65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using UnityEngine.EventSystems;
|
|
using TMPro;
|
|
|
|
namespace SimpleInventorySystem
|
|
{
|
|
public class DragWindowUI : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler, IPointerDownHandler
|
|
{
|
|
private RectTransform dragRectTransform;
|
|
private Canvas canvas;
|
|
private Image backgroundImage;
|
|
private Color backgroundColor;
|
|
public TextMeshProUGUI title;
|
|
|
|
public void OnBeginDrag(PointerEventData eventData)
|
|
{
|
|
backgroundColor.a = .4f;
|
|
backgroundImage.color = backgroundColor;
|
|
}
|
|
|
|
public void OnDrag(PointerEventData eventData)
|
|
{
|
|
dragRectTransform.anchoredPosition += eventData.delta / canvas.scaleFactor;
|
|
}
|
|
|
|
public void OnEndDrag(PointerEventData eventData)
|
|
{
|
|
backgroundColor.a = .8f;
|
|
backgroundImage.color = backgroundColor;
|
|
}
|
|
|
|
public void OnPointerDown(PointerEventData eventData)
|
|
{
|
|
dragRectTransform.SetAsLastSibling();
|
|
}
|
|
|
|
public void CloseWindow()
|
|
{
|
|
//Destroy(dragRectTransform.gameObject);
|
|
transform.parent.gameObject.SetActive(false);
|
|
}
|
|
|
|
void Awake()
|
|
{
|
|
dragRectTransform = transform.parent.GetComponent<RectTransform>();
|
|
backgroundImage = GetComponent<Image>();
|
|
backgroundColor = backgroundImage.color;
|
|
}
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
canvas = SimpleInventorySystem.InventorySystem.instance.inventoryUI;
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
}
|
|
} |