using UnityEngine; namespace NeoFPS { public class ParticleSystemPlayOnEnable : MonoBehaviour { [SerializeField, Tooltip("The particle systems to play on enabling the object")] private ParticleSystem[] m_ParticleSystems = { }; private void OnEnable() { for (int i = 0; i < m_ParticleSystems.Length; ++i) { // Play the particle system if (m_ParticleSystems[i] != null) m_ParticleSystems[i].Play(); } } } }