127 lines
3.2 KiB
Plaintext
127 lines
3.2 KiB
Plaintext
// Made with Amplify Shader Editor
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// Available at the Unity Asset Store - http://u3d.as/y3X
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Shader "NeoFPS/Standard/HoloSightStencil"
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{
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Properties
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{
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_StencilMask2("StencilMask", Int) = 5
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" "Queue"="Transparent+1" }
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LOD 100
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CGINCLUDE
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#pragma target 3.0
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ENDCG
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Blend Off
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AlphaToMask Off
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Cull Back
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ColorMask 0
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ZWrite Off
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ZTest LEqual
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Stencil
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{
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Ref [_StencilMask2]
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Comp Always
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Pass Replace
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}
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Pass
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{
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Name "Unlit"
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Tags { "LightMode"="ForwardBase" }
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CGPROGRAM
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#ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
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//only defining to not throw compilation error over Unity 5.5
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#define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
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#endif
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile_instancing
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float4 color : COLOR;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
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float3 worldPos : TEXCOORD0;
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#endif
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UNITY_VERTEX_INPUT_INSTANCE_ID
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UNITY_VERTEX_OUTPUT_STEREO
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};
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uniform int _StencilMask2;
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v2f vert ( appdata v )
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{
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v2f o;
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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UNITY_TRANSFER_INSTANCE_ID(v, o);
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float3 vertexValue = float3(0, 0, 0);
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#if ASE_ABSOLUTE_VERTEX_POS
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vertexValue = v.vertex.xyz;
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#endif
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vertexValue = vertexValue;
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#if ASE_ABSOLUTE_VERTEX_POS
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v.vertex.xyz = vertexValue;
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#else
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v.vertex.xyz += vertexValue;
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#endif
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o.vertex = UnityObjectToClipPos(v.vertex);
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#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
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o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
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#endif
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return o;
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}
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fixed4 frag (v2f i ) : SV_Target
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{
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UNITY_SETUP_INSTANCE_ID(i);
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UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
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fixed4 finalColor;
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#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
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float3 WorldPosition = i.worldPos;
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#endif
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finalColor = fixed4(1,1,1,1);
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return finalColor;
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}
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ENDCG
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}
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}
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}
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/*ASEBEGIN
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Version=18200
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84;415;1722;833;813.2545;339.9455;1;True;True
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Node;AmplifyShaderEditor.IntNode;1;33.74548,-101.9455;Inherit;False;Property;_StencilMask2;StencilMask;0;0;Create;True;0;0;True;0;False;5;0;0;1;INT;0
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Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;0;0,0;Half;False;True;-1;2;;100;1;NeoFPS/Standard/HoloSightStencil;0770190933193b94aaa3065e307002fa;True;Unlit;0;0;Unlit;2;True;0;1;False;-1;0;False;-1;0;1;False;-1;0;False;-1;True;0;False;-1;0;False;-1;False;False;False;False;False;False;True;0;False;-1;True;0;False;-1;True;False;False;False;False;0;False;-1;False;False;False;True;True;5;True;1;255;False;-1;255;False;-1;7;False;-1;3;False;-1;0;False;-1;0;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;True;2;False;-1;True;3;False;-1;True;False;0;False;-1;0;False;-1;True;2;RenderType=Opaque=RenderType;Queue=Transparent=Queue=1;True;2;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;1;LightMode=ForwardBase;False;0;;0;0;Standard;1;Vertex Position,InvertActionOnDeselection;1;0;1;True;False;;0
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ASEEND*/
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//CHKSM=1364A1735B4785F5ACE0DAAB5998BA0C748EB107 |