using System.Collections; using System.Collections.Generic; using UnityEngine; using NeoFPS.CharacterMotion; namespace NeoFPS.CharacterMotion.Behaviours { [MotionGraphElement("Character/DisableCollider", "DisableColliderBehaviour")] [HelpURL("https://docs.neofps.com/manual/motiongraphref-mgb-disablecolliderbehaviour.html")] public class DisableColliderBehaviour : MotionGraphBehaviour { [SerializeField, Tooltip("What to do to the character collider on entering the state.")] private What m_OnEnter = What.Disable; [SerializeField, Tooltip("What to do to the character collider on exiting the state.")] private What m_OnExit = What.Enable; public enum What { Enable, Disable, Nothing } public override void OnEnter() { switch (m_OnEnter) { case What.Enable: controller.characterController.collisionsEnabled = true; return; case What.Disable: controller.characterController.collisionsEnabled =false; return; } } public override void OnExit() { switch (m_OnExit) { case What.Enable: controller.characterController.collisionsEnabled = true; return; case What.Disable: controller.characterController.collisionsEnabled = false; return; } } } }