using System.Collections; using System.Collections.Generic; using UnityEngine; namespace NeoFPS { public interface ILadder { Transform localTransform { get; } Collider boxCollider { get; } Vector3 top { get; } Vector3 worldTop { get; } float spacing { get; } float length { get; } float width { get; } Vector3 up { get; } Vector3 forward { get; } Vector3 across { get; } } }