16 lines
275 B
C#
16 lines
275 B
C#
using UnityEngine;
|
|
|
|
namespace NeoFPS
|
|
{
|
|
public interface IAdditiveTransform
|
|
{
|
|
void UpdateTransform ();
|
|
|
|
bool bypassPositionMultiplier { get; }
|
|
bool bypassRotationMultiplier { get; }
|
|
|
|
Quaternion rotation { get; }
|
|
Vector3 position { get; }
|
|
}
|
|
}
|