using UnityEngine;
namespace NeoCC
{
public interface IMovingPlatform
{
///
/// The current fixed update position of the platform in world space (used for interpolation).
///
Vector3 fixedPosition { get; }
///
/// The position of the platform in world space on the last fixed update frame (used for interpolation).
///
Vector3 previousPosition { get; }
///
/// The current fixed update rotation of the platform in world space (used for interpolation).
///
Quaternion fixedRotation { get; }
///
/// The rotation of the platform in world space on the last fixed update frame (used for interpolation).
///
Quaternion previousRotation { get; }
}
}