using System; using UnityEngine; using System.Collections; using UnityEditor; namespace TMPro.Examples { public class TMP_TextInfoDebugTool : MonoBehaviour { // Since this script is used for debugging, we exclude it from builds. // TODO: Rework this script to make it into an editor utility. #if UNITY_EDITOR public bool ShowCharacters; public bool ShowWords; public bool ShowLinks; public bool ShowLines; public bool ShowMeshBounds; public bool ShowTextBounds; [Space(10)] [TextArea(2, 2)] public string ObjectStats; [SerializeField] private TMP_Text m_TextComponent; private Transform m_Transform; private TMP_TextInfo m_TextInfo; private float m_ScaleMultiplier; private float m_HandleSize; void OnDrawGizmos() { if (m_TextComponent == null) { m_TextComponent = GetComponent(); if (m_TextComponent == null) return; } m_Transform = m_TextComponent.transform; // Get a reference to the text object's textInfo m_TextInfo = m_TextComponent.textInfo; // Update Text Statistics ObjectStats = "Characters: " + m_TextInfo.characterCount + " Words: " + m_TextInfo.wordCount + " Spaces: " + m_TextInfo.spaceCount + " Sprites: " + m_TextInfo.spriteCount + " Links: " + m_TextInfo.linkCount + "\nLines: " + m_TextInfo.lineCount + " Pages: " + m_TextInfo.pageCount; // Get the handle size for drawing the various m_ScaleMultiplier = m_TextComponent.GetType() == typeof(TextMeshPro) ? 1 : 0.1f; m_HandleSize = HandleUtility.GetHandleSize(m_Transform.position) * m_ScaleMultiplier; // Draw line metrics #region Draw Lines if (ShowLines) DrawLineBounds(); #endregion // Draw word metrics #region Draw Words if (ShowWords) DrawWordBounds(); #endregion // Draw character metrics #region Draw Characters if (ShowCharacters) DrawCharactersBounds(); #endregion // Draw Quads around each of the words #region Draw Links if (ShowLinks) DrawLinkBounds(); #endregion // Draw Quad around the bounds of the text #region Draw Bounds if (ShowMeshBounds) DrawBounds(); #endregion // Draw Quad around the rendered region of the text. #region Draw Text Bounds if (ShowTextBounds) DrawTextBounds(); #endregion } /// /// Method to draw a rectangle around each character. /// /// void DrawCharactersBounds() { int characterCount = m_TextInfo.characterCount; for (int i = 0; i < characterCount; i++) { // Draw visible as well as invisible characters TMP_CharacterInfo characterInfo = m_TextInfo.characterInfo[i]; bool isCharacterVisible = i >= m_TextComponent.maxVisibleCharacters || characterInfo.lineNumber >= m_TextComponent.maxVisibleLines || (m_TextComponent.overflowMode == TextOverflowModes.Page && characterInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true; if (!isCharacterVisible) continue; float dottedLineSize = 6; // Get Bottom Left and Top Right position of the current character Vector3 bottomLeft = m_Transform.TransformPoint(characterInfo.bottomLeft); Vector3 topLeft = m_Transform.TransformPoint(new Vector3(characterInfo.topLeft.x, characterInfo.topLeft.y, 0)); Vector3 topRight = m_Transform.TransformPoint(characterInfo.topRight); Vector3 bottomRight = m_Transform.TransformPoint(new Vector3(characterInfo.bottomRight.x, characterInfo.bottomRight.y, 0)); // Draw character bounds if (characterInfo.isVisible) { Color color = Color.green; DrawDottedRectangle(bottomLeft, topRight, color); } else { Color color = Color.grey; float whiteSpaceAdvance = Math.Abs(characterInfo.origin - characterInfo.xAdvance) > 0.01f ? characterInfo.xAdvance : characterInfo.origin + (characterInfo.ascender - characterInfo.descender) * 0.03f; DrawDottedRectangle(m_Transform.TransformPoint(new Vector3(characterInfo.origin, characterInfo.descender, 0)), m_Transform.TransformPoint(new Vector3(whiteSpaceAdvance, characterInfo.ascender, 0)), color, 4); } float origin = characterInfo.origin; float advance = characterInfo.xAdvance; float ascentline = characterInfo.ascender; float baseline = characterInfo.baseLine; float descentline = characterInfo.descender; //Draw Ascent line Vector3 ascentlineStart = m_Transform.TransformPoint(new Vector3(origin, ascentline, 0)); Vector3 ascentlineEnd = m_Transform.TransformPoint(new Vector3(advance, ascentline, 0)); Handles.color = Color.cyan; Handles.DrawDottedLine(ascentlineStart, ascentlineEnd, dottedLineSize); // Draw Cap Height & Mean line float capline = characterInfo.fontAsset == null ? 0 : baseline + characterInfo.fontAsset.faceInfo.capLine * characterInfo.scale; Vector3 capHeightStart = new Vector3(topLeft.x, m_Transform.TransformPoint(new Vector3(0, capline, 0)).y, 0); Vector3 capHeightEnd = new Vector3(topRight.x, m_Transform.TransformPoint(new Vector3(0, capline, 0)).y, 0); float meanline = characterInfo.fontAsset == null ? 0 : baseline + characterInfo.fontAsset.faceInfo.meanLine * characterInfo.scale; Vector3 meanlineStart = new Vector3(topLeft.x, m_Transform.TransformPoint(new Vector3(0, meanline, 0)).y, 0); Vector3 meanlineEnd = new Vector3(topRight.x, m_Transform.TransformPoint(new Vector3(0, meanline, 0)).y, 0); if (characterInfo.isVisible) { // Cap line Handles.color = Color.cyan; Handles.DrawDottedLine(capHeightStart, capHeightEnd, dottedLineSize); // Mean line Handles.color = Color.cyan; Handles.DrawDottedLine(meanlineStart, meanlineEnd, dottedLineSize); } //Draw Base line Vector3 baselineStart = m_Transform.TransformPoint(new Vector3(origin, baseline, 0)); Vector3 baselineEnd = m_Transform.TransformPoint(new Vector3(advance, baseline, 0)); Handles.color = Color.cyan; Handles.DrawDottedLine(baselineStart, baselineEnd, dottedLineSize); //Draw Descent line Vector3 descentlineStart = m_Transform.TransformPoint(new Vector3(origin, descentline, 0)); Vector3 descentlineEnd = m_Transform.TransformPoint(new Vector3(advance, descentline, 0)); Handles.color = Color.cyan; Handles.DrawDottedLine(descentlineStart, descentlineEnd, dottedLineSize); // Draw Origin Vector3 originPosition = m_Transform.TransformPoint(new Vector3(origin, baseline, 0)); DrawCrosshair(originPosition, 0.05f / m_ScaleMultiplier, Color.cyan); // Draw Horizontal Advance Vector3 advancePosition = m_Transform.TransformPoint(new Vector3(advance, baseline, 0)); DrawSquare(advancePosition, 0.025f / m_ScaleMultiplier, Color.yellow); DrawCrosshair(advancePosition, 0.0125f / m_ScaleMultiplier, Color.yellow); // Draw text labels for metrics if (m_HandleSize < 0.5f) { GUIStyle style = new GUIStyle(GUI.skin.GetStyle("Label")); style.normal.textColor = new Color(0.6f, 0.6f, 0.6f, 1.0f); style.fontSize = 12; style.fixedWidth = 200; style.fixedHeight = 20; Vector3 labelPosition; float center = (origin + advance) / 2; //float baselineMetrics = 0; //float ascentlineMetrics = ascentline - baseline; //float caplineMetrics = capline - baseline; //float meanlineMetrics = meanline - baseline; //float descentlineMetrics = descentline - baseline; // Ascent Line labelPosition = m_Transform.TransformPoint(new Vector3(center, ascentline, 0)); style.alignment = TextAnchor.UpperCenter; Handles.Label(labelPosition, "Ascent Line", style); //Handles.Label(labelPosition, "Ascent Line (" + ascentlineMetrics.ToString("f3") + ")" , style); // Base Line labelPosition = m_Transform.TransformPoint(new Vector3(center, baseline, 0)); Handles.Label(labelPosition, "Base Line", style); //Handles.Label(labelPosition, "Base Line (" + baselineMetrics.ToString("f3") + ")" , style); // Descent line labelPosition = m_Transform.TransformPoint(new Vector3(center, descentline, 0)); Handles.Label(labelPosition, "Descent Line", style); //Handles.Label(labelPosition, "Descent Line (" + descentlineMetrics.ToString("f3") + ")" , style); if (characterInfo.isVisible) { // Cap Line labelPosition = m_Transform.TransformPoint(new Vector3(center, capline, 0)); style.alignment = TextAnchor.UpperCenter; Handles.Label(labelPosition, "Cap Line", style); //Handles.Label(labelPosition, "Cap Line (" + caplineMetrics.ToString("f3") + ")" , style); // Mean Line labelPosition = m_Transform.TransformPoint(new Vector3(center, meanline, 0)); style.alignment = TextAnchor.UpperCenter; Handles.Label(labelPosition, "Mean Line", style); //Handles.Label(labelPosition, "Mean Line (" + ascentlineMetrics.ToString("f3") + ")" , style); // Origin labelPosition = m_Transform.TransformPoint(new Vector3(origin, baseline, 0)); style.alignment = TextAnchor.UpperRight; Handles.Label(labelPosition, "Origin ", style); // Advance labelPosition = m_Transform.TransformPoint(new Vector3(advance, baseline, 0)); style.alignment = TextAnchor.UpperLeft; Handles.Label(labelPosition, " Advance", style); } } } } /// /// Method to draw rectangles around each word of the text. /// /// void DrawWordBounds() { for (int i = 0; i < m_TextInfo.wordCount; i++) { TMP_WordInfo wInfo = m_TextInfo.wordInfo[i]; bool isBeginRegion = false; Vector3 bottomLeft = Vector3.zero; Vector3 topLeft = Vector3.zero; Vector3 bottomRight = Vector3.zero; Vector3 topRight = Vector3.zero; float maxAscender = -Mathf.Infinity; float minDescender = Mathf.Infinity; Color wordColor = Color.green; // Iterate through each character of the word for (int j = 0; j < wInfo.characterCount; j++) { int characterIndex = wInfo.firstCharacterIndex + j; TMP_CharacterInfo currentCharInfo = m_TextInfo.characterInfo[characterIndex]; int currentLine = currentCharInfo.lineNumber; bool isCharacterVisible = characterIndex > m_TextComponent.maxVisibleCharacters || currentCharInfo.lineNumber > m_TextComponent.maxVisibleLines || (m_TextComponent.overflowMode == TextOverflowModes.Page && currentCharInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true; // Track Max Ascender and Min Descender maxAscender = Mathf.Max(maxAscender, currentCharInfo.ascender); minDescender = Mathf.Min(minDescender, currentCharInfo.descender); if (isBeginRegion == false && isCharacterVisible) { isBeginRegion = true; bottomLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.descender, 0); topLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.ascender, 0); //Debug.Log("Start Word Region at [" + currentCharInfo.character + "]"); // If Word is one character if (wInfo.characterCount == 1) { isBeginRegion = false; topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); // Draw Region DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor); //Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); } } // Last Character of Word if (isBeginRegion && j == wInfo.characterCount - 1) { isBeginRegion = false; topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); // Draw Region DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor); //Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); } // If Word is split on more than one line. else if (isBeginRegion && currentLine != m_TextInfo.characterInfo[characterIndex + 1].lineNumber) { isBeginRegion = false; topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); // Draw Region DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor); //Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); maxAscender = -Mathf.Infinity; minDescender = Mathf.Infinity; } } //Debug.Log(wInfo.GetWord(m_TextMeshPro.textInfo.characterInfo)); } } /// /// Draw rectangle around each of the links contained in the text. /// /// void DrawLinkBounds() { TMP_TextInfo textInfo = m_TextComponent.textInfo; for (int i = 0; i < textInfo.linkCount; i++) { TMP_LinkInfo linkInfo = textInfo.linkInfo[i]; bool isBeginRegion = false; Vector3 bottomLeft = Vector3.zero; Vector3 topLeft = Vector3.zero; Vector3 bottomRight = Vector3.zero; Vector3 topRight = Vector3.zero; float maxAscender = -Mathf.Infinity; float minDescender = Mathf.Infinity; Color32 linkColor = Color.cyan; // Iterate through each character of the link text for (int j = 0; j < linkInfo.linkTextLength; j++) { int characterIndex = linkInfo.linkTextfirstCharacterIndex + j; TMP_CharacterInfo currentCharInfo = textInfo.characterInfo[characterIndex]; int currentLine = currentCharInfo.lineNumber; bool isCharacterVisible = characterIndex > m_TextComponent.maxVisibleCharacters || currentCharInfo.lineNumber > m_TextComponent.maxVisibleLines || (m_TextComponent.overflowMode == TextOverflowModes.Page && currentCharInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true; // Track Max Ascender and Min Descender maxAscender = Mathf.Max(maxAscender, currentCharInfo.ascender); minDescender = Mathf.Min(minDescender, currentCharInfo.descender); if (isBeginRegion == false && isCharacterVisible) { isBeginRegion = true; bottomLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.descender, 0); topLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.ascender, 0); //Debug.Log("Start Word Region at [" + currentCharInfo.character + "]"); // If Link is one character if (linkInfo.linkTextLength == 1) { isBeginRegion = false; topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); // Draw Region DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor); //Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); } } // Last Character of Link if (isBeginRegion && j == linkInfo.linkTextLength - 1) { isBeginRegion = false; topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); // Draw Region DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor); //Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); } // If Link is split on more than one line. else if (isBeginRegion && currentLine != textInfo.characterInfo[characterIndex + 1].lineNumber) { isBeginRegion = false; topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0)); bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0)); bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0)); topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0)); // Draw Region DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor); maxAscender = -Mathf.Infinity; minDescender = Mathf.Infinity; //Debug.Log("End Word Region at [" + currentCharInfo.character + "]"); } } //Debug.Log(wInfo.GetWord(m_TextMeshPro.textInfo.characterInfo)); } } /// /// Draw Rectangles around each lines of the text. /// /// void DrawLineBounds() { int lineCount = m_TextInfo.lineCount; for (int i = 0; i < lineCount; i++) { TMP_LineInfo lineInfo = m_TextInfo.lineInfo[i]; TMP_CharacterInfo firstCharacterInfo = m_TextInfo.characterInfo[lineInfo.firstCharacterIndex]; TMP_CharacterInfo lastCharacterInfo = m_TextInfo.characterInfo[lineInfo.lastCharacterIndex]; bool isLineVisible = (lineInfo.characterCount == 1 && (firstCharacterInfo.character == 10 || firstCharacterInfo.character == 11 || firstCharacterInfo.character == 0x2028 || firstCharacterInfo.character == 0x2029)) || i > m_TextComponent.maxVisibleLines || (m_TextComponent.overflowMode == TextOverflowModes.Page && firstCharacterInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true; if (!isLineVisible) continue; float lineBottomLeft = firstCharacterInfo.bottomLeft.x; float lineTopRight = lastCharacterInfo.topRight.x; float ascentline = lineInfo.ascender; float baseline = lineInfo.baseline; float descentline = lineInfo.descender; float dottedLineSize = 12; // Draw line extents DrawDottedRectangle(m_Transform.TransformPoint(lineInfo.lineExtents.min), m_Transform.TransformPoint(lineInfo.lineExtents.max), Color.green, 4); // Draw Ascent line Vector3 ascentlineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, ascentline, 0)); Vector3 ascentlineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, ascentline, 0)); Handles.color = Color.yellow; Handles.DrawDottedLine(ascentlineStart, ascentlineEnd, dottedLineSize); // Draw Base line Vector3 baseLineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, baseline, 0)); Vector3 baseLineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, baseline, 0)); Handles.color = Color.yellow; Handles.DrawDottedLine(baseLineStart, baseLineEnd, dottedLineSize); // Draw Descent line Vector3 descentLineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, descentline, 0)); Vector3 descentLineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, descentline, 0)); Handles.color = Color.yellow; Handles.DrawDottedLine(descentLineStart, descentLineEnd, dottedLineSize); // Draw text labels for metrics if (m_HandleSize < 1.0f) { GUIStyle style = new GUIStyle(); style.normal.textColor = new Color(0.8f, 0.8f, 0.8f, 1.0f); style.fontSize = 12; style.fixedWidth = 200; style.fixedHeight = 20; Vector3 labelPosition; // Ascent Line labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, ascentline, 0)); style.padding = new RectOffset(0, 10, 0, 5); style.alignment = TextAnchor.MiddleRight; Handles.Label(labelPosition, "Ascent Line", style); // Base Line labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, baseline, 0)); Handles.Label(labelPosition, "Base Line", style); // Descent line labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, descentline, 0)); Handles.Label(labelPosition, "Descent Line", style); } } } /// /// Draw Rectangle around the bounds of the text object. /// void DrawBounds() { Bounds meshBounds = m_TextComponent.bounds; // Get Bottom Left and Top Right position of each word Vector3 bottomLeft = m_TextComponent.transform.position + meshBounds.min; Vector3 topRight = m_TextComponent.transform.position + meshBounds.max; DrawRectangle(bottomLeft, topRight, new Color(1, 0.5f, 0)); } void DrawTextBounds() { Bounds textBounds = m_TextComponent.textBounds; Vector3 bottomLeft = m_TextComponent.transform.position + (textBounds.center - textBounds.extents); Vector3 topRight = m_TextComponent.transform.position + (textBounds.center + textBounds.extents); DrawRectangle(bottomLeft, topRight, new Color(0f, 0.5f, 0.5f)); } // Draw Rectangles void DrawRectangle(Vector3 BL, Vector3 TR, Color color) { Gizmos.color = color; Gizmos.DrawLine(new Vector3(BL.x, BL.y, 0), new Vector3(BL.x, TR.y, 0)); Gizmos.DrawLine(new Vector3(BL.x, TR.y, 0), new Vector3(TR.x, TR.y, 0)); Gizmos.DrawLine(new Vector3(TR.x, TR.y, 0), new Vector3(TR.x, BL.y, 0)); Gizmos.DrawLine(new Vector3(TR.x, BL.y, 0), new Vector3(BL.x, BL.y, 0)); } void DrawDottedRectangle(Vector3 bottomLeft, Vector3 topRight, Color color, float size = 5.0f) { Handles.color = color; Handles.DrawDottedLine(bottomLeft, new Vector3(bottomLeft.x, topRight.y, bottomLeft.z), size); Handles.DrawDottedLine(new Vector3(bottomLeft.x, topRight.y, bottomLeft.z), topRight, size); Handles.DrawDottedLine(topRight, new Vector3(topRight.x, bottomLeft.y, bottomLeft.z), size); Handles.DrawDottedLine(new Vector3(topRight.x, bottomLeft.y, bottomLeft.z), bottomLeft, size); } void DrawSolidRectangle(Vector3 bottomLeft, Vector3 topRight, Color color, float size = 5.0f) { Handles.color = color; Rect rect = new Rect(bottomLeft, topRight - bottomLeft); Handles.DrawSolidRectangleWithOutline(rect, color, Color.black); } void DrawSquare(Vector3 position, float size, Color color) { Handles.color = color; Vector3 bottomLeft = new Vector3(position.x - size, position.y - size, position.z); Vector3 topLeft = new Vector3(position.x - size, position.y + size, position.z); Vector3 topRight = new Vector3(position.x + size, position.y + size, position.z); Vector3 bottomRight = new Vector3(position.x + size, position.y - size, position.z); Handles.DrawLine(bottomLeft, topLeft); Handles.DrawLine(topLeft, topRight); Handles.DrawLine(topRight, bottomRight); Handles.DrawLine(bottomRight, bottomLeft); } void DrawCrosshair(Vector3 position, float size, Color color) { Handles.color = color; Handles.DrawLine(new Vector3(position.x - size, position.y, position.z), new Vector3(position.x + size, position.y, position.z)); Handles.DrawLine(new Vector3(position.x, position.y - size, position.z), new Vector3(position.x, position.y + size, position.z)); } // Draw Rectangles void DrawRectangle(Vector3 bl, Vector3 tl, Vector3 tr, Vector3 br, Color color) { Gizmos.color = color; Gizmos.DrawLine(bl, tl); Gizmos.DrawLine(tl, tr); Gizmos.DrawLine(tr, br); Gizmos.DrawLine(br, bl); } // Draw Rectangles void DrawDottedRectangle(Vector3 bl, Vector3 tl, Vector3 tr, Vector3 br, Color color) { var cam = Camera.current; float dotSpacing = (cam.WorldToScreenPoint(br).x - cam.WorldToScreenPoint(bl).x) / 75f; UnityEditor.Handles.color = color; UnityEditor.Handles.DrawDottedLine(bl, tl, dotSpacing); UnityEditor.Handles.DrawDottedLine(tl, tr, dotSpacing); UnityEditor.Handles.DrawDottedLine(tr, br, dotSpacing); UnityEditor.Handles.DrawDottedLine(br, bl, dotSpacing); } #endif } }