projectEli/Assets/NeoFPS/Core/MotionGraphs/Behaviours/ClampFloatParameterBehaviour.cs
2022-11-06 20:28:33 -05:00

45 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NeoFPS.CharacterMotion;
using NeoFPS.CharacterMotion.Parameters;
namespace NeoFPS.CharacterMotion.Behaviours
{
[MotionGraphElement("Parameters/ClampFloatParameter", "ClampFloatParameterBehaviour")]
[HelpURL("https://docs.neofps.com/manual/motiongraphref-mgb-clampfloatbehaviour.html")]
public class ClampFloatParameterBehaviour : MotionGraphBehaviour
{
[SerializeField, Tooltip("The parameter to modify.")]
private FloatParameter m_Parameter = null;
[SerializeField, Tooltip("The minimum value of the parameter (inclusive).")]
private float m_From = 0f;
[SerializeField, Tooltip("The maximum value of the parameter (inclusive).")]
private float m_To = 1f;
public override void OnEnter()
{
if (m_Parameter != null)
m_Parameter.value = Mathf.Clamp(m_Parameter.value, m_From, m_To);
}
public override void OnExit()
{
if (m_Parameter != null)
m_Parameter.value = Mathf.Clamp(m_Parameter.value, m_From, m_To);
}
public override void Update()
{
if (m_Parameter != null)
m_Parameter.value = Mathf.Clamp(m_Parameter.value, m_From, m_To);
}
public override void CheckReferences(IMotionGraphMap map)
{
m_Parameter = map.Swap(m_Parameter);
}
}
}