129 lines
3.3 KiB
Plaintext
129 lines
3.3 KiB
Plaintext
// Made with Amplify Shader Editor
|
|
// Available at the Unity Asset Store - http://u3d.as/y3X
|
|
Shader "NeoFPS/Standard/StencilScopeLens"
|
|
{
|
|
Properties
|
|
{
|
|
_StencilMask1("StencilMask", Int) = 6
|
|
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
|
|
|
|
Tags { "RenderType"="Opaque" "Queue"="Geometry-5" }
|
|
LOD 100
|
|
|
|
CGINCLUDE
|
|
#pragma target 3.0
|
|
ENDCG
|
|
Blend Off
|
|
AlphaToMask Off
|
|
Cull Back
|
|
ColorMask 0
|
|
ZWrite Off
|
|
ZTest LEqual
|
|
Stencil
|
|
{
|
|
Ref [_StencilMask1]
|
|
Comp Always
|
|
Pass Replace
|
|
Fail Keep
|
|
ZFail Keep
|
|
}
|
|
|
|
|
|
Pass
|
|
{
|
|
Name "Unlit"
|
|
Tags { "LightMode"="ForwardBase" }
|
|
CGPROGRAM
|
|
|
|
|
|
|
|
#ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
|
|
//only defining to not throw compilation error over Unity 5.5
|
|
#define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
|
|
#endif
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma multi_compile_instancing
|
|
#include "UnityCG.cginc"
|
|
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
float4 color : COLOR;
|
|
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float4 vertex : SV_POSITION;
|
|
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
|
|
float3 worldPos : TEXCOORD0;
|
|
#endif
|
|
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
uniform int _StencilMask1;
|
|
|
|
|
|
v2f vert ( appdata v )
|
|
{
|
|
v2f o;
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
|
|
|
|
|
float3 vertexValue = float3(0, 0, 0);
|
|
#if ASE_ABSOLUTE_VERTEX_POS
|
|
vertexValue = v.vertex.xyz;
|
|
#endif
|
|
vertexValue = vertexValue;
|
|
#if ASE_ABSOLUTE_VERTEX_POS
|
|
v.vertex.xyz = vertexValue;
|
|
#else
|
|
v.vertex.xyz += vertexValue;
|
|
#endif
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
|
|
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
|
|
o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
|
|
#endif
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag (v2f i ) : SV_Target
|
|
{
|
|
UNITY_SETUP_INSTANCE_ID(i);
|
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
|
fixed4 finalColor;
|
|
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
|
|
float3 WorldPosition = i.worldPos;
|
|
#endif
|
|
|
|
|
|
finalColor = fixed4(1,1,1,1);
|
|
return finalColor;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
|
|
|
|
|
|
}
|
|
/*ASEBEGIN
|
|
Version=18200
|
|
84;415;1722;833;1173.184;247.9385;1;True;True
|
|
Node;AmplifyShaderEditor.IntNode;9;-406.184,55.06152;Inherit;False;Property;_StencilMask1;StencilMask;0;0;Create;True;0;0;True;0;False;6;0;0;1;INT;0
|
|
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;8;-166.4,50.69998;Half;False;True;-1;2;;100;1;NeoFPS/Standard/StencilScopeLens;0770190933193b94aaa3065e307002fa;True;Unlit;0;0;Unlit;2;True;0;1;False;-1;0;False;-1;0;1;False;-1;0;False;-1;True;0;False;-1;0;False;-1;False;False;False;False;False;False;True;0;False;-1;True;0;False;-1;True;False;False;False;False;0;False;-1;False;False;False;True;True;6;True;9;255;False;-1;255;False;-1;7;False;-1;3;False;-1;1;False;-1;1;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;True;2;False;-1;True;3;False;-1;True;False;0;False;-1;0;False;-1;True;2;RenderType=Opaque=RenderType;Queue=Geometry=Queue=-5;True;2;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;1;LightMode=ForwardBase;False;0;;0;0;Standard;1;Vertex Position,InvertActionOnDeselection;1;0;1;True;False;;0
|
|
ASEEND*/
|
|
//CHKSM=FB584A79215FC51B751E941B1014F978C353C921 |