using UnityEngine; namespace NeoFPS.CharacterMotion.States { [MotionGraphElement("Misc/Null", "Null")] [HelpURL("https://docs.neofps.com/manual/motiongraphref-mgs-nullstate.html")] public class NullState : MotionGraphState { public override bool completed { get { return true; } } public override void OnEnter() { base.OnEnter(); Debug.LogError("Entering null motion state. There should always be a valid transition out of this state"); } } }