Using BeginProperty / EndProperty on the parent property means that // prefab override logic works on the entire property. EditorGUI.BeginProperty (position, label, property); // Draw label position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label); // Don't make child fields be indented var indent = EditorGUI.indentLevel; EditorGUI.indentLevel = 0; string[] names = FpsCrosshair.names; int oldSelection = Mathf.Clamp (property.FindPropertyRelative ("m_Value").intValue, 0, names.Length - 1); int newSelection = Mathf.Clamp (EditorGUI.Popup (position, oldSelection, names), 0, names.Length - 1); if (oldSelection != newSelection) property.FindPropertyRelative ("m_Value").intValue = newSelection; // Set indent back to what it was EditorGUI.indentLevel = indent; EditorGUI.EndProperty(); } } } #endif