#if !NEOFPS_FORCE_QUALITY && (UNITY_ANDROID || UNITY_IOS || UNITY_TIZEN || (UNITY_WSA && NETFX_CORE) || NEOFPS_FORCE_LIGHTWEIGHT) #define NEOFPS_LIGHTWEIGHT #endif using System.Collections; using System.Collections.Generic; using UnityEngine; using NeoFPS.CharacterMotion.Parameters; namespace NeoFPS.CharacterMotion.Conditions { [MotionGraphElement("Character/Velocity")] public class VelocityCondition : MotionGraphCondition { [SerializeField] private VelocityType m_VelocityType = VelocityType.CharacterSpeed; [SerializeField] private ComparisonType m_ComparisonType = ComparisonType.GreaterThan; [SerializeField] private float m_CompareValue = 0f; public enum VelocityType { CharacterSpeed, HorizontalSpeed, VerticalVelocity, GroundSpeed, GroundSurfaceSpeed, YawVelocity, YawGroundVelocity, YawGroundSurfaceVelocity } public enum ComparisonType { EqualTo, NotEqualTo, GreaterThan, GreaterOrEqual, LessThan, LessOrEqual } public override bool CheckCondition(MotionGraphConnectable connectable) { float lhs = 0f; bool squared = false; switch (m_VelocityType) { case VelocityType.CharacterSpeed: lhs = controller.characterController.velocity.sqrMagnitude; squared = true; break; #if NEOFPS_LIGHTWEIGHT case VelocityType.HorizontalSpeed: var v = controller.characterController.velocity; v.y = 0f; lhs = v.sqrMagnitude; squared = true; break; #else case VelocityType.HorizontalSpeed: lhs = Vector3.ProjectOnPlane( controller.characterController.velocity, controller.characterController.up ).sqrMagnitude; squared = true; break; #endif case VelocityType.VerticalVelocity: lhs = Vector3.Dot( controller.characterController.velocity, controller.characterController.up ); break; case VelocityType.GroundSpeed: lhs = Vector3.ProjectOnPlane( controller.characterController.velocity, controller.characterController.groundNormal ).sqrMagnitude; squared = true; break; case VelocityType.GroundSurfaceSpeed: lhs = Vector3.ProjectOnPlane( controller.characterController.velocity, controller.characterController.groundSurfaceNormal ).sqrMagnitude; squared = true; break; case VelocityType.YawVelocity: lhs = Vector3.Dot( controller.characterController.velocity, controller.characterController.forward ); break; case VelocityType.YawGroundVelocity: { var groundVelocity = Vector3.ProjectOnPlane( controller.characterController.velocity, controller.characterController.groundNormal ); lhs = Vector3.Dot( groundVelocity, controller.characterController.forward ); } break; case VelocityType.YawGroundSurfaceVelocity: { var groundVelocity = Vector3.ProjectOnPlane( controller.characterController.velocity, controller.characterController.groundSurfaceNormal ); lhs = Vector3.Dot( groundVelocity, controller.characterController.forward ); } break; } // Get right hand side of comparison float rhs = m_CompareValue; if (squared) rhs *= rhs; switch (m_ComparisonType) { case ComparisonType.EqualTo: return Mathf.Approximately(lhs, rhs); case ComparisonType.NotEqualTo: return !Mathf.Approximately(lhs, rhs); case ComparisonType.GreaterThan: return lhs > rhs; case ComparisonType.GreaterOrEqual: return lhs >= rhs; case ComparisonType.LessThan: return lhs < rhs; case ComparisonType.LessOrEqual: return lhs <= rhs; } return false; } } }