using System.Collections; using System.Collections.Generic; using UnityEngine; namespace NeoSaveGames.Serialization { public struct NeoSerializationKey { private int value; public bool isValid { get { return value != 0; } } public NeoSerializationKey(string key) { value = Animator.StringToHash(key); } public static implicit operator int(NeoSerializationKey key) { return key.value; } } }