using System; using UnityEngine; namespace NeoFPS { public class NeoPrefabFieldAttribute : PropertyAttribute { public Type[] filterTypes { get; private set; } public bool required { get; set; } public NeoPrefabFieldAttribute() { filterTypes = null; } public NeoPrefabFieldAttribute(Type filterType) { filterTypes = new Type[] { filterType }; } public NeoPrefabFieldAttribute(Type[] filterTypes) { this.filterTypes = filterTypes; } } }