namespace NeoSaveGames.Serialization { public enum SerializationContext : byte { Root, MetaData, Scene, DontDestroyOnLoad, GameObject, ObjectNeoSerialized, ObjectNeoFormatted, ObjectUnformatted, ComponentNeoSerialized, ComponentNeoFormatted, ComponentUnformatted, ScriptableObjectNeoSerialized, ScriptableObjectNeoFormatted, ScriptableObjectUnformatted } }