using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SimpleInventorySystem { public class Item : MonoBehaviour { public string rarity; public float weight; public int slotWidth; public int slotHeight; public int maxStack; public float monetaryValue; // TODO: How is this represented? public bool isConsumable; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } } }