using UnityEngine; namespace NeoFPS { public static class MathExtensions { public static Vector2 TopDown (Vector3 v) { return new Vector2 (v.x, v.z); } public static Vector2 TopDownDirection (Vector3 v) { Vector2 result = new Vector2 (v.x, v.z); result.Normalize (); return result; } public static Quaternion ScaleRotation (Quaternion rot, float scale) { // Get an angle axis rotation for the quaternion Vector3 axis; float angle; rot.ToAngleAxis (out angle, out axis); // Scale the angle angle *= scale; // Return a new quaternion return Quaternion.AngleAxis (angle, axis); } } }