27 lines
494 B
C#
27 lines
494 B
C#
using UnityEngine;
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namespace NeoFPS
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{
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public interface IAdditiveTransformHandler
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{
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float springPositionMultiplier
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{
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get;
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set;
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}
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float springRotationMultiplier
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{
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get;
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set;
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}
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void ApplyAdditiveEffect (IAdditiveTransform add);
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void RemoveAdditiveEffect (IAdditiveTransform add);
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T GetAdditiveTransform<T> () where T: class, IAdditiveTransform;
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T[] GetAdditiveTransforms<T> () where T: class, IAdditiveTransform;
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GameObject gameObject { get; }
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}
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} |