92 lines
2.9 KiB
C#
92 lines
2.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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namespace SimpleInventorySystem
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{
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public class DisplayMessageSystem : MonoBehaviour
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{
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public static DisplayMessageSystem instance;
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public DisplayMessage[] displayMessages;
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protected InventorySystem.States currentState;
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[HideInInspector] public string NameOfItemInWorldWithFocus;
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private void Awake()
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{
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instance = this;
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}
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// Start is called before the first frame update
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void Start()
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{
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foreach (DisplayMessage displayMessage in displayMessages)
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{
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TextMeshProUGUI message = displayMessage.message;
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if (displayMessage != null && message != null)
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{
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string text = message.text;
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if (text.Contains("{key:interactKey}"))
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message.text = message.text.Replace("{key:interactKey}", "[ " + InventorySystem.instance.interactKey.ToString() + " ]");
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}
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displayMessage.SetOriginalMessage();
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}
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}
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// Update is called once per frame
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void Update()
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{
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if(currentState != InventorySystem.instance.CurrentState)
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{
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currentState = InventorySystem.instance.CurrentState;
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foreach (DisplayMessage displayMessage in displayMessages)
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{
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if (currentState == InventorySystem.States.Undefined)
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{
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displayMessage.message.gameObject.SetActive(false);
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}
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else if (currentState == displayMessage.displayState)
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{
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displayMessage.message.gameObject.SetActive(true);
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}
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else
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{
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displayMessage.message.gameObject.SetActive(false);
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}
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}
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}
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//if(NameOfItemInWorldWithFocus != )
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foreach (DisplayMessage displayMessage in displayMessages)
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{
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TextMeshProUGUI message = displayMessage.message;
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if (displayMessage != null && message != null && displayMessage.originalMessage.Contains("{item:name}"))
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{
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message.text = displayMessage.originalMessage.Replace("{item:name}", NameOfItemInWorldWithFocus);
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}
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}
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}
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}
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[Serializable]
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public class DisplayMessage
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{
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public TextMeshProUGUI message;
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public InventorySystem.States displayState;
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[HideInInspector] public string originalMessage;
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public DisplayMessage()
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{
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}
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public void SetOriginalMessage()
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{
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originalMessage = message.text;
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}
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}
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}
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