89 lines
2.9 KiB
C#
89 lines
2.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace SimpleInventorySystem
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{
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public class AppendUI : MonoBehaviour
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{
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public Transform AttachToTransform;
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public bool FindAttachToScriptInAttachToTransform;
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private Transform targetParentTransform;
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[Tooltip("Leave empty if a container exists in dropped target(s) ItemUI.")]
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//public GameObject PrefabUI;
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private GameObject instantiatedUI;
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public bool StackAppend = true;
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private int inCount = 1;
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public void AppendUIToTransform(ItemUI itemUI)
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{
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if(AttachToTransform != null)
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{
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if (AttachToTransform != null && FindAttachToScriptInAttachToTransform)
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{
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AttachTo attachTarget = AttachToTransform.GetComponentInChildren<AttachTo>();
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if(attachTarget != null)
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targetParentTransform = attachTarget.transform;
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}
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else
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{
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targetParentTransform = AttachToTransform;
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}
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}
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if (itemUI != null && targetParentTransform != null)
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{
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if(itemUI.container != null)
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{
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//Debug.Log("Append: " + targetParentTransform.name);
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itemUI.container.SetActive(true);
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itemUI.container.transform.SetParent(targetParentTransform, false);
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Debug.Log("Append: " + "This should be working...");
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}
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else if (itemUI.containerUIPrefab != null)
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{
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//Debug.Log("Creating new");
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itemUI.container = Instantiate(itemUI.containerUIPrefab, targetParentTransform, false);
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itemUI.container.name = itemUI.container.name + " " + inCount;
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inCount++;
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}
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}
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}
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/*public void AppendUIToTransform()
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{
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if (PrefabUI != null && AttachToTransform != null)
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{
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instantiatedUI = Instantiate(PrefabUI, AttachToTransform);
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}
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}
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public void RemoveUIFromTransform()
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{
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if (instantiatedUI != null)
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{
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// TODO: May need to add more here
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Destroy(instantiatedUI);
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}
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}*/
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public void RemoveUIFromTransform(ItemUI itemUI)
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{
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if (itemUI != null)
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{
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if (itemUI.container != null)
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{
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Debug.Log("AppendUI:Remove:" + itemUI.gameObject.name + itemUI.container.name);
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itemUI.container.transform.SetParent(itemUI.transform, false);
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itemUI.container.SetActive(false);
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}
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}
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}
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public GameObject InstantiatedUI()
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{
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return instantiatedUI;
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}
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}
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} |